1 | #include <OgreNoMemoryMacros.h> |
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2 | #include <CEGUI/CEGUI.h> |
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3 | #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h> |
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4 | #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h> |
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5 | #include <../CEGUIRenderer/include/OgreCEGUITexture.h> |
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6 | #include <OgreMemoryMacros.h> |
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7 | #include <OgreIteratorWrappers.h> |
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8 | #include <Ogre.h> |
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9 | #include "TestCullingTerrainApplication.h" |
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10 | #include "TerrainFrameListener.h" |
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11 | |
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12 | #if COLLADA |
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13 | #include "OgreColladaPrerequisites.h" |
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14 | #include "OgreColladaDocument.h" |
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15 | #include "OgreColladaScene.h" |
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16 | #endif |
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17 | |
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18 | #include "IVReader.h" |
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19 | |
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20 | #define WIN32_LEAN_AND_MEAN |
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21 | #include <windows.h> |
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22 | |
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23 | const static bool USE_STATIC_GEOMETRY = false; |
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24 | bool TestCullingTerrainApplication::msShowHillyTerrain = false; |
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25 | |
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26 | |
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27 | //using namespace GtpVisibility; |
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28 | |
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29 | /*************************************************************/ |
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30 | /* EntityState implementation */ |
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31 | /*************************************************************/ |
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32 | |
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33 | |
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34 | Vector3 EntityState::msMinPos = Vector3::ZERO; |
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35 | Vector3 EntityState::msMaxPos = Vector3::ZERO; |
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36 | |
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37 | EntityState::EntityState(Entity *ent, State entityState, Real speed): |
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38 | mEntity(ent), mState(entityState), mAnimationSpeed(speed) |
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39 | { |
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40 | switch(entityState) |
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41 | { |
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42 | case MOVING: |
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43 | mAnimationState = mEntity->getAnimationState("Walk"); |
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44 | break; |
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45 | case WAITING: |
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46 | mAnimationState = mEntity->getAnimationState("Idle"); |
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47 | break; |
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48 | case STOP: |
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49 | mAnimationState = NULL; |
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50 | break; |
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51 | default: |
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52 | break; |
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53 | } |
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54 | // enable animation state |
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55 | if (mAnimationState) |
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56 | { |
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57 | mAnimationState->setLoop(true); |
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58 | mAnimationState->setEnabled(true); |
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59 | } |
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60 | |
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61 | mTimeElapsed = Math::RangeRandom(1, 5); |
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62 | } |
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63 | //----------------------------------------------------------------------- |
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64 | EntityState::~EntityState() |
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65 | { |
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66 | mAnimationState = NULL; |
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67 | mEntity = NULL; |
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68 | } |
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69 | //----------------------------------------------------------------------- |
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70 | Entity *EntityState::GetEntity() |
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71 | { |
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72 | return mEntity; |
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73 | } |
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74 | //----------------------------------------------------------------------- |
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75 | EntityState::State EntityState::GetState() |
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76 | { |
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77 | return mState; |
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78 | } |
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79 | //----------------------------------------------------------------------- |
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80 | void EntityState::update(Real timeSinceLastFrame) |
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81 | { |
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82 | mTimeElapsed -= timeSinceLastFrame * mAnimationSpeed; |
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83 | |
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84 | if (!mEntity || !mAnimationState) |
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85 | return; |
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86 | |
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87 | if (mState == MOVING) // toggle between moving (longer) and waiting (short) |
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88 | { |
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89 | SceneNode *parent = mEntity->getParentSceneNode(); |
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90 | |
