1 | material HelpScreen
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2 | {
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3 | technique
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4 | {
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5 | pass
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6 | {
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7 | lighting off
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8 |
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9 | ambient 1 1 1 0.2
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10 | diffuse 1 1 1 0.2
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11 | specular 1 1 1 0.2
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12 | emissive 1 1 1 0.2
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13 |
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14 | texture_unit
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15 | {
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16 | texture helpscreen.tga
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17 | }
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18 |
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19 | scene_blend alpha_blend
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20 | depth_write off
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21 | depth_check off
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22 | }
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23 | }
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24 | }
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25 |
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26 | material GameTools/Standard
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27 | {
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28 | technique
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29 | {
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30 | pass
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31 | {
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32 | ambient 0.1 0.11 0.15
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33 | diffuse 0.8 0.9 1.0
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34 | }
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35 | }
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36 | }
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37 |
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38 |
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39 | material Examples/MorningSkyBox
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40 | {
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41 | technique
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42 | {
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43 | pass
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44 | {
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45 | lighting off
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46 | depth_write off
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47 |
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48 | texture_unit
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49 | {
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50 | cubic_texture cloudy_noon.jpg separateUV
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51 | tex_address_mode clamp
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52 | }
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53 | }
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54 | }
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55 | }
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56 |
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57 | material GameTools/Rockwall
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58 | {
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59 | technique
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60 | {
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61 | pass
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62 | {
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63 | lighting off
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64 | texture_unit
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65 | {
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66 | texture rockwall.tga
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67 | env_map cubic_normal
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68 | //vertex_texture true
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69 | }
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70 | }
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71 | }
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72 | }
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73 |
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74 | material GameTools/PostProcBlack
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75 | {
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76 | technique
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77 | {
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78 | pass
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79 | {
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80 | vertex_program_ref GameTools/PostProc1_VS
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81 | {
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82 | }
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83 | fragment_program_ref GameTools/PostProc_Black
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84 | {
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85 |
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86 | }
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87 | }
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88 | }
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89 | }
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90 | material GameTools/PostProc1
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91 | {
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92 | technique
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93 | {
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94 | pass
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95 | {
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96 | vertex_program_ref GameTools/PostProc1_VS
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97 | {
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98 | }
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99 | fragment_program_ref GameTools/PostProc1_PS
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100 | {
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101 |
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102 | }
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103 | texture_unit
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104 | {
