1 | #ifndef __SHADERENV_H
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2 | #define __SHADERENV_H
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3 |
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4 |
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5 | ////////////
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6 | //-- ssao + gi parameters
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7 |
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8 | #define NUM_SAMPLES 8
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9 | //#define NUM_SAMPLES 24
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10 |
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11 | // for quadratic falloff
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12 | //#define SAMPLE_INTENSITY 0.2f
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13 | #define SAMPLE_INTENSITY 0.07f
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14 | //#define SAMPLE_INTENSITY 0.01f
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15 |
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16 | //#define SAMPLE_INTENSITY 0.075f
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17 | //#define SAMPLE_INTENSITY 0.2f
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18 |
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19 | #define SAMPLE_RADIUS 8e-1f
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20 |
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21 | //#define DISTANCE_SCALE 1e-1f
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22 | #define DISTANCE_SCALE 1e-2f
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23 | //#define DISTANCE_SCALE 0.2f
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24 |
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25 | //#define ILLUM_INTENSITY 8e-2f
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26 | #define ILLUM_INTENSITY 5e-3f
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27 |
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28 | #define VIEW_CORRECTION_SCALE 1.0f
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29 |
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30 | //#define NUM_SSAO_FILTERSAMPLES 80
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31 | #define NUM_SSAO_FILTER_SAMPLES 16
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32 | #define NUM_SSAO_FILTER_WIDTH 10.0f
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33 | #define SSAO_CONVERGENCE_WEIGHT 25.0f
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34 |
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35 |
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36 | ////////
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37 | //-- reprojection
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38 |
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39 | #define MIN_DEPTH_DIFF 5e-3f
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40 | #define PRECISION_SCALE 1e-1f
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41 |
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42 |
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43 | /////////
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44 | //-- shadowing
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45 |
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46 | #define NUM_PCF_TABS 16
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47 |
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48 |
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49 | //////////
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50 | //-- Tone mapping
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51 |
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52 | #define MINLOGLUM (-10.0f)
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53 | #define MAXLOGLUM 10.0f
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54 |
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55 | #define INV_LOGLUM_RANGE 0.05f
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56 | #define LOGLUM_RANGE 20.0f
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57 |
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58 | #define MAX_LOD_LEVEL 10
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59 | /// burnout (really bright regions will be saturated to white)
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60 | #define WHITE_LUMINANCE 3e4f
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61 |
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62 |
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63 | ///////////////////
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64 |
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65 | #define NUM_DOWNSAMPLES 9
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66 |
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67 |
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68 | #define DYNAMIC_OBJECTS_THRESHOLD 1e-8f
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69 |
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70 |
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71 | #endif // __SHADERENV_H |
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