source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h @ 3306

Revision 3306, 1.2 KB checked in by mattausch, 15 years ago (diff)

found error with border

Line 
1#ifndef __SHADERENV_H
2#define __SHADERENV_H
3
4
5////////////
6//-- ssao + gi parameters
7
8//#define NUM_SAMPLES 8
9//#define NUM_SAMPLES 16
10//#define NUM_SAMPLES 24
11#define NUM_SAMPLES 48
12//#define NUM_SAMPLES 16
13
14//#define MIN_SAMPLES 48
15#define MIN_SAMPLES 8
16
17#define DISTANCE_SCALE 1e-2f
18
19//#define ILLUM_INTENSITY 8e-2f
20#define ILLUM_INTENSITY 5e-3f
21/// scale factor that takes angle of sample normal into account
22#define VIEW_CORRECTION_SCALE 1.0f
23
24#define SSAO_CONVERGENCE_THRESHOLD 700.0f
25//#define SSAO_CONVERGENCE_THRESHOLD 1500.0f
26
27
28////////
29//-- reprojection
30
31//#define MIN_DEPTH_DIFF 5e-3f
32#define MIN_DEPTH_DIFF 1e-3f
33#define DYNAMIC_OBJECTS_THRESHOLD 1e-8f
34
35
36/////////
37//-- shadowing
38
39#define NUM_PCF_TABS 16
40
41
42//////////
43//-- Tone mapping
44
45#define MINLOGLUM (-10.0f)
46#define MAXLOGLUM 10.0f
47
48#define INV_LOGLUM_RANGE 0.05f
49#define LOGLUM_RANGE 20.0f
50
51#define MAX_LOD_LEVEL 10
52/// burnout (really bright regions will be saturated to white)
53#define WHITE_LUMINANCE 3e4f
54
55#define TONE_MAPPING_EXPONENTIAL_FACTOR 1e-1f
56
57
58///////////////////
59
60#define NUM_DOWNSAMPLES 9
61
62#define NUM_DOF_TABS 16
63
64#define USE_GTX
65
66#define SSAO_FILTER_RADIUS 3
67
68#define DEPTH_THRESHOLD 1e10f
69
70
71#endif // __SHADERENV_H
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