source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h @ 3204

Revision 3204, 1.2 KB checked in by mattausch, 16 years ago (diff)

debug version showing a visualization of the confidence

Line 
1#ifndef __SHADERENV_H
2#define __SHADERENV_H
3
4
5////////////
6//-- ssao + gi parameters
7
8//#define NUM_SAMPLES 8
9//#define NUM_SAMPLES 16
10#define NUM_SAMPLES 24
11//#define NUM_SAMPLES 96
12
13#define SAMPLE_INTENSITY 0.3f
14//#define SAMPLE_INTENSITY 2.0f
15
16#define SAMPLE_RADIUS 8e-1f
17//#define SAMPLE_RADIUS 15e-1f
18
19//#define DISTANCE_SCALE 1e-1f
20#define DISTANCE_SCALE 1e-2f
21
22//#define ILLUM_INTENSITY 8e-2f
23#define ILLUM_INTENSITY 5e-3f
24
25#define VIEW_CORRECTION_SCALE 1.0f
26
27//#define NUM_SSAO_FILTERSAMPLES 80
28#define NUM_SSAO_FILTER_SAMPLES 16
29#define SSAO_FILTER_WIDTH 12.0f
30#define SSAO_CONVERGENCE_WEIGHT 300.0f
31
32
33////////
34//-- reprojection
35
36#define MIN_DEPTH_DIFF 5e-3f
37#define PRECISION_SCALE 1e-1f
38
39
40/////////
41//-- shadowing
42
43#define NUM_PCF_TABS 16
44
45
46//////////
47//-- Tone mapping
48
49#define MINLOGLUM (-10.0f)
50#define MAXLOGLUM 10.0f
51
52#define INV_LOGLUM_RANGE 0.05f
53#define LOGLUM_RANGE 20.0f
54
55#define MAX_LOD_LEVEL 10
56/// burnout (really bright regions will be saturated to white)
57#define WHITE_LUMINANCE 3e4f
58
59
60///////////////////
61
62#define NUM_DOWNSAMPLES 9
63
64#define DYNAMIC_OBJECTS_THRESHOLD 1e-8f
65
66
67#endif // __SHADERENV_H
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