source: GTP/trunk/App/Demos/Vis/FriendlyCulling/toto.txt @ 3013

Revision 3013, 746 bytes checked in by mattausch, 16 years ago (diff)
Line 
11) change shader system: look into fx files
22) tone mapping
3   bloom (gaussian blur)
4   use downsampling: first 4x4 to luminance then 3 times further to 1x1
5   use 3 new render render targets for this
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73) mrt channels:
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92 mrts:
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11mrt 1: rgba color + emmissive / luminance
12mrt 2: world pos + projected depth
13mrt 3: normals + w coordinate
14mrt 4: flip-flop for mrt1
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174) idea: donwsample color texture for ao
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195) use depth formula on projected depth (or use linear depth)
20   in order to combine ao + diffuse lookup into on texture lookup
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23reorder mrts:
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25mrt 1: rgba color + projected depth
26mrt 2: luminance
27mrt 3: normals + w coordinate
28mrt 4: flip-flop with mrt1 / store luminance after ssao
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316) render sun disc
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