source: GTP/trunk/App/Demos/Vis/FriendlyCulling/vienna.env @ 3342

Revision 3342, 2.4 KB checked in by mattausch, 15 years ago (diff)

found error

Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6################
7# misc stuff
8
9filename=city
10bvhname=city
11
12useLODs=1
13
14# shadow map size
15shadowSize=4096
16
17# the filenames given to recorded frames (+ number.bmp)
18recordedFramesSuffix=frames/vienna_frame
19
20# the filename for the statistics
21statsFilename=mystats
22walkThroughSuffix=walkthrough_vienna
23
24# use potentially visible sets?
25usePvs=0
26
27# if using pvs, this specifies the name of the visibility solution
28visibilitySolution=myvienna-3x1-obvh-pgv
29
30viewCellsScaleFactor=1.0f
31useSkylightForIllum=1
32
33skyDomeScaleFactor=80.0f
34
35visibilitySolutionInitialState=500000000
36# renderMode: Frustum Culling, Stop And Wait, CHC, CHC ++
37renderMode=3
38
39############
40## chc++ options
41
42assumedVisibleFrames=10
43maxBatchSize=50
44# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
45#trianglesPerVirtualLeaf=300
46trianglesPerVirtualLeaf=0
47# max depth for searching for nodes for tight bounds
48maxDepthForTestingChildren=3
49
50
51####################
52## camera / light options
53
54# move speed
55keyRotation=0.5f
56keyForwardMotion=20.0f
57keyForwardMotion=30.0f
58
59# initial camera position
60camPosition=483.398f 242.364f 186.078f
61# initial camera orientation
62camDirection=1 0 0
63
64#lightDirection=0.509293 0.784034 -0.35484
65#lightDirection=0.360937 0.0267167 -0.932207
66lightDirection=0.556361 0.559966 -0.613923
67
68#####################
69## window options
70
71#winWidth=800
72#winHeight=600
73
74winWidth=1024
75winHeight=768
76
77useFullScreen=0
78
79# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
80renderMethod=2
81#renderMethod=0
82
83#modelPath=data/city/model/
84
85
86############
87## shader options for deferred rendering
88
89# tone mapping
90useHDR=0
91# use antialiasing
92useAA=0
93# show lense flare
94useLenseFlare=1
95# use ssao / color bleeding
96useAdvancedShading=1
97# skylight turbitity
98turbitity=3.0f
99#turbitity=2.0f
100#sky dome scale factor
101
102
103###############
104## ssao options
105
106# use full resolution ssao (vs. half resoltion)
107ssaoUseFullResolution=1
108# ssao kernel radius
109#ssaoKernelRadius=8e-1f
110ssaoKernelRadius=4e-1f
111# ssao sample intensity
112ssaoSampleIntensity=0.2f
113#ssaoSampleIntensity=0.8f
114# ssao temporal coherence factor
115tempCohFactor=2000.0f
116# ssao filter radius
117ssaoFilterRadius=3.0f
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