source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h @ 2985

Revision 2985, 886 bytes checked in by mattausch, 16 years ago (diff)

trying out linear depth instead of positions

Line 
1#ifndef __SHADERENV_H
2#define __SHADERENV_H
3
4
5////////////
6//-- ssao + gi parameters
7
8#define NUM_SAMPLES 8
9//#define NUM_SAMPLES 16
10
11// for linear falloff
12//#define SAMPLE_INTENSITY 500.0f
13
14// for quadratic falloff
15#define SAMPLE_INTENSITY 0.32f
16//#define SAMPLE_INTENSITY 0.85f
17
18//#define AREA_SIZE 15e-1f
19#define AREA_SIZE 8e-1f
20
21#define VIEW_CORRECTION_SCALE 0.0f
22//#define VIEW_CORRECTION_SCALE 0.1f
23
24//#define DISTANCE_SCALE 1e-4f
25#define DISTANCE_SCALE 1e-6f
26
27#define ILLUM_INTENSITY 5e-1f;
28//#define ILLUM_INTENSITY 9e-1f;
29
30#define SSAO_MIPMAP_LEVEL 0//1
31#define GI_MIPMAP_LEVEL 0//2
32
33
34/////////
35//-- shadowing
36
37#define NUM_PCF_TABS 16
38
39
40//////////
41//-- Tone mapping
42
43#define MINLOGLUM (-10.0f)
44#define MAXLOGLUM 10.0f
45
46#define INV_LOGLUM_RANGE 0.05f
47#define LOGLUM_RANGE 20.0f
48
49#define MAX_LOD_LEVEL 99
50
51#endif // __SHADERENV_H
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