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91 | if (!parent) |
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92 | return; |
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93 | |
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94 | if (mTimeElapsed <= 0) // toggle animation state |
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95 | { |
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96 | if (mAnimationState->getAnimationName() == "Idle") |
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97 | { |
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98 | SetAnimationState("Walk", true); |
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99 | |
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100 | mTimeElapsed = walk_duration; // walk for mTimeElapsed units |
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101 | |
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102 | // choose random rotation |
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103 | Radian rnd = Radian(Math::UnitRandom() * Math::PI * rotate_factor); |
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104 | |
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105 | //mEntity->getParentSceneNode()->rotate(); |
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106 | parent->yaw(rnd); |
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107 | } |
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108 | else |
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109 | { |
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110 | SetAnimationState("Idle", true); |
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111 | mTimeElapsed = wait_duration; // wait for mTimeElapsed seconds |
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112 | } |
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113 | } |
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114 | |
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115 | if (mAnimationState->getAnimationName() == "Walk") // move forward |
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116 | { |
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117 | // store old position, just in case we get out of bounds |
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118 | Vector3 oldPos = parent->getPosition(); |
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119 | parent->translate(parent->getLocalAxes(), Vector3(move_factor * mAnimationSpeed, 0, 0)); |
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120 | |
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121 | // HACK: if out of bounds => reset to old position and set animationstate to idle |
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122 | if (OutOfBounds(parent)) |
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123 | { |
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124 | parent->setPosition(oldPos); |
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125 | SetAnimationState("Idle", true); |
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126 | |
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127 | mTimeElapsed = wait_duration; |
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128 | } |
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129 | } |
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130 | } |
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131 | |
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132 | // add time to drive animation |
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133 | mAnimationState->addTime(timeSinceLastFrame * mAnimationSpeed); |
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134 | } |
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135 | //----------------------------------------------------------------------- |
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136 | void EntityState::SetAnimationState(String stateStr, bool loop) |
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137 | { |
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138 | if (!mEntity) |
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139 | return; |
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140 | |
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141 | mAnimationState = mEntity->getAnimationState(stateStr); |
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142 | mAnimationState->setLoop(loop); |
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143 | mAnimationState->setEnabled(true); |
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144 | } |
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145 | //----------------------------------------------------------------------- |
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146 | bool EntityState::OutOfBounds(SceneNode *node) |
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147 | { |
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148 | Vector3 pos = node->getPosition(); |
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149 | |
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150 | if ((pos > msMinPos) && (pos < msMaxPos)) |
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151 | return false; |
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152 | |
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153 | return true; |
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154 | } |
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155 | |
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156 | |
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157 | |
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158 | /********************************************************************/ |
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159 | /* TestCullingTerrainApplication implementation */ |
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160 | /********************************************************************/ |
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161 | |
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162 | |
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163 | TestCullingTerrainApplication::TestCullingTerrainApplication(): |
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164 | mTerrainContentGenerator(NULL), |
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165 | mRayQueryExecutor(NULL), |
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166 | mIVReader(NULL), |
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167 | mFilename("terrain"), |
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168 | mViewCellsFilename(""), |
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169 | mAlgorithm(GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING) |
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170 | { |
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171 | } |
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172 | //------------------------------------------------------------------------- |
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173 | void TestCullingTerrainApplication::loadConfig(const String& filename) |
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174 | { |
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175 | // TODO matt |
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176 | // Set up the options |
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177 | ConfigFile config; |
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178 | String val; |
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179 | |
