#ifndef __SHADERENV_H #define __SHADERENV_H #define NUM_SAMPLES 8 //#define NUM_SAMPLES 16 // for linear falloff //#define SAMPLE_INTENSITY 500.0f //#define SAMPLE_INTENSITY 40.0f // for quadratic falloff #define SAMPLE_INTENSITY 0.32f //#define SAMPLE_INTENSITY 0.85f //#define SAMPLE_INTENSITY 5.0f //#define AREA_SIZE 15e-1f //#define AREA_SIZE 25e-1f #define AREA_SIZE 8e-1f #define VIEW_CORRECTION_SCALE 0.0f //#define VIEW_CORRECTION_SCALE 0.1f //#define DISTANCE_SCALE 1e-4f #define DISTANCE_SCALE 1e-6f //#define DISTANCE_SCALE 1e-8f #define ILLUM_INTENSITY 5e-1f; #endif // __SHADERENV_H