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105 | // filtering none
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106 | texture rockwall.tga
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107 | }
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108 | }
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109 | }
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110 | }
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111 |
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112 | material GameTools/GlowCut
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113 | {
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114 | technique
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115 | {
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116 | pass
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117 | {
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118 | vertex_program_ref GameTools/PostProc1_VS
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119 | {
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120 | }
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121 | fragment_program_ref GameTools/GlowCut_PS
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122 | {
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123 | param_named_auto width viewport_width
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124 | param_named_auto height viewport_height
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125 |
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126 | }
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127 | texture_unit
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128 | {
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129 | //filtering none
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130 | texture rockwall.tga
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131 | }
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132 | texture_unit
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133 | {
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134 | //filtering none
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135 | texture rockwall.tga
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136 | }
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137 | }
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138 | }
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139 | }
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140 |
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141 | material GameTools/Luminance
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142 | {
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143 | technique
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144 | {
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145 | pass
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146 | {
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147 | vertex_program_ref GameTools/PostProc1_VS
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148 | {
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149 | }
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150 | fragment_program_ref GameTools/Luminance_PS
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151 | {
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152 | param_named_auto width viewport_width
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153 | param_named_auto height viewport_height
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154 |
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155 | }
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156 | texture_unit
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157 | {
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158 | //filtering none
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159 | texture rockwall.tga
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160 | }
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161 |
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162 | }
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163 | }
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164 | }
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165 |
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166 |
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167 |
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168 | material GameTools/GlowBlurH
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169 | {
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170 | technique
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171 | {
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172 | pass
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173 | {
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174 | vertex_program_ref GameTools/PostProc1_VS
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175 | {
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176 | }
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177 | fragment_program_ref GameTools/GlowBlurH_PS
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178 | {
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179 | param_named_auto width viewport_width
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180 | param_named_auto height viewport_height
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181 | param_named Stretch float 3.2
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182 | }
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183 | texture_unit
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184 | {
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185 | tex_address_mode mirror
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186 | texture rockwall.tga
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187 | }
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188 |
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189 | }
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190 | }
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191 | }
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192 |
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193 | material GameTools/GlowBlurV
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194 | {
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195 | technique
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196 | {
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197 | pass
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198 | {
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199 | vertex_program_ref GameTools/PostProc1_VS
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200 | {
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201 | }
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202 | fragment_program_ref GameTools/GlowBlurV_PS