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180 | config.load(filename); |
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181 | |
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182 | std::stringstream d; d << "reading the config file from: " << filename; |
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183 | LogManager::getSingleton().logMessage(d.str()); |
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184 | |
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185 | val = config.getSetting("Scene"); |
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186 | |
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187 | if (!val.empty()) |
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188 | { |
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189 | mFilename = val.c_str(); |
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190 | d << "\nloading scene from file: " << mFilename; |
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191 | LogManager::getSingleton().logMessage(d.str()); |
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192 | } |
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193 | |
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194 | /* val = config.getSetting("ViewCells"); |
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195 | |
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196 | if (!val.empty()) |
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197 | { |
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198 | mViewCellsFilename = val.c_str(); |
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199 | std::stringstream d; d << "view cells file name: " << mViewCellsFilename; |
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200 | LogManager::getSingleton().logMessage(d.str()); |
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201 | } |
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202 | |
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203 | mInitialPosition = Vector3::UNIT_SCALE; |
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204 | |
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205 | val = config.getSetting("ViewX"); |
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206 | |
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207 | if (!val.empty()) |
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208 | mInitialPosition.x = atof( val.c_str() ); |
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209 | |
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210 | val = config.getSetting("ViewY"); |
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211 | |
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212 | if (!val.empty()) |
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213 | mInitialPosition.y = atof(val.c_str()); |
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214 | |
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215 | val = config.getSetting("ViewZ"); |
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216 | |
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217 | if (!val.empty()) |
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218 | mInitialPosition.z = atof( val.c_str()); |
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219 | |
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220 | */ |
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221 | /* val = config.getSetting("OnlineCullingAlgorithm"); |
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222 | |
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223 | if (!val.empty()) |
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224 | { |
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225 | if (val == "CHC") |
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226 | { |
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227 | mAlgorithm = |
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228 | GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING; |
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229 | } |
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230 | else if (val == "SWC") |
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231 | { |
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232 | mAlgorithm = |
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233 | GtpVisibility::VisibilityEnvironment::STOP_AND_WAIT_CULLING; |
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234 | } |
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235 | else if (val == "VFC") |
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236 | { |
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237 | mAlgorithm = |
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238 | GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING; |
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239 | } |
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240 | else // default rendering |
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241 | { |
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242 | mAlgorithm = |
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243 | GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS; |
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244 | } |
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245 | } |
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246 | |
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247 | ///////////// |
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248 | // setup scene |
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249 | |
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250 | // set camera position accordingly |
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251 | mCamNode->setPosition(mInitialPosition); |
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252 | */ |
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253 | } |
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254 | //----------------------------------------------------------------------- |
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255 | TestCullingTerrainApplication::~TestCullingTerrainApplication() |
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256 | { |
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257 | OGRE_DELETE(mTerrainContentGenerator); |
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258 | OGRE_DELETE(mRayQueryExecutor); |
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259 | OGRE_DELETE(mIVReader); |
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260 | |
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261 | deleteEntityStates(); |
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262 | } |
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263 | //----------------------------------------------------------------------- |
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264 | void TestCullingTerrainApplication::deleteEntityStates() |
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265 | { |
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266 | for (int i = 0; i < (int)mEntityStates.size(); ++i) |
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267 | { |
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268 | OGRE_DELETE(mEntityStates[i]); |
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269 | } |
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270 | |
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271 | mEntityStates.clear(); |
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272 | } |
