source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h @ 3115

Revision 3115, 1.1 KB checked in by mattausch, 16 years ago (diff)
Line 
1#ifndef __SHADERENV_H
2#define __SHADERENV_H
3
4
5////////////
6//-- ssao + gi parameters
7
8#define NUM_SAMPLES 8
9//#define NUM_SAMPLES 16
10
11// for quadratic falloff
12//#define SAMPLE_INTENSITY 0.1f
13#define SAMPLE_INTENSITY 0.07f
14//#define SAMPLE_INTENSITY 0.03f
15
16#define SAMPLE_RADIUS 8e-1f
17
18//#define DISTANCE_SCALE 1e-1f
19#define DISTANCE_SCALE 1e-2f
20//#define DISTANCE_SCALE 0.2f
21
22//#define ILLUM_INTENSITY 8e-2f
23#define ILLUM_INTENSITY 5e-3f
24
25#define VIEW_CORRECTION_SCALE 1.0f
26
27
28////////
29//-- reprojection
30
31#define MIN_DEPTH_DIFF 2e-2f
32#define PRECISION_SCALE 1e-1f
33
34
35/////////
36//-- shadowing
37
38#define NUM_PCF_TABS 16
39
40
41//////////
42//-- Tone mapping
43
44#define MINLOGLUM (-10.0f)
45#define MAXLOGLUM 10.0f
46
47#define INV_LOGLUM_RANGE 0.05f
48#define LOGLUM_RANGE 20.0f
49
50#define MAX_LOD_LEVEL 10
51// burnout (really bright regions will be saturated to white)
52#define WHITE_LUMINANCE 3e4f
53
54
55///////////////////
56
57#define NUM_DOWNSAMPLES 9
58
59//#define NUM_SSAO_FILTERSAMPLES 28
60//#define NUM_SSAO_FILTERSAMPLES 40
61#define NUM_SSAO_FILTERSAMPLES 100
62
63
64
65#endif // __SHADERENV_H
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