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203 | {
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204 | param_named_auto width viewport_width
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205 | param_named_auto height viewport_height
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206 | param_named Stretch float 3.2
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207 | }
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208 | texture_unit
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209 | {
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210 | tex_address_mode mirror
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211 | texture rockwall.tga
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212 | }
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213 | }
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214 | }
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215 | }
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216 |
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217 | material GameTools/TextureCopy
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218 | {
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219 | technique
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220 | {
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221 | pass
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222 | {
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223 | vertex_program_ref GameTools/PostProc1_VS
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224 | {
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225 | }
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226 | fragment_program_ref GameTools/TextureCopy_PS
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227 | {
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228 | param_named_auto width viewport_width
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229 | param_named_auto height viewport_height
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230 |
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231 | }
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232 | texture_unit
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233 | {
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234 | // filtering none
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235 | texture rockwall.tga
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236 | }
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237 | }
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238 | }
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239 | }
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240 |
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241 | material GameTools/GlowAdd
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242 | {
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243 | technique
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244 | {
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245 | pass
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246 | {
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247 | vertex_program_ref GameTools/PostProc1_VS
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248 | {
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249 | }
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250 | fragment_program_ref GameTools/GlowAdd_PS
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251 | {
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252 | param_named_auto width viewport_width
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253 | param_named_auto height viewport_height
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254 |
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255 | }
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256 | texture_unit
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257 | {
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258 | // filtering none
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259 | texture rockwall.tga
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260 | }
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261 | texture_unit
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262 | {
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263 | // filtering none
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264 | texture rockwall.tga
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265 | }
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266 | }
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267 | }
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268 | }
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269 |
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270 | material GameTools/ToneMap
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271 | {
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272 | technique
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273 | {
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274 | pass
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275 | {
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276 | vertex_program_ref GameTools/PostProc1_VS
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277 | {
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278 | }
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279 | fragment_program_ref GameTools/ToneMap_PS
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280 | {
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281 | param_named_auto width viewport_width
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282 | param_named_auto height viewport_height
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283 | param_named Gain float 0.5
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284 | }
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285 | texture_unit
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286 | {
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287 | // filtering none
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288 | texture rockwall.tga
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289 | }
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290 | texture_unit
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291 | {
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292 | // filtering none
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293 | texture rockwall.tga
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294 | }
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295 | texture_unit
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296 | {
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297 | // filtering none
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298 | texture rockwall.tga