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273 | //----------------------------------------------------------------------- |
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274 | void TestCullingTerrainApplication::createCamera() |
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275 | { |
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276 | // create the camera |
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277 | mCamera = mSceneMgr->createCamera("PlayerCam"); |
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278 | |
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279 | /** set a nice viewpoint |
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280 | * we use a camera node here and apply all transformations on it instead |
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281 | * of applying all transformations directly to the camera |
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282 | * because then the camera is displayed correctly in the visualization |
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283 | */ |
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284 | //Vector3 viewPoint(707, 5000, 528); |
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285 | Vector3 viewPoint(830, 300, -540); |
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286 | std::stringstream d; d << "here3: " << viewPoint; |
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287 | Ogre::LogManager::getSingleton().logMessage(d.str()); |
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288 | mCamNode = mSceneMgr->getRootSceneNode()-> |
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289 | createChildSceneNode("CamNode1", viewPoint); |
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290 | |
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291 | mCamNode->setOrientation(Quaternion(-0.3486, 0.0122, 0.9365, 0.0329)); |
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292 | mCamNode->attachObject(mCamera); |
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293 | |
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294 | /////////////////// |
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295 | //-- create visualization camera |
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296 | |
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297 | mVizCamera = mSceneMgr->createCamera("VizCam"); |
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298 | mVizCamera->setPosition(mCamNode->getPosition()); |
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299 | |
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300 | mVizCamera->setNearClipDistance(1); |
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301 | mCamera->setNearClipDistance(1); |
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302 | |
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303 | // infinite far plane? |
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304 | if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE)) |
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305 | { |
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306 | mVizCamera->setFarClipDistance(0); |
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307 | mCamera->setFarClipDistance(0); |
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308 | } |
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309 | else |
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310 | { |
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311 | mVizCamera->setFarClipDistance(20000); |
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312 | mCamera->setFarClipDistance(20000); |
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313 | } |
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314 | } |
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315 | |
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316 | //----------------------------------------------------------------------- |
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317 | bool TestCullingTerrainApplication::setup() |
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318 | { |
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319 | bool carryOn = ExampleApplication::setup(); |
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320 | |
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321 | if (carryOn) |
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322 | createRenderTargetListener(); |
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323 | |
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324 | return carryOn; |
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325 | } |
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326 | //----------------------------------------------------------------------- |
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327 | void TestCullingTerrainApplication::createRenderTargetListener() |
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328 | { |
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329 | mWindow->addListener(new VisualizationRenderTargetListener(mSceneMgr)); |
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330 | } |
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331 | //----------------------------------------------------------------------- |
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332 | bool TestCullingTerrainApplication::LoadSceneCollada(const String &filename, |
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333 | SceneNode *root, |
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334 | const int index) |
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335 | { |
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336 | #if COLLADA |
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337 | // Collada |
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338 | ColladaDocument *daeDoc = new ColladaDocument(mSceneMgr); |
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339 | |
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340 | String daeName = filename; |
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341 | //if (daeName.empty()) |
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342 | // daeName = "City_1500.dae"; |
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343 | |
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344 | // default directory |
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345 | //daeName.insert(0, "../../media/models/collada/City"); |
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346 | LogManager::getSingleton().logMessage("ColladaDocument - import started"); |
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347 | |
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348 | // full import |
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349 | if (daeDoc->doImport(daeName)) |
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350 | { |
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351 | LogManager::getSingleton().logMessage("yuppi"); |
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352 | /** |
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353 | * build up scene |
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354 | * if you only want a specific part of the scene graph, you must fetch a scene node |
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355 | * by its unique node name and give it as parameter |
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356 | * e.g. |
