source: GTP/trunk/App/Demos/Vis/HillyTerrain/OGRE/TestCullingTerrainApplication.h @ 924

Revision 924, 4.3 KB checked in by mattausch, 18 years ago (diff)

adding config loader

Line 
1#ifndef _TestCullingTerrainApplication_H__
2#define _TestCullingTerrainApplication_H__
3
4#include "CEGUIForwardRefs.h"
5#include <OgreRenderTargetListener.h>
6#include "ExampleApplication.h"
7
8#include "OgreTerrainContentGenerator.h"
9#include "TerrainFrameListener.h"
10
11#include <OgreEntity.h>
12#include <string>
13
14// z order index of visualizaion viewport
15#define VIZ_VIEWPORT_Z_ORDER 10
16
17class IVReader;
18
19//-- constants for animation
20const float walk_duration = 10.0f;
21const float wait_duration = 2.0f;
22const float rotate_factor = 0.7f;
23const float move_factor = 0.03;
24
25
26/** Rendertarget listener which shows a visualization.
27*/
28class VisualizationRenderTargetListener: public RenderTargetListener
29{
30public:
31        VisualizationRenderTargetListener(SceneManager *sceneMgr);
32
33protected:
34        void preViewportUpdate (const RenderTargetViewportEvent &evt);
35        void postRenderTargetUpdate (const RenderTargetEvent &evt);
36
37        SceneManager *mSceneMgr;
38       
39        ShadowTechnique mSavedShadowTechnique;
40        ColourValue mSavedAmbientLight;
41};
42
43/** Class storing the current state of an entity.
44*/
45class EntityState
46{
47public:
48        enum State {STOP, WAITING, MOVING};
49
50        EntityState(Entity *ent, State entityState, Real speed);
51        ~EntityState();
52        /** Update the entity state.
53        */
54        void update(Real timeSinceLastFrame);
55
56        /** Returns entity.
57        */
58        Entity *GetEntity();
59
60        /** Returns entity state index.
61        */
62        EntityState::State GetState();
63
64        static bool OutOfBounds(SceneNode *node);
65
66        static Vector3 msMinPos;
67        static Vector3 msMaxPos;
68
69protected:
70
71        void SetAnimationState(String stateStr, bool loop);
72
73        AnimationState *mAnimationState;
74        Entity *mEntity;
75
76        State mState;
77        Real mAnimationSpeed;
78        Real mTimeElapsed;
79};
80
81typedef std::vector<EntityState *> EntityStates;
82
83class TestCullingTerrainApplication: public ExampleApplication
84{
85public:
86        TestCullingTerrainApplication();
87        ~TestCullingTerrainApplication();
88
89        /** Generates a scene using num entities of a type.
90                @param num the number of objects
91                @parma objectType the type of objects
92        */
93        void generateScene(int num, int objectType);
94
95        /** Returns the caption of the given id of a scene object type.
96        */
97        String getCurrentObjectCaption(int id);
98
99        /** Returns state vector of scene entities.
100        */
101        EntityStates &getEntityStates();
102
103        /** Updates all animations according to time elapsed since last frame.
104        */
105    void updateAnimations(Real timeSinceLastFrame);
106
107        /** Deletes vector of scene entity states.
108        */
109        void deleteEntityStates();
110
111        // object types
112        enum {ROBOT, TREE, NINJA};
113
114       
115        /** Clamps scene node to terrain.
116                @param sceneNode the node to be clamped
117                @param terrainOffs the offset of the node over the terrain
118                @returns if clamping was successful (i.e., the ray hit the terrain)
119        */
120        bool Clamp2Terrain(SceneNode *node, int terrainOffs);
121
122        /** Clamps camera to floor plane: used for vienna set.
123        */
124        bool Clamp2FloorPlane();
125
126        /** Loads iv geometry.
127        */
128        bool LoadSceneIV(const String &filename, SceneNode *root, const int index);
129
130        bool LoadScene(const std::string filename);
131
132        bool LoadViewCells(const std::string filename);
133
134        /** Loads configuration from disc.
135        */
136        void loadConfig(const String& filename);
137        // if hilly terrain should be loaded
138        static bool msShowHillyTerrain;
139
140protected:
141
142        //-- inherited from ExampleApplication
143        bool setup();
144        void createScene();
145        void createFrameListener();
146        void createCamera();
147        //void createViewports();
148       
149        virtual void createRenderTargetListener();
150
151        void BakeSceneIntoStaticGeometry(const String &staticGeomName,
152                                                                         const String &nodeName);
153
154        std::vector<EntityState *> mEntityStates;
155
156        /** cegui setup
157        */
158        void setupGui();
159
160        CEGUI::OgreCEGUIRenderer *mGUIRenderer;
161        CEGUI::System *mGUISystem;
162
163        Vector3 mMinTranslation;
164        Vector3 mMaxTranslation;
165
166        Vector3 mMinAngle;
167        Vector3 mMaxAngle;
168
169        TerrainContentGenerator *mTerrainContentGenerator;
170       
171        Camera *mVizCamera;
172        SceneNode *mCamNode;
173        Light *mSunLight;
174
175        TerrainFrameListener *mTerrainFrameListener;
176        ColourValue mAmbientLight;
177        RayQueryExecutor *mRayQueryExecutor;
178
179        Vector3 mTerrainMinPos;
180        Vector3 mTerrainMaxPos;
181
182        IVReader *mIVReader;
183       
184        StaticGeometry *mStaticGeometry;
185
186        String mFilename;
187        //String mViewCellsFilename;
188
189private:
190        void chooseSceneManager(void);
191};
192
193#endif // TestCullingTerrainApplication
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