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299 | }
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300 | }
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301 | }
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302 | }
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303 |
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304 | material GameTools/UVShader
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305 | {
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306 | technique
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307 | {
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308 | pass
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309 | {
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310 | vertex_program_ref GameTools/UV_VS
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311 | {
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312 | param_named_auto worldViewProj worldviewproj_matrix
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313 | }
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314 | fragment_program_ref GameTools/UV_PS
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315 | {
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316 | param_named_auto ID custom 0
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317 | }
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318 |
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319 |
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320 | }
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321 | }
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322 | }
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323 |
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324 |
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325 | material GameTools/Caustic/Default
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326 | {
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327 |
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328 | technique
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329 | {
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330 | pass
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331 | {
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332 | lighting off
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333 |
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334 | vertex_program_ref GameTools/Caustic/DefaultVS
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335 | {
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336 | param_named_auto worldViewProj worldviewproj_matrix
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337 | param_named_auto world world_matrix
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338 | }
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339 | fragment_program_ref GameTools/Caustic/DefaultPS
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340 | {
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341 | param_named cubeMapCameraPosition float3 0 0 0
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342 | }
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343 |
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344 | texture_unit
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345 | {
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346 | filtering none
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347 | }
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348 |
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349 | texture_unit
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350 | {
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351 | //filtering linear linear linear
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352 | }
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353 | }
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354 | }
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355 | }
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356 |
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357 | material GameTools/SoftShadowReciever/Default
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358 | {
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359 |
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360 | technique
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361 | {
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362 | pass
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363 | {
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364 | lighting off
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365 |
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366 | vertex_program_ref GameTools/SoftShadow/VertexPrograms/DefaultVS
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367 | {
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368 | param_named_auto worldViewProj worldviewproj_matrix
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369 | param_named_auto world world_matrix
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370 | }
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371 | fragment_program_ref GameTools/SoftShadow/FragmentPrograms/DefaultPS
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372 | {
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373 | param_named cubeMapCameraPosition float3 0 0 0
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374 | }
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375 |
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376 | texture_unit
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377 | {
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378 | texture rockwall.tga
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379 | //texture cubbe.jpg
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380 |
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381 | }
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382 |
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383 | texture_unit
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384 | {
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385 | //filtering linear linear linear
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386 | cubic_texture cubemap.jpg combinedUVW
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387 | env_map cubic_reflection
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388 | }
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389 | }
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390 | }
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391 | }
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392 |
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393 | material GameTools/SoftShadowReciever/Default2
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394 | {
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395 |