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357 | * ColladaSceneNode *box = mScene->getNode("Box2"); |
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358 | * if (box != NULL) box->createOgreInstance(NULL); |
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359 | */ |
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360 | daeDoc->getScene()->createOgreInstance(NULL); |
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361 | |
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362 | // everything is loaded, we do not need the collada document anymore |
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363 | delete daeDoc; |
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364 | |
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365 | return true; |
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366 | } |
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367 | else |
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368 | { |
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369 | LogManager::getSingleton().logMessage("ColladaDocument - import failed"); |
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370 | return false; |
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371 | } |
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372 | #endif |
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373 | return true; |
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374 | } |
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375 | //----------------------------------------------------------------------- |
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376 | bool TestCullingTerrainApplication::LoadSceneIV(const String &filename, |
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377 | SceneNode *root, |
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378 | const int index) |
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379 | { |
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380 | mIVReader = new IVReader(); |
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381 | |
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382 | Timer *timer = PlatformManager::getSingleton().createTimer(); |
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383 | timer->reset(); |
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384 | |
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385 | if (1) |
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386 | { |
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387 | std::string logFilename = "IVLog" + Ogre::StringConverter().toString(index) + ".log"; |
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388 | |
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389 | Log *log = LogManager::getSingleton().createLog(logFilename); |
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390 | mIVReader->setLog(log); |
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391 | } |
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392 | |
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393 | //viennaNode->translate(Vector3(-300, -300, 0)); |
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394 | |
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395 | if (mIVReader->loadFile(filename.c_str())) |
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396 | { |
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397 | SceneNode *node = root->createChildSceneNode("IVSceneNode" + index); |
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398 | |
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399 | mIVReader->buildTree(mSceneMgr, node); |
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400 | |
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401 | mIVReader->collapse(); |
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402 | OGRE_DELETE(mIVReader); |
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403 | |
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404 | std::stringstream d; |
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405 | d << "loaded " << filename << " in " << timer->getMilliseconds() * 1e-3 << " secs"; |
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406 | LogManager::getSingleton().logMessage(d.str()); |
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407 | |
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408 | PlatformManager::getSingleton().destroyTimer(timer); |
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409 | |
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410 | //-- bake into static geometry |
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411 | if (USE_STATIC_GEOMETRY) |
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412 | { |
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413 | BakeSceneIntoStaticGeometry("staticVienna", "Vienna"); |
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414 | } |
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415 | |
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416 | return true; |
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417 | } |
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418 | |
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419 | return false; |
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420 | } |
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421 | //-------------------------------------------------------- |
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422 | void TestCullingTerrainApplication::BakeSceneIntoStaticGeometry(const String &staticGeomName, |
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423 | const String &nodeName) |
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424 | { |
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425 | #if OGRE_103 |
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426 | // note: different static geom for roofs, roads, ..., becazse they have same material |
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427 | StaticGeometry *staticGeom = mSceneMgr->createStaticGeometry(staticGeomName); |
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428 | |
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429 | // note: looping over entities here. why does scene node not work? |
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430 | SceneManager::EntityIterator it = mSceneMgr->getEntityIterator(); |
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431 | while (it.hasMoreElements()) |
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432 | { |
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433 | Entity *ent = it.getNext(); |
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434 | ent->setVisible(false); |
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435 | staticGeom->addEntity(ent, ent->getParentSceneNode()->getPosition()); |
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436 | } |
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437 | |
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438 | staticGeom->setRegionDimensions(Vector3(100,100,100)); |
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439 | staticGeom->build(); |
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440 | |
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441 | // cleanup node |
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442 | //wallsNode->detachAllObjects(); |
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443 | |
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444 | //roofsNode->detachAllObjects(); |
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445 | //roadsNode->detachAllObjects(); |
