Revision 2809,
596 bytes
checked in by mattausch, 16 years ago
(diff) |
working on ssao deferred shading approach (debug version!!)
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[2809] | 1 | // input |
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| 2 | struct appdata |
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| 3 | { |
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| 4 | float4 pos: POSITION; |
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| 5 | float4 color: COLOR0; |
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| 6 | float4 texCoord: TEXCOORD0; |
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| 7 | }; |
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| 8 | |
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| 9 | |
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| 10 | // output |
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| 11 | |
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| 12 | struct vfconn |
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| 13 | { |
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| 14 | float4 pos : POSITION; |
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| 15 | float4 color0: COLOR0; |
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| 16 | float4 texCoord0: TEXCOORD0; |
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| 17 | float4 lindepth: TEXCOORD1; |
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| 18 | }; |
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| 19 | |
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| 20 | |
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| 21 | vfconn main(appdata IN, uniform float4x4 ModelViewProj) |
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| 22 | { |
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| 23 | vfconn OUT; |
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| 24 | |
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| 25 | // Transform The Vertex Position Into Homogenous Clip-Space (Required) |
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| 26 | OUT.pos = mul(ModelViewProj, IN.pos); |
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| 27 | |
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| 28 | OUT.color0 = IN.color; |
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| 29 | //OUT.color0[1] = 1.0f; |
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| 30 | |
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| 31 | OUT.texCoord0 = IN.texCoord; |
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| 32 | OUT.lindepth = OUT.pos; |
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| 33 | |
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| 34 | return OUT; |
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| 35 | } |
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