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396 | technique
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397 | {
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398 | pass
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399 | {
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400 | lighting off
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401 |
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402 | vertex_program_ref GameTools/SoftShadow/VertexPrograms/DefaultVS
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403 | {
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404 | param_named_auto world_IT inverse_transpose_world_matrix
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405 | param_named_auto worldViewProj worldviewproj_matrix
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406 | param_named_auto world world_matrix
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407 | }
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408 | fragment_program_ref GameTools/SoftShadow/FragmentPrograms/Default2PS
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409 | {
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410 | param_named cubeMapCameraPosition float3 0 0 0
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411 | param_named_auto cameraPos camera_position
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412 | param_named_auto lightPosition light_position 0
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413 | }
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414 |
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415 | texture_unit
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416 | {
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417 | //filtering linear linear linear
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418 | cubic_texture cubemap.jpg combinedUVW
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419 | env_map cubic_reflection
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420 | }
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421 | }
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422 | }
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423 | }
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424 |
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425 | material GameTools/CausticSoftShadowReciever
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426 | {
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427 |
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428 | technique
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429 | {
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430 | pass
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431 | {
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432 | lighting off
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433 |
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434 | vertex_program_ref GameTools/CausticSoftShadowVS
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435 | {
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436 | param_named_auto world_IT worldviewproj_matrix
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437 | param_named_auto worldViewProj worldviewproj_matrix
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438 | param_named_auto world world_matrix
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439 | }
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440 | fragment_program_ref GameTools/CausticSoftShadowPS
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441 | {
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442 | //param_named_auto world_IT inverse_worldview_matrix
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443 | param_named cubeMapCameraPosition float3 0 0 0
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444 | }
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445 |
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446 | texture_unit
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447 | {
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448 | //texture rockwall.tga
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449 | texture cubbe.jpg
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450 | }
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451 |
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452 | //texture_unit //caustic cubemap
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453 | //{
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454 | // //filtering linear linear linear
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455 | // cubic_texture cubemap.jpg combinedUVW
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456 | //}
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457 |
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458 | //texture_unit //softshadow cubemap
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459 | //{
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460 | // //filtering linear linear linear
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461 | // cubic_texture cubemap.jpg combinedUVW
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462 | //}
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463 |
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464 | texture_unit/bump
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465 | {
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466 | texture falnormal.dds
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467 | }
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468 | }
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469 | }
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470 | }
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471 |
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472 |
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473 | material GameTools/CubeMap/Default
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474 | {
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475 |
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476 | technique
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477 | {
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478 | pass
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479 | {
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480 | lighting off
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481 |
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482 |
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483 |
|
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484 | vertex_program_ref GameTools/CubeMap/VertexPrograms/DefaultVS
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485 | {
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486 | param_named_auto worldViewProj worldviewproj_matrix