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446 | //planeNode->detachAllObjects(); |
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447 | |
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448 | //viennaNode->removeChild("Walls"); |
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449 | mSceneMgr->destroySceneNode(nodeName); |
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450 | #endif |
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451 | } |
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452 | //-------------------------------------------------------- |
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453 | void TestCullingTerrainApplication::createScene() |
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454 | { |
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455 | ///////// |
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456 | //-- load scene |
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457 | loadConfig("terrainCulling.cfg"); |
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458 | |
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459 | if (!LoadScene(mFilename)) |
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460 | LogManager::getSingleton().logMessage("error loading scene"); |
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461 | |
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462 | |
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463 | ///////////////////////////////////// |
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464 | |
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465 | // Set ambient light |
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466 | mAmbientLight = ColourValue(0.5, 0.5, 0.5); |
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467 | mSceneMgr->setAmbientLight(mAmbientLight); |
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468 | |
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469 | //-- create light |
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470 | mSunLight = mSceneMgr->createLight("SunLight"); |
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471 | mSunLight->setType(Light::LT_DIRECTIONAL); |
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472 | //mSunLight->setType(Light::LT_SPOTLIGHT); |
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473 | //mSunLight->setSpotlightRange(Degree(30), Degree(50)); |
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474 | |
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475 | mSunLight->setPosition(707, 2000, 500); |
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476 | mSunLight->setCastShadows(true); |
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477 | |
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478 | // set light angle not too small over the surface, |
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479 | // otherwise shadows textures will be broken |
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480 | Vector3 dir(0.5, 1, 0.5); |
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481 | dir.normalise(); |
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482 | mSunLight->setDirection(dir); |
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483 | //mSunLight->setDirection(Vector3::NEGATIVE_UNIT_Y); |
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484 | mSunLight->setDiffuseColour(1, 1, 1); |
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485 | mSunLight->setSpecularColour(1, 1, 1); |
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486 | |
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487 | //-- Fog |
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488 | |
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489 | // NB it's VERY important to set this before calling setWorldGeometry |
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490 | // because the vertex program picked will be different |
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491 | ColourValue fadeColour(0.93, 0.86, 0.76); |
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492 | mWindow->getViewport(0)->setBackgroundColour(fadeColour); |
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493 | //mSceneMgr->setFog(FOG_LINEAR, fadeColour, .001, 500, 1000); |
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494 | |
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495 | // Create a skybox |
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496 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox", 5000, true); |
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497 | |
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498 | // terrain creation |
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499 | if (1)//||msShowHillyTerrain) |
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500 | { |
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501 | mSceneMgr->getOption("ShowTerrain", &msShowHillyTerrain); |
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502 | std::string terrain_cfg("terrainCulling.cfg"); |
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503 | mSceneMgr->setWorldGeometry(terrain_cfg); |
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504 | |
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505 | } |
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506 | |
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507 | ////// |
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508 | //-- CEGUI setup |
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509 | setupGui(); |
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510 | |
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511 | // occluder plane to test visibility |
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512 | if (0) |
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513 | { |
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514 | Plane plane; |
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515 | plane.normal = Vector3::UNIT_Y; |
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516 | plane.d = -60; |
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517 | |
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518 | MeshManager::getSingleton().createPlane("Myplane", |
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519 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
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520 | 5000,5000,100,100,true,1,5,5,Vector3::UNIT_Z); |
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521 | |
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522 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
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523 | pPlaneEnt->setMaterialName("Examples/Rockwall"); |
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524 | pPlaneEnt->setCastShadows(true); |
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525 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
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526 | } |
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527 | |
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528 | // Warning: In GL since we can't go higher than the window res |
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529 | mSceneMgr->setShadowTextureSettings(1024, 2); |
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530 | mSceneMgr->setShadowColour(ColourValue(0.5, 0.5, 0.5)); |
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531 | |
