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1 | fragment_program FireHeatCompositorFP hlsl
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2 | {
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3 | source Fire.hlsl
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4 | entry_point FireHeatCompositorPS
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5 | target ps_3_0
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6 | }
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7 |
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8 | material FireHeatCompositor
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9 | {
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10 | technique
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11 | {
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12 | pass
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13 | {
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14 | vertex_program_ref GameTools/PostProc1_VS
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15 | {
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16 |
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17 | }
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18 | fragment_program_ref FireHeatCompositorFP
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19 | {
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20 | param_named_auto width viewport_width
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21 | param_named_auto height viewport_height
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22 | }
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23 | texture_unit //scene
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24 | {
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25 | //filtering none
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26 | }
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27 | texture_unit
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28 | {
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29 | texture ILLUM_FIRE_COLOR_TEXTURE
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30 | }
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31 | texture_unit
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32 | {
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33 | texture ILLUM_FIRE_HEAT_TEXTURE
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34 | }
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35 |
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36 | }
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37 | }
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38 | }
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39 |
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