|
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487 | param_named_auto world world_matrix
|
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488 | }
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489 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/DefaultPS
|
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490 | {
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491 | param_named_auto cameraPos camera_position
|
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492 | }
|
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493 |
|
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494 | //Cube map for reflections and refractions
|
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495 | texture_unit
|
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496 | {
|
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497 | cubic_texture cubemap.jpg combinedUVW
|
---|
498 | //env_map cubic_reflection
|
---|
499 | }
|
---|
500 |
|
---|
501 |
|
---|
502 | }
|
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503 | }
|
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504 | }
|
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505 |
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506 |
|
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507 |
|
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508 | material GameTools/CubeMap/Reduce
|
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509 | {
|
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510 |
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511 | technique
|
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512 | {
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513 | pass
|
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514 | {
|
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515 | //depth_check off
|
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516 | lighting off
|
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517 |
|
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518 | vertex_program_ref GameTools/CubeMap/VertexPrograms/ReduceVS
|
---|
519 | {
|
---|
520 | // param_named_auto worldViewProj worldviewproj_matrix
|
---|
521 | // param_named_auto world world_matrix
|
---|
522 | }
|
---|
523 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/ReducePS
|
---|
524 | {
|
---|
525 | //param_named_auto cameraPos camera_position
|
---|
526 | param_named nFace int 0
|
---|
527 | param_named CUBEMAP_SIZE int 256
|
---|
528 | //param_named RATE int 2
|
---|
529 |
|
---|
530 | }
|
---|
531 |
|
---|
532 | //Cube map for reflections and refractions
|
---|
533 | texture_unit
|
---|
534 | {
|
---|
535 | filtering point point point
|
---|
536 | cubic_texture cubemap.jpg combinedUVW
|
---|
537 | tex_address_mode clamp
|
---|
538 | // env_map cubic_reflection
|
---|
539 | colour_op modulate
|
---|
540 | }
|
---|
541 |
|
---|
542 |
|
---|
543 | }
|
---|
544 | }
|
---|
545 | }
|
---|
546 |
|
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547 |
|
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548 |
|
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549 | material GameTools/CubeMap/Localized
|
---|
550 | {
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551 |
|
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552 | technique
|
---|
553 | {
|
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554 |
|
---|
555 | pass
|
---|
556 | {
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---|
557 | IllumTechniques
|
---|
558 | {
|
---|
559 | RenderTechnique ColorCubeMap
|
---|
560 | {
|
---|
561 | update_interval 0
|
---|
562 | distance_calc false
|
---|
563 | face_angle_calc false
|
---|
564 | update_all_face false
|
---|
565 | }
|
---|
566 | RenderTechnique DistanceCubeMap
|
---|
567 | {
|
---|
568 | update_interval 0
|
---|
569 | distance_calc false
|
---|
570 | face_angle_calc false
|
---|
571 | update_all_face false
|
---|
572 | }
|
---|
573 | RenderTechnique CausticCaster
|
---|
574 | {
|
---|
575 | update_all_face false
|
---|
576 | photonmap_resolution 128
|
---|
577 | }
|
---|
578 |
|
---|
579 | }
|
---|
580 |
|
---|
581 |
|
---|
582 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
583 | {
|
---|
584 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
585 | param_named_auto world world_matrix
|
---|
586 | param_named_auto worldIT inverse_transpose_world_matrix
|
---|
587 | }
|
---|
588 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedPS
|
---|
589 | {
|
---|
590 | param_named_auto cameraPos camera_position
|
---|
591 | param_named_auto lightPosition light_position 0
|
---|
592 | }
|
---|
593 |
|
---|
594 | //Cube map for reflections and refractions
|
---|
595 | texture_unit
|
---|
596 | {
|
---|
597 | cubic_texture cubemap.jpg combinedUVW
|
---|
598 | tex_address_mode clamp
|
---|
599 | colour_op replace
|
---|
600 | }
|
---|
601 |
|
---|
602 | //Cube map of distances
|
---|
603 | texture_unit
|
---|
604 | {
|
---|
605 | cubic_texture cubemap.jpg combinedUVW
|
---|
606 | tex_address_mode clamp
|
---|
607 | colour_op replace
|
---|
608 | }
|
---|
609 |
|
---|
610 |
|
---|
611 | }
|
---|
612 | }
|
---|
613 | }
|
---|
614 |
|
---|
615 | material GameTools/CubeMap/LocalizedBump
|
---|
616 | {
|
---|
617 |
|
---|
618 | technique
|
---|
619 | {
|
---|
620 |
|
---|
621 | pass
|
---|
622 | {
|
---|
623 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedBumpVS
|
---|
624 | {
|
---|
625 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
626 | param_named_auto world world_matrix
|
---|
627 | }
|
---|
628 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS
|
---|
629 | {
|
---|
630 | param_named_auto cameraPos camera_position
|
---|
631 | param_named_auto lightPosition light_position 0
|
---|
632 | }
|
---|
633 |
|
---|
634 | //Cube map for reflections and refractions
|
---|
635 | texture_unit
|
---|
636 | {
|
---|
637 | cubic_texture cubemap.jpg combinedUVW
|
---|
638 | tex_address_mode clamp
|
---|
639 | colour_op replace
|
---|
640 | }
|
---|
641 |
|
---|
642 | //Cube map of distances
|
---|
643 | texture_unit
|
---|
644 | {
|
---|
645 | cubic_texture cubemap.jpg combinedUVW
|
---|
646 | tex_address_mode clamp
|
---|
647 | colour_op replace
|
---|
648 | }
|
---|
649 |
|
---|
650 | //normal map
|
---|
651 | texture_unit
|
---|
652 | {
|
---|
653 | texture atheneNormalMapNew.dds
|
---|
654 | //texture atheneNormalMap.png
|
---|
655 | }
|
---|
656 | texture_unit
|
---|
657 | {
|
---|
658 | texture atheneDisplacementMap.bmp
|
---|
659 | }
|
---|
660 |
|
---|
661 |
|
---|
662 | }
|
---|
663 | }
|
---|
664 | }
|
---|
665 |
|
---|
666 | material GameTools/CubeMap/Diffuse
|
---|
667 | {
|
---|
668 | technique
|
---|
669 | {
|
---|
670 | pass
|
---|
671 | {
|
---|
672 |
|
---|
673 | IllumTechniques
|
---|
674 | {
|
---|
675 | RenderTechnique ReducedColorCubeMap
|
---|
676 | {
|
