1 | #ifndef _TestCullingTerrainApplication_H__
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2 | #define _TestCullingTerrainApplication_H__
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3 |
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4 | #include "CEGUIForwardRefs.h"
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5 | #include <OgreRenderTargetListener.h>
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6 | #include "ExampleApplication.h"
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7 |
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8 | #include "OgreTerrainContentGenerator.h"
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9 | #include "TerrainFrameListener.h"
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10 |
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11 | #include <OgreEntity.h>
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12 | #include <string>
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13 |
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14 | // z order index of visualizaion viewport
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15 | #define VIZ_VIEWPORT_Z_ORDER 10
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16 |
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17 |
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18 | //-- constants for animation
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19 | const float walk_duration = 10.0f;
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20 | const float wait_duration = 2.0f;
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21 | const float rotate_factor = 0.7f;
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22 | const float move_factor = 0.03;
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23 |
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24 |
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25 | /** Rendertarget listener which shows a visualization.
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26 | */
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27 | class VisualizationRenderTargetListener: public RenderTargetListener
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28 | {
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29 | public:
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30 | VisualizationRenderTargetListener(SceneManager *sceneMgr);
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31 |
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32 | protected:
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33 | void preViewportUpdate (const RenderTargetViewportEvent &evt);
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34 | void postRenderTargetUpdate (const RenderTargetEvent &evt);
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35 |
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36 | SceneManager *mSceneMgr;
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37 |
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38 | ShadowTechnique mSavedShadowTechnique;
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39 | ColourValue mSavedAmbientLight;
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40 | };
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41 |
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42 | /** Class storing the current state of an entity.
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43 | */
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44 | class EntityState
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45 | {
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46 | public:
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47 | enum State {STOP, WAITING, MOVING};
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48 |
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49 | EntityState(Entity *ent, State entityState, Real speed);
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50 | ~EntityState();
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51 | /** Update the entity state.
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52 | */
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53 | void update(Real timeSinceLastFrame);
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54 |
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55 | /** Returns entity.
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56 | */
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57 | Entity *GetEntity();
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58 |
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59 | /** Returns entity state index.
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60 | */
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61 | EntityState::State GetState();
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62 |
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63 | static bool OutOfBounds(SceneNode *node);
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64 |
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65 | static Vector3 msMinPos;
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66 | static Vector3 msMaxPos;
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67 |
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68 | protected:
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69 |
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70 | void SetAnimationState(String stateStr, bool loop);
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71 |
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72 | AnimationState *mAnimationState;
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73 | Entity *mEntity;
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74 |
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75 | State mState;
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76 | Real mAnimationSpeed;
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77 | Real mTimeElapsed;
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78 | };
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79 |
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80 | typedef std::vector<EntityState *> EntityStates;
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81 |
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82 | class TestCullingTerrainApplication: public ExampleApplication
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83 | {
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84 | public:
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85 | TestCullingTerrainApplication();
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86 | ~TestCullingTerrainApplication();
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87 |
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88 | /** Generates a scene using num entities of a type.
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89 | @param num the number of objects
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90 | @parma objectType the type of objects
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91 | */
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92 | void generateScene(int num, int objectType);
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93 |
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94 | /** Returns the caption of the given id of a scene object type.
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95 | */
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96 | String getCurrentObjectCaption(int id);
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97 |
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98 | /** Returns state vector of scene entities.
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99 | */
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100 | EntityStates &getEntityStates();
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101 |
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102 | /** Updates all animations according to time elapsed since last frame.
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103 | */
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104 | void updateAnimations(Real timeSinceLastFrame);
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105 |
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106 | /** Deletes vector of scene entity states.
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107 | */
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108 | void deleteEntityStates();
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109 |
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110 | // object types
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111 | enum {ROBOT, ATHENA, NINJA};
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112 |
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113 |
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114 | /** Clamps scene node to terrain.
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115 | @param sceneNode the node to be clamped
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116 | @param terrainOffs the offset of the node over the terrain
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117 | @returns if clamping was successful (i.e., the ray hit the terrain)
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118 | */
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119 | bool Clamp2Terrain(SceneNode *node, int terrainOffs);
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120 |
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121 | protected:
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122 |
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123 | //-- inherited from ExampleApplication
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124 | bool setup();
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125 | void createScene();
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126 | void createFrameListener();
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127 | void createCamera();
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128 | //void createViewports();
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129 |
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130 | virtual void createRenderTargetListener();
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131 |
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132 | std::vector<EntityState *> mEntityStates;
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133 |
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134 | /** cegui setup
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135 | */
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136 | void setupGui();
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137 |
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138 | CEGUI::OgreCEGUIRenderer *mGUIRenderer;
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139 | CEGUI::System *mGUISystem;
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140 |
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141 | Vector3 mMinTranslation;
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142 | Vector3 mMaxTranslation;
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143 |
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144 | Vector3 mMinAngle;
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145 | Vector3 mMaxAngle;
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146 |
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147 | TerrainContentGenerator *mTerrainContentGenerator;
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148 |
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149 | Camera *mVizCamera;
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150 | SceneNode *mCamNode;
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151 | Light *mSunLight;
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152 |
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153 | TerrainFrameListener *mTerrainFrameListener;
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154 | ColourValue mAmbientLight;
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155 | RayQueryExecutor *mRayQueryExecutor;
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156 |
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157 | Vector3 mTerrainMinPos;
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158 | Vector3 mTerrainMaxPos;
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159 |
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160 | private:
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161 | void chooseSceneManager(void);
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162 | };
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163 |
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164 | #endif // TestCullingTerrainApplication |
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