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532 | ////////////// |
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533 | //-- terrain content setup |
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534 | |
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535 | // HACK: necessary to call once here for terrain initialisation |
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536 | mSceneMgr->_renderScene(mCamera, mWindow->getViewport(0), true); |
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537 | |
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538 | // ray query executor: needed to clamp to terrain |
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539 | mRayQueryExecutor = new RayQueryExecutor(mSceneMgr); |
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540 | |
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541 | mTerrainMinPos = EntityState::msMinPos = Vector3(0, 0, 0); |
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542 | mTerrainMaxPos = EntityState::msMaxPos = Vector3(5000, 5000, 5000); |
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543 | |
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544 | mTerrainContentGenerator = new TerrainContentGenerator(mSceneMgr); |
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545 | |
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546 | if (!msShowHillyTerrain) |
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547 | return; |
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548 | |
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549 | // if no objects in file, we generate new objects |
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550 | if (!mTerrainContentGenerator->LoadObjects("objects.out")) |
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551 | { |
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552 | // the objects are generated randomly distributed over the terrain |
---|
553 | if (1) generateScene(1500, 0); // create robots |
---|
554 | if (0) generateScene(100, 1); // create trees |
---|
555 | if (0) generateScene(100, 2); // create ninjas |
---|
556 | } |
---|
557 | } |
---|
558 | //----------------------------------------------------------------------- |
---|
559 | void TestCullingTerrainApplication::generateScene(int num, int objectType) |
---|
560 | { |
---|
561 | const float val = TerrainFrameListener::msObjectScales[objectType]; |
---|
562 | Vector3 scale(val, val, val); |
---|
563 | const float maxHeight = 75; |
---|
564 | |
---|
565 | // In order to provide much occlusion, |
---|
566 | // height is restricted to maxHeight => no objects are created on peaks |
---|
567 | mTerrainContentGenerator->SetMinPos(Vector3(mTerrainMinPos)); |
---|
568 | mTerrainContentGenerator->SetMaxPos(Vector3(mTerrainMaxPos.x, maxHeight, mTerrainMaxPos.z)); |
---|
569 | |
---|
570 | mTerrainContentGenerator->SetScale(scale); |
---|
571 | mTerrainContentGenerator->SetOffset(TerrainFrameListener::msObjectTerrainOffsets[objectType]); |
---|
572 | mTerrainContentGenerator->GenerateScene(num, TerrainFrameListener::msObjectCaptions[objectType]); |
---|
573 | |
---|
574 | if (objectType != 0) // from our objects, only robot has animation phases |
---|
575 | return; |
---|
576 | |
---|
577 | EntityList *entList = mTerrainContentGenerator->GetGeneratedEntities(); |
---|
578 | |
---|
579 | ///////////// |
---|
580 | //-- add animation state for new robots (located at the end of the list) |
---|
581 | |
---|
582 | for (int i = (int)entList->size() - num; i < (int)entList->size(); ++i) |
---|
583 | { |
---|
584 | mEntityStates.push_back(new EntityState((*entList)[i], |
---|
585 | EntityState::WAITING, Math::RangeRandom(0.5, 1.5))); |
---|
586 | } |
---|
587 | |
---|
588 | // release limitations on height => it is possible for the user to put single |
---|
589 | // objects on peaks of the terrain (will be only few, not relevant for occlusion) |
---|
590 | mTerrainContentGenerator->SetMaxPos(mTerrainMaxPos); |
---|
591 | } |
---|
592 | //----------------------------------------------------------------------- |
---|
593 | void TestCullingTerrainApplication::updateAnimations(Real timeSinceLastFrame) |
---|
594 | { |
---|
595 | for (int i = 0; i < (int)mEntityStates.size(); ++i) |
---|
596 | { |
---|
597 | SceneNode *sn = mEntityStates[i]->GetEntity()->getParentSceneNode(); |
---|
598 | |
---|
599 | mEntityStates[i]->update(timeSinceLastFrame); |
---|
600 | |
---|
601 | if (mEntityStates[i]->GetState() == EntityState::MOVING) |
---|
602 | { |
---|
603 | Clamp2Terrain(sn, 0); //sn->setNodeVisible(false); |
---|
604 | } |
---|
605 | } |
---|
606 | } |
---|
607 | //----------------------------------------------------------------------- |
---|
608 | EntityStates &TestCullingTerrainApplication::getEntityStates() |
---|
609 | { |
---|
610 | return mEntityStates; |
---|
611 | } |
---|
612 | //----------------------------------------------------------------------- |
---|
613 | void TestCullingTerrainApplication::setupGui() |
---|
614 | { |
---|
615 | #if OGRE103 |
---|
616 | mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, |
---|
617 | false, 3000, ST_EXTERIOR_CLOSE); |
---|
618 | #else |
---|
619 | mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, |
---|
620 | false, 3000, mSceneMgr); |
---|
621 | #endif |
---|
622 | mGUISystem = new CEGUI::System(mGUIRenderer); |
---|
623 | |
---|
624 | // Mouse |
---|
625 | CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLook.scheme"); |
---|
626 | CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseArrow"); |
---|
627 | mGUISystem->setDefaultMouseCursor((CEGUI::utf8*)"TaharezLook", |
---|
628 | (CEGUI::utf8*)"MouseArrow"); |
---|
629 | |
---|
630 | CEGUI::MouseCursor::getSingleton().hide(); |
---|
631 | } |
---|
632 | //----------------------------------------------------------------------- |
---|
633 | void TestCullingTerrainApplication::createFrameListener() |
---|
634 | { |
---|
635 | mTerrainFrameListener = |
---|
636 | new TerrainFrameListener(mWindow, |
---|
637 | mCamera, |
---|
638 | mSceneMgr, |
---|
639 | mGUIRenderer, |
---|
640 | mTerrainContentGenerator, |
---|
641 | mVizCamera, |
---|
642 | mCamNode, |
---|
643 | mSunLight, |
---|
644 | this); |
---|
645 | |
---|
646 | mRoot->addFrameListener(mTerrainFrameListener); |
---|
647 | } |
---|
648 | //----------------------------------------------------------------------- |
---|
649 | void TestCullingTerrainApplication::chooseSceneManager() |
---|
650 | { |
---|
651 | #ifdef OGRE_103 |
---|
652 | if (msShowHillyTerrain) |
---|
653 | { |
---|
654 | // Terrain scene manager |
---|
655 | mSceneMgr = mRoot->getSceneManager(ST_EXTERIOR_CLOSE); |
---|
656 | } |
---|
657 | else |
---|
658 | { // octree scene manager |
---|
659 | mSceneMgr = mRoot->getSceneManager(ST_GENERIC); |
---|
660 | } |
---|
661 | #else |
---|
662 | if (msShowHillyTerrain) |
---|
663 | { |
---|
664 | mSceneMgr = mRoot->createSceneManager("OcclusionCullingSceneManager"); |
---|
665 | //mSceneMgr = mRoot->createSceneManager("TerrainSceneManager"); |
---|
666 | //mSceneMgr = mRoot->createSceneManager("KdTreeSceneManager"); |
---|
667 | } |
---|
668 | else |
---|
669 | { |
---|
670 | mSceneMgr = mRoot->createSceneManager("OcclusionCullingSceneManager"); |
---|
671 | //mSceneMgr = mRoot->createSceneManager("OctreeSceneManager"); |
---|
672 | //mSceneMgr = mRoot->createSceneManager("KdTreeSceneManager"); |
---|
673 | } |
---|
674 | |
---|
675 | #endif |
---|
676 | } |
---|
677 | //----------------------------------------------------------------------- |
---|
