1 | #ifndef _TestCullingTerrainApplication_H__
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2 | #define _TestCullingTerrainApplication_H__
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3 |
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4 | #include "CEGUIForwardRefs.h"
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5 | #include <OgreRenderTargetListener.h>
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6 | #include "ExampleApplication.h"
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7 |
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8 | #include "OgreTerrainContentGenerator.h"
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9 | #include "TerrainFrameListener.h"
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10 |
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11 | #include <OgreEntity.h>
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12 | #include <string>
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13 |
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14 | // z order index of visualizaion viewport
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15 | #define VIZ_VIEWPORT_Z_ORDER 10
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16 |
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17 | class IVReader;
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18 |
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19 | //-- constants for animation
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20 | const float walk_duration = 10.0f;
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21 | const float wait_duration = 2.0f;
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22 | const float rotate_factor = 0.7f;
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23 | const float move_factor = 0.03;
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24 |
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25 |
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26 | /** Rendertarget listener which shows a visualization.
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27 | */
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28 | class VisualizationRenderTargetListener: public RenderTargetListener
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29 | {
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30 | public:
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31 |
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32 | VisualizationRenderTargetListener(SceneManager *sceneMgr);
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33 |
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34 | protected:
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35 | void preViewportUpdate (const RenderTargetViewportEvent &evt);
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36 | void postRenderTargetUpdate (const RenderTargetEvent &evt);
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37 |
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38 | SceneManager *mSceneMgr;
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39 |
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40 | ShadowTechnique mSavedShadowTechnique;
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41 | ColourValue mSavedAmbientLight;
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42 | };
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43 |
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44 | /** Class storing the current state of an entity.
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45 | */
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46 | class EntityState
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47 | {
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48 | public:
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49 | enum State {STOP, WAITING, MOVING};
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50 |
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51 | EntityState(Entity *ent, State entityState, Real speed);
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52 | ~EntityState();
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53 | /** Update the entity state.
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54 | */
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55 | void update(Real timeSinceLastFrame);
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56 |
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57 | /** Returns entity.
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58 | */
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59 | Entity *GetEntity();
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60 |
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61 | /** Returns entity state index.
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62 | */
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63 | EntityState::State GetState();
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64 |
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65 | static bool OutOfBounds(SceneNode *node);
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66 |
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67 | static Vector3 msMinPos;
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68 | static Vector3 msMaxPos;
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69 |
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70 | protected:
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71 |
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72 | void SetAnimationState(String stateStr, bool loop);
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73 |
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74 | AnimationState *mAnimationState;
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75 | Entity *mEntity;
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76 |
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77 | State mState;
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78 | Real mAnimationSpeed;
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79 | Real mTimeElapsed;
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80 | };
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81 |
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82 | typedef std::vector<EntityState *> EntityStates;
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83 |
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84 | class TestCullingTerrainApplication: public ExampleApplication
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85 | {
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86 | public:
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87 | TestCullingTerrainApplication();
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88 | ~TestCullingTerrainApplication();
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89 |
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90 | /** Generates a scene using num entities of a type.
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91 | @param num the number of objects
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92 | @parma objectType the type of objects
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93 | */
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94 | void generateScene(int num, int objectType);
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95 |
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96 | /** Returns the caption of the given id of a scene object type.
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97 | */
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98 | String getCurrentObjectCaption(int id);
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99 |
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100 | /** Returns state vector of scene entities.
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101 | */
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102 | EntityStates &getEntityStates();
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103 |
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104 | /** Updates all animations according to time elapsed since last frame.
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105 | */
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106 | void updateAnimations(Real timeSinceLastFrame);
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107 |
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108 | /** Deletes vector of scene entity states.
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109 | */
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110 | void deleteEntityStates();
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111 |
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112 | // object types
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113 | enum {ROBOT, TREE, NINJA};
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114 |
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115 |
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116 | /** Clamps scene node to terrain.
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117 | @param sceneNode the node to be clamped
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118 | @param terrainOffs the offset of the node over the terrain
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119 | @returns if clamping was successful (i.e., the ray hit the terrain)
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120 | */
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121 | bool Clamp2Terrain(SceneNode *node, int terrainOffs);
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122 |
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123 | /** Clamps camera to floor plane: used e.g., for vienna set.
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124 | */
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125 | bool Clamp2FloorPlane(const float dist);
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126 |
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127 | /** Loads iv geometry.
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128 | */
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129 | bool LoadSceneIV(const String &filename, SceneNode *root, const int index);
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130 |
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131 | bool LoadSceneCollada(const String &filename, SceneNode *root, const int index);
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132 |
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133 | bool LoadScene(const String &filename);
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134 |
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135 | bool LoadViewCells(const String &filename);
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136 |
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137 | /** Loads configuration from disc.
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138 | */
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139 | void loadConfig(const String& filename);
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140 |
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141 |
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142 | /// if hilly terrain should be loaded
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143 | static bool msShowHillyTerrain;
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144 |
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145 | String mFilename;
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146 | String mViewCellsFilename;
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147 | /// name of the visibility environment file
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148 | String mEnvironmentFilename;
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149 |
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150 | int mAlgorithm;
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151 |
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152 | Vector3 mInitialPosition;
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153 |
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154 | protected:
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155 |
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156 | ////////////////
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157 | //-- inherited from ExampleApplication
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158 |
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159 | bool setup();
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160 | void createScene();
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161 | void createFrameListener();
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162 | void createCamera();
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163 | //void createViewports();
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164 |
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165 | virtual void createRenderTargetListener();
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166 |
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167 | void BakeSceneIntoStaticGeometry(const String &staticGeomName,
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168 | const String &nodeName);
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169 |
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170 | std::vector<EntityState *> mEntityStates;
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171 |
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172 | /** cegui setup
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173 | */
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174 | void setupGui();
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175 |
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176 | CEGUI::OgreCEGUIRenderer *mGUIRenderer;
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177 | CEGUI::System *mGUISystem;
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178 |
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179 | Vector3 mMinTranslation;
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180 | Vector3 mMaxTranslation;
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181 |
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182 | Vector3 mMinAngle;
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183 | Vector3 mMaxAngle;
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184 |
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185 | TerrainContentGenerator *mTerrainContentGenerator;
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186 |
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187 | Camera *mVizCamera;
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188 | SceneNode *mCamNode;
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189 | Light *mSunLight;
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190 |
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191 | TerrainFrameListener *mTerrainFrameListener;
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192 | ColourValue mAmbientLight;
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193 | RayQueryExecutor *mRayQueryExecutor;
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194 |
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195 | Vector3 mTerrainMinPos;
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196 | Vector3 mTerrainMaxPos;
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197 |
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198 | IVReader *mIVReader;
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199 |
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200 | StaticGeometry *mStaticGeometry;
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201 |
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202 |
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203 | private:
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204 | void chooseSceneManager(void);
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205 | };
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206 |
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207 | #endif // TestCullingTerrainApplication |
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