1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 | /*
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15 | -----------------------------------------------------------------------------
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16 | Filename: ExampleFrameListener.h
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17 | Description: Defines an example frame listener which responds to frame events.
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18 | This frame listener just moves a specified camera around based on
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19 | keyboard and mouse movements.
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20 | Mouse: Freelook
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21 | W or Up: Forward
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22 | S or Down:Backward
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23 | A: Step left
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24 | D: Step right
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25 | PgUp: Move upwards
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26 | PgDown: Move downwards
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27 | F: Toggle frame rate stats on/off
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28 | R: Render mode
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29 | T: Cycle texture filtering
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30 | Bilinear, Trilinear, Anisotropic(8)
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31 | P: Toggle on/off display of camera position / orientation
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32 | -----------------------------------------------------------------------------
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33 | */
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34 |
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35 | #ifndef __KdTreeAppListener_H__
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36 | #define __KdTreeAppListener_H__
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37 |
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38 | #include "Ogre.h"
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39 | #include "OgreKeyEvent.h"
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40 | #include "OgreEventListeners.h"
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41 | #include "OgreStringConverter.h"
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42 | #include "OgreException.h"
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43 |
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44 | #define VIZ_VIEWPORT_Z_ORDER 10
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45 |
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46 | using namespace Ogre;
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47 |
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48 | class KdTreeAppListener: public FrameListener, public KeyListener
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49 | {
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50 | protected:
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51 | int mSceneDetailIndex ;
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52 | Real mMoveSpeed;
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53 | Degree mRotateSpeed;
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54 | Real mRotationPeriod;
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55 | bool mShowTree;
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56 | bool mFreeMove;
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57 |
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58 | Real mDelayedQueriesIssued;
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59 | Real mDelayedTraversedNodes;
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60 |
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61 | int mSeqNum;
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62 |
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63 | Overlay* mDebugOverlay;
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64 | Overlay* mKdTreeOverlay;
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65 |
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66 | OverlayElement *mKdTreeMaxDepthInfo;
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67 | OverlayElement *mKTInfo;
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68 | OverlayElement *mKIInfo;
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69 | OverlayElement *mHighlightLevelInfo;
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70 | OverlayElement *mBuildMethodInfo;
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71 | OverlayElement *mRenderMethodInfo;
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72 | OverlayElement *mMovementInfo;
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73 |
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74 | OverlayElement *mFrustumCulledNodesInfo;
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75 | OverlayElement *mQueryCulledNodesInfo;
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76 | OverlayElement *mTraversedNodesInfo;
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77 | OverlayElement *mHierarchyNodesInfo;
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78 | OverlayElement *mRenderedNodesInfo;
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79 | OverlayElement *mObjectsCountInfo;
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80 | OverlayElement *mQueriesIssuedInfo;
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81 |
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82 | EventProcessor* mEventProcessor;
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83 | InputReader* mInputDevice;
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84 | SceneNode *mCamNode;
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85 | Camera* mCamera;
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86 | Camera* mTopCam;
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87 | SceneManager *mSceneMgr;
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88 | Radian mDeathAngle;
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89 |
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90 | Vector3 mTranslateVector;
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91 | RenderWindow* mWindow;
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92 | bool mStatsOn;
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93 | bool mUseBufferedInputKeys, mUseBufferedInputMouse, mInputTypeSwitchingOn;
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94 | unsigned int mNumScreenShots;
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95 | float mMoveScale;
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96 | Degree mRotScale;
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97 | // just to stop toggles flipping too fast
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98 | Real mTimeUntilNextToggle ;
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99 | Radian mRotX, mRotY;
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100 | TextureFilterOptions mFiltering;
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101 | int mAniso;
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102 |
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103 | // stuff for the viz camera
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104 | bool mVizCamera;
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105 | Vector3 mVizCamTransVect;
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106 |
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107 | void updateStats(void);
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108 |
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109 | public:
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110 |
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111 | // visualization modes for scene nodes
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112 | enum
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113 | {
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114 | NODEVIZ_NONE,
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115 | NODEVIZ_RENDER_NODES,
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116 | NODEVIZ_RENDER_NODES_AND_CONTENT,
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117 | NODEVIZ_MODES_NUM
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118 | };
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119 |
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120 | // Constructor takes a RenderWindow because it uses that to determine input context
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121 | KdTreeAppListener(RenderWindow* win, SceneManager* sm, Real rs, Real ms, Real rp,
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122 | bool useBufferedInputKeys = false, bool useBufferedInputMouse = false);
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123 |
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124 | virtual ~KdTreeAppListener();
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125 |
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126 | void initOverlayElement(OverlayElement **elInfo, String ext,
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127 | String name, int top, String caption);
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128 |
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129 | void initStatsOverlay();
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130 |
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131 | void initKdTreeOverlay();
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132 |
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133 | void showDebugOverlay(bool show);
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134 |
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135 | void toggleVizCamera();
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136 |
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137 | virtual bool processUnbufferedKeyInput(const FrameEvent& evt);
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138 |
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139 | bool processUnbufferedMouseInput(const FrameEvent& evt);
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140 |
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141 | void moveCamera();
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142 |
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143 | // Override frameStarted event to process that (don't care about frameEnded)
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144 | bool frameStarted(const FrameEvent& evt);
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145 |
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146 | bool frameEnded(const FrameEvent& evt);
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147 |
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148 | void switchMouseMode();
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149 |
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150 | void switchKeyMode();
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151 |
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152 | void keyClicked(KeyEvent* e);
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153 |
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154 | void keyPressed(KeyEvent* e) {};
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155 | void keyReleased(KeyEvent* e) {};
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156 | };
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157 |
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158 | #endif
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159 |
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