678 | bool TestCullingTerrainApplication::Clamp2Terrain(SceneNode *node, int terrainOffs) |
---|
679 | { |
---|
680 | // clamp scene node to terrain |
---|
681 | Vector3 pos = node->getPosition(); |
---|
682 | Vector3 queryResult; |
---|
683 | |
---|
684 | if (mRayQueryExecutor->executeRayQuery(&queryResult, |
---|
685 | Vector3(pos.x, MAX_HEIGHT, pos.z), Vector3::NEGATIVE_UNIT_Y)) |
---|
686 | { |
---|
687 | node->setPosition(pos.x, queryResult.y + terrainOffs, pos.z); |
---|
688 | return true; |
---|
689 | } |
---|
690 | |
---|
691 | return false; |
---|
692 | } |
---|
693 | |
---|
694 | //----------------------------------------------------------------------- |
---|
695 | bool TestCullingTerrainApplication::Clamp2FloorPlane(const float dist) |
---|
696 | { |
---|
697 | // clamp to floor plane |
---|
698 | RaySceneQuery *raySceneQuery = mSceneMgr->createRayQuery( |
---|
699 | Ray(mCamNode->getPosition(), Vector3::NEGATIVE_UNIT_Y)); |
---|
700 | |
---|
701 | RaySceneQueryResult& qryResult = raySceneQuery->execute(); |
---|
702 | |
---|
703 | RaySceneQueryResult::iterator rit = qryResult.begin(); |
---|
704 | bool success = false; |
---|
705 | float yVal = 0; |
---|
706 | float minVal = 999999999999; |
---|
707 | |
---|
708 | while (rit != qryResult.end() && rit->movable) |
---|
709 | { |
---|
710 | if (rit->movable->getName() != "PlayerCam") |
---|
711 | { |
---|
712 | // place on the ground object |
---|
713 | yVal = rit->movable->getWorldBoundingBox().getCenter().y; |
---|
714 | if (yVal < minVal) |
---|
715 | minVal = yVal; |
---|
716 | |
---|
717 | //std::stringstream d; d << "dist: " << dist << endl; |
---|
718 | //Ogre::LogManager() |
---|
719 | success = true; |
---|
720 | } |
---|
721 | |
---|
722 | ++ rit; |
---|
723 | } |
---|
724 | |
---|
725 | // place on the ground object |
---|
726 | if (success) |
---|
727 | mCamNode->setPosition( |
---|
728 | mCamNode->getPosition().x, |
---|
729 | minVal + dist, |
---|
730 | mCamNode->getPosition().z); |
---|
731 | |
---|
732 | OGRE_DELETE(raySceneQuery); |
---|
733 | return success; |
---|
734 | } |
---|
735 | |
---|
736 | //----------------------------------------------------------------------- |
---|
737 | // splits strings containing multiple file names |
---|
738 | static int SplitFilenames(const std::string str, std::vector<std::string> &filenames) |
---|
739 | { |
---|
740 | int pos = 0; |
---|
741 | |
---|
742 | while(1) |
---|
743 | { |
---|
744 | int npos = (int)str.find(';', pos); |
---|
745 | |
---|
746 | if (npos < 0 || npos - pos < 1) |
---|
747 | break; |
---|
748 | filenames.push_back(std::string(str, pos, npos - pos)); |
---|
749 | pos = npos + 1; |
---|
750 | } |
---|
751 | |
---|
752 | filenames.push_back(std::string(str, pos, str.size() - pos)); |
---|
753 | return (int)filenames.size(); |
---|
754 | } |
---|
755 | //----------------------------------------------------------------------- |
---|
756 | bool TestCullingTerrainApplication::LoadScene(const String &filename) |
---|
757 | { |
---|
758 | using namespace std; |
---|
759 | // use leaf nodes of the original spatial hierarchy as occludees |
---|
760 | vector<string> filenames; |
---|
761 | int files = SplitFilenames(filename, filenames); |
---|
762 | |
---|
763 | std::stringstream d; |
---|
764 | d << "number of input files: " << files << "\n"; |
---|
765 | LogManager::getSingleton().logMessage(d.str()); |
---|
766 | |
---|
767 | bool result = false; |
---|
768 | vector<string>::const_iterator fit, fit_end = filenames.end(); |
---|
769 | int i = 0; |
---|
770 | |
---|
771 | for (fit = filenames.begin(); fit != fit_end; ++ fit, ++ i) |
---|
772 | { |
---|
773 | const string fn = *fit; |
---|
774 | |
---|
775 | if (strstr(fn.c_str(), ".iv") || strstr(fn.c_str(), ".wrl")) |
---|
776 | { |
---|
777 | // load iv files |
---|
778 | if (!LoadSceneIV(fn, mSceneMgr->getRootSceneNode(), i)) |
---|
779 | { |
---|
780 | // terrain hack |
---|
781 | msShowHillyTerrain = true; |
---|
782 | LogManager::getSingleton().logMessage("error loading scene => load terrain"); |
---|
783 | } |
---|
784 | } |
---|
785 | else if (strstr(filename.c_str(), ".dae")) |
---|
786 | { |
---|
787 | // load collada files |
---|
788 | LoadSceneCollada(fn, mSceneMgr->getRootSceneNode(), i); |
---|
789 | } |
---|
790 | else //if (filename == "terrain") |
---|
791 | { |
---|
792 | // terrain hack |
---|
793 | msShowHillyTerrain = true; |
---|
794 | LogManager::getSingleton().logMessage("loading terrain"); |
---|
795 | } |
---|
796 | |
---|
797 | result = true; |
---|
798 | } |
---|
799 | |
---|
800 | return result; |
---|
801 | } |
---|
802 | //----------------------------------------------------------------------- |
---|
803 | bool TestCullingTerrainApplication::LoadViewCells(const String &filename) |
---|
804 | { |
---|
805 | // if not already loaded, |
---|
806 | // the scene manager will load the view cells |
---|
807 | return mSceneMgr->setOption("UseViewCells", filename.c_str()); |
---|
808 | } |
---|
809 | |
---|
810 | |
---|
811 | /**********************************************************************/ |
---|
812 | /* VisualizationRenderTargetListener implementation */ |
---|
813 | /**********************************************************************/ |
---|
814 | |
---|
815 | |
---|
816 | //----------------------------------------------------------------------- |
---|
817 | VisualizationRenderTargetListener::VisualizationRenderTargetListener(SceneManager *sceneMgr) |
---|
818 | :RenderTargetListener(), mSceneMgr(sceneMgr) |
---|
819 | { |
---|
820 | } |
---|
821 | //----------------------------------------------------------------------- |
---|
822 | void VisualizationRenderTargetListener::preViewportUpdate(const RenderTargetViewportEvent &evt) |
---|
823 | { |
---|
824 | // visualization viewport |
---|
825 | const bool showViz = evt.source->getZOrder() == VIZ_VIEWPORT_Z_ORDER; |
---|
826 | const bool nShowViz = !showViz; |
---|
827 | |
---|
828 | mSavedShadowTechnique = mSceneMgr->getShadowTechnique(); |
---|
829 | mSavedAmbientLight = mSceneMgr->getAmbientLight(); |
---|
830 | |
---|
831 | // -- ambient light must be full for visualization, shadows disabled |
---|
832 | if (showViz) |
---|
833 | { |
---|
834 | mSceneMgr->setAmbientLight(ColourValue(1, 1, 1)); |
---|
835 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE); |
---|
836 | } |
---|
837 | |
---|
838 | mSceneMgr->setOption("PrepareVisualization", &showViz); |
---|
839 | mSceneMgr->setOption("SkyBoxEnabled", &nShowViz); |
---|
840 | |
---|
841 | RenderTargetListener::preViewportUpdate(evt); |
---|
842 | } |
---|
843 | //----------------------------------------------------------------------- |
---|
844 | void VisualizationRenderTargetListener::postRenderTargetUpdate(const RenderTargetEvent &evt) |
---|
845 | { |
---|
846 | // reset values |
---|
847 | mSceneMgr->setShadowTechnique(mSavedShadowTechnique); |
---|
848 | mSceneMgr->setAmbientLight(mSavedAmbientLight); |
---|
849 | |
---|
850 | RenderTargetListener::postRenderTargetUpdate(evt); |
---|
851 | } |
---|
852 | //----------------------------------------------------------------------- |
---|
853 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) |
---|
854 | { |
---|
855 | // Create application object |
---|
856 | TestCullingTerrainApplication app; |
---|
857 | |
---|
858 | try |
---|
859 | { |
---|
860 | app.go(); |
---|
861 | } |
---|
862 | catch( Ogre::Exception& e ) |
---|
863 | { |
---|
864 | MessageBox( NULL, e.getFullDescription().c_str(), |
---|
865 | "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); |
---|
866 | } |
---|
867 | |
---|
868 | return 0; |
---|
869 | } |
---|