1 |
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2 | material EnvMetals/Copper
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3 | {
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4 |
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5 | technique
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6 | {
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7 | pass
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8 | {
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9 |
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10 | IllumTechniques
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11 | {
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12 | RenderTechnique ColorCubeMap
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13 | {
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14 | update_interval 1
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15 | distance_calc true
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16 | face_angle_calc true
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17 | update_all_face false
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18 | }
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19 | RenderTechnique DistanceCubeMap
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20 | {
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21 | update_interval 1
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22 | distance_calc true
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23 | face_angle_calc true
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24 | update_all_face false
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25 | }
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26 |
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27 |
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28 | }
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29 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
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30 | {
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31 | param_named_auto worldViewProj worldviewproj_matrix
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32 | param_named_auto world world_matrix
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33 | param_named_auto worldIT inverse_transpose_world_matrix
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34 |
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35 | }
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36 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
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37 | {
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38 | param_named_auto cameraPos camera_position
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39 | //param_named n float3 0.21 0.96 1.17
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40 | //param_named k float3 4.16 2.57 2.32
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41 | param_named F0 float3 0.95 0.63 0.54
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42 | param_named_auto lightPosition light_position 0
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43 |
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44 | }
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45 |
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46 | //Cube map for reflections and refractions
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47 | texture_unit
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48 | {
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49 | cubic_texture cubemap.jpg combinedUVW
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50 | tex_address_mode clamp
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51 | colour_op replace
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52 | }
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53 |
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54 | //Cube map of distances
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55 | texture_unit
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56 | {
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57 | cubic_texture cubemap.jpg combinedUVW
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58 | tex_address_mode clamp
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59 | colour_op replace
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60 | }
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61 | }
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62 | }
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63 | }
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64 |
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65 |
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66 | material EnvMetals/Gold
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67 | {
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68 |
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69 | technique
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70 | {
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71 | pass
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72 | {
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73 |
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74 | IllumTechniques
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75 | {
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76 | RenderTechnique ColorCubeMap
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77 | {
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78 | update_interval 1
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79 | distance_calc true 1.5
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80 | face_angle_calc true 1.5
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81 | }
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82 | RenderTechnique DistanceCubeMap
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83 | {
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84 | update_interval 1
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85 | distance_calc true 1.5
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86 | face_angle_calc true 1.5
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87 | }
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88 |
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89 | }
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90 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
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91 | {
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92 | param_named_auto worldViewProj worldviewproj_matrix
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93 | param_named_auto world world_matrix
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94 |
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95 | }
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96 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
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97 | {
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98 | param_named_auto cameraPos camera_position
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99 | //param_named n float3 0.16 0.35 1.6
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100 | //param_named k float3 3.98 2.71 1.92
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101 | param_named F0 float3 0.96 0.85 0.39
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102 | param_named_auto lightPosition light_position 0
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103 |
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104 | }
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105 |
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106 | //Cube map for reflections and refractions
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107 | texture_unit
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108 | {
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109 | cubic_texture cubemap.jpg combinedUVW
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110 | tex_address_mode clamp
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111 | colour_op replace
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112 | }
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113 |
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114 | //Cube map of distances
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115 | texture_unit
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116 | {
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117 | cubic_texture cubemap.jpg combinedUVW
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118 | tex_address_mode clamp
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119 | colour_op replace
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120 | }
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121 |
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122 |
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123 | }
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124 | }
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125 | }
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126 |
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127 |
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128 | material EnvMetals/Silver
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129 | {
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130 |
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131 | technique
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132 | {
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133 | pass
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134 | {
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135 |
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136 | IllumTechniques
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137 | {
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138 | RenderTechnique ColorCubeMap
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139 | {
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140 | update_interval 3
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141 | distance_calc true 1.5
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142 | face_angle_calc true 1.5
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143 | }
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144 | RenderTechnique DistanceCubeMap
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145 | {
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146 | update_interval 3
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147 | distance_calc true 1.5
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148 | face_angle_calc true 1.5
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149 | }
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150 |
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151 | RenderTechnique CausticCaster
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152 | {
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153 | update_all_face false
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154 | photonmap_resolution 128
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155 | }
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156 |
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157 | }
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158 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
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159 | {
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160 | param_named_auto worldViewProj worldviewproj_matrix
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161 | param_named_auto world world_matrix
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162 | param_named_auto worldIT inverse_transpose_world_matrix
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163 |
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164 | }
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165 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
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166 | {
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167 | param_named_auto cameraPos camera_position
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168 | //param_named n float3 0.142 0.124 0.158
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169 | //param_named k float3 4.52 3.33 2.32
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170 | param_named F0 float3 0.97 0.95 0.9
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171 | param_named_auto lightPosition light_position 0
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172 |
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173 | }
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174 |
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175 | //Cube map for reflections and refractions
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176 | texture_unit
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177 | {
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178 | cubic_texture cubemap.jpg combinedUVW
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179 | tex_address_mode clamp
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180 | colour_op replace
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181 | }
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182 |
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183 | //Cube map of distances
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184 | texture_unit
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185 | {
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186 | cubic_texture cubemap.jpg combinedUVW
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187 | tex_address_mode clamp
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188 | colour_op replace
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189 | }
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190 |
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191 |
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192 | }
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193 | }
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194 | }
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195 |
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196 |
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197 | material EnvMetals/Alu
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198 | {
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199 |
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200 | technique
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201 | {
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202 | pass
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203 | {
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204 |
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205 | IllumTechniques
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206 | {
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207 | RenderTechnique ColorCubeMap
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208 | {
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209 | update_interval 0
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210 | distance_calc true 1.5
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211 | face_angle_calc true 3.5
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212 | }
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213 | RenderTechnique DistanceCubeMap
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214 | {
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215 | update_interval 0
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216 | distance_calc true 1.5
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217 | face_angle_calc true 3.5
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218 | }
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219 |
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220 | }
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221 |
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222 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
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223 | {
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224 | param_named_auto worldViewProj worldviewproj_matrix
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225 | param_named_auto world world_matrix
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226 |
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227 | }
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228 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
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229 | {
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230 | param_named_auto cameraPos camera_position
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231 | //param_named n float3 1.83 0.96 0.577
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232 | //param_named k float3 8.31 6.69 5.288
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233 | param_named F0 float3 0.9 0.92 0.92
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234 | param_named_auto lightPosition light_position 0
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235 |
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236 | }
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237 |
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238 | //Cube map for reflections and refractions
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239 | texture_unit
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240 | {
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241 | cubic_texture cubemap.jpg combinedUVW
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242 | tex_address_mode clamp
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243 | colour_op replace
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244 | }
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245 |
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246 | //Cube map of distances
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247 | texture_unit
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248 | {
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249 | cubic_texture cubemap.jpg combinedUVW
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250 | tex_address_mode clamp
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251 | colour_op replace
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252 | }
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253 |
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254 |
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255 | }
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256 | }
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257 | } |
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