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1 | #ifndef __SHADERENV_H
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2 | #define __SHADERENV_H
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3 |
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4 |
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5 | ////////////
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6 | //-- ssao + gi parameters
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7 |
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8 | #define NUM_SAMPLES 8
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9 | //#define NUM_SAMPLES 16
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10 |
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11 | // for quadratic falloff
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12 | #define SAMPLE_INTENSITY 0.1f
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13 | //#define SAMPLE_INTENSITY 0.2f
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14 |
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15 | #define SAMPLE_RADIUS 8e-1f
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16 |
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17 | //#define DISTANCE_SCALE 1e-1f
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18 | #define DISTANCE_SCALE 5e-2f
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19 |
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20 | #define ILLUM_INTENSITY 8e-2f
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21 |
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22 | #define VIEW_CORRECTION_SCALE 1.0f
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23 |
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24 |
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25 | /////////
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26 | //-- shadowing
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27 |
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28 | #define NUM_PCF_TABS 16
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29 |
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30 |
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31 | //////////
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32 | //-- Tone mapping
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33 |
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34 | #define MINLOGLUM (-10.0f)
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35 | #define MAXLOGLUM 10.0f
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36 |
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37 | #define INV_LOGLUM_RANGE 0.05f
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38 | #define LOGLUM_RANGE 20.0f
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39 |
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40 | #define MAX_LOD_LEVEL 10
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41 |
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42 | #define MIN_DEPTH_DIFF 1e-6f
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43 | // burnout
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44 | #define WHITE_LUMINANCE 3e4f
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45 |
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46 | ///////////////////
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47 |
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48 | #define NUM_DOWNSAMPLES 16
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49 |
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50 |
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51 | #endif // __SHADERENV_H |
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