---|
677 | resolution 256
|
---|
678 | reduced_resolution 8
|
---|
679 |
|
---|
680 | update_interval 3
|
---|
681 | texture_unit_id 0
|
---|
682 | distance_calc false
|
---|
683 | face_angle_calc false
|
---|
684 | update_all_face false
|
---|
685 | }
|
---|
686 | RenderTechnique DistanceCubeMap
|
---|
687 | {
|
---|
688 | update_interval 3
|
---|
689 | texture_unit_id 1
|
---|
690 | distance_calc false
|
---|
691 | face_angle_calc false
|
---|
692 | update_all_face false
|
---|
693 | }
|
---|
694 |
|
---|
695 | }
|
---|
696 |
|
---|
697 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
698 | {
|
---|
699 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
700 | param_named_auto world world_matrix
|
---|
701 | param_named_auto worldIT inverse_transpose_world_matrix
|
---|
702 | }
|
---|
703 | //fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
|
---|
704 | // {
|
---|
705 | // param_named_auto cameraPos camera_position
|
---|
706 | //param_named n float3 0.21 0.96 1.17
|
---|
707 | //param_named k float3 4.16 2.57 2.32
|
---|
708 | // param_named F0 float3 0.95 0.63 0.54
|
---|
709 | // param_named_auto lightPosition light_position 0
|
---|
710 |
|
---|
711 | //}
|
---|
712 |
|
---|
713 | fragment_program_ref GameTools/DiffusePS
|
---|
714 | {
|
---|
715 | param_named_auto cameraPos camera_position
|
---|
716 | param_named REDUCED_CUBEMAP_SIZE int 8
|
---|
717 | param_named lastCenter float3 0 0 0
|
---|
718 | }
|
---|
719 |
|
---|
720 | //Cube map for reflections and refractions
|
---|
721 | texture_unit
|
---|
722 | {
|
---|
723 | cubic_texture
|
---|
724 | tex_address_mode clamp
|
---|
725 | colour_op replace
|
---|
726 | }
|
---|
727 |
|
---|
728 | //Cube map of distances
|
---|
729 | texture_unit
|
---|
730 | {
|
---|
731 | cubic_texture
|
---|
732 | tex_address_mode clamp
|
---|
733 | colour_op replace
|
---|
734 | }
|
---|
735 | }
|
---|
736 | }
|
---|
737 | }
|
---|
738 |
|
---|
739 |
|
---|
740 |
|
---|
741 | material GameTools/CubeMap/LocalizedMetal
|
---|
742 | {
|
---|
743 |
|
---|
744 | technique
|
---|
745 | {
|
---|
746 | pass
|
---|
747 | {
|
---|
748 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
749 | {
|
---|
750 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
751 | param_named_auto world world_matrix
|
---|
752 |
|
---|
753 | }
|
---|
754 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
|
---|
755 | {
|
---|
756 | param_named_auto cameraPos camera_position
|
---|
757 | param_named n float3 0.21 0.96 1.17
|
---|
758 | param_named k float3 4.16 2.57 2.32
|
---|
759 | }
|
---|
760 |
|
---|
761 | //Cube map for reflections and refractions
|
---|
762 | texture_unit
|
---|
763 | {
|
---|
764 | cubic_texture cubemap.jpg combinedUVW
|
---|
765 | tex_address_mode clamp
|
---|
766 | colour_op replace
|
---|
767 | }
|
---|
768 |
|
---|
769 | //Cube map of distances
|
---|
770 | texture_unit
|
---|
771 | {
|
---|
772 | cubic_texture cubemap.jpg combinedUVW
|
---|
773 | tex_address_mode clamp
|
---|
774 | colour_op replace
|
---|
775 | }
|
---|
776 |
|
---|
777 |
|
---|
778 | }
|
---|
779 | }
|
---|
780 | }
|
---|
781 |
|
---|
782 |
|
---|
783 | material GameTools/DistanceShader
|
---|
784 | {
|
---|
785 |
|
---|
786 | technique
|
---|
787 | {
|
---|
788 | pass
|
---|
789 | {
|
---|
790 | vertex_program_ref GameTools/DistanceVS
|
---|
791 | {
|
---|
792 | param_named_auto worldView worldview_matrix
|
---|
793 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
794 | }
|
---|
795 | fragment_program_ref GameTools/DistancePS
|
---|
796 | {
|
---|
797 |
|
---|
798 | }
|
---|
799 |
|
---|
800 | }
|
---|
801 | }
|
---|
802 | }
|
---|
803 |
|
---|
804 |
|
---|
805 | material GameTools/PhotonMapCaustic
|
---|
806 | {
|
---|
807 | technique
|
---|
808 | {
|
---|
809 |
|
---|
810 | pass
|
---|
811 | {
|
---|
812 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
813 | {
|
---|
814 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
815 | param_named_auto world world_matrix
|
---|
816 | param_named_auto worldIT inverse_transpose_world_matrix
|
---|
817 | }
|
---|
818 | fragment_program_ref GameTools/PhotonMapCausticPS
|
---|
819 | {
|
---|
820 | param_named_auto cameraPos camera_position
|
---|
821 | param_named lastCenter float3 0 0 0
|
---|
822 | }
|
---|
823 |
|
---|
824 | //Cube map for reflections and refractions
|
---|
825 | texture_unit
|
---|
826 | {
|
---|
827 | cubic_texture
|
---|
828 | filtering none
|
---|
829 | //tex_address_mode clamp
|
---|
830 | }
|
---|
831 |
|
---|
832 | }
|
---|
833 | }
|
---|
834 | }
|
---|
835 |
|
---|
836 |
|
---|
837 | material GameTools/PhotonMapSoftShadow
|
---|
838 | {
|
---|
839 | technique
|
---|
840 | {
|
---|
841 | pass
|
---|
842 | {
|
---|
843 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
844 | {
|
---|
845 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
846 | param_named_auto world world_matrix
|
---|
847 | }
|
---|
848 | fragment_program_ref GameTools/PhotonMapSoftShadowPS
|
---|
849 | {
|
---|
850 | param_named_auto cameraPos camera_position
|
---|
851 | param_named lastCenter float3 0 0 0
|
---|
852 | }
|
---|
853 |
|
---|
854 | //Cube map for reflections and refractions
|
---|
855 | texture_unit
|
---|
856 | {
|
---|
857 | cubic_texture cubemap.jpg combinedUVW
|
---|
858 | tex_address_mode clamp
|
---|
859 | colour_op replace
|
---|
860 | env_map cubic_reflection
|
---|
861 | }
|
---|
862 |
|
---|
863 | //Cube map of distances
|
---|
864 | texture_unit
|
---|
865 | {
|
---|
866 | cubic_texture cubemap.jpg combinedUVW
|
---|
867 | tex_address_mode clamp
|
---|
868 | colour_op replace
|
---|
869 | }
|
---|
870 | }
|
---|
871 | }
|
---|
872 | }
|
---|
873 |
|
---|
874 |
|
---|
875 |
|
---|
876 |
|
---|
877 | material GameTools/SceneCameraDepthShader
|
---|
878 | {
|
---|
879 |
|
---|
880 | technique
|
---|
881 | {
|
---|
882 | scene_blend none
|
---|
883 |
|
---|
884 | pass
|
---|
885 | {
|
---|
886 | vertex_program_ref GameTools/SceneCameraDepthVS
|
---|
887 | {
|
---|
888 | param_named_auto worldView worldview_matrix
|
---|
889 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
890 | param_named_auto farplane far_clip_distance
|
---|
891 | }
|
---|
892 | fragment_program_ref GameTools/SceneDepthPS
|
---|
893 | {
|
---|
894 |
|
---|
895 | }
|
---|
896 |
|
---|
897 | }
|
---|
898 | }
|
---|
899 | }
|
---|
900 |
|
---|
901 | material GameTools/ShadowMapDepth
|
---|
902 | {
|
---|
903 |
|
---|
904 | technique
|
---|
905 | {
|
---|
906 | scene_blend none
|
---|
907 |
|
---|
908 | pass
|
---|
909 | {
|
---|
910 | cull_hardware none //anticlockwise
|
---|
911 |
|
---|
912 | vertex_program_ref GameTools/ShadowMap/DepthVS
|
---|
913 | {
|
---|
914 | param_named_auto worldView worldview_matrix
|
---|
915 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
916 |
|
---|
917 | }
|
---|
918 | fragment_program_ref GameTools/ShadowMap/DepthPS
|
---|
919 | {
|
---|
920 |
|
---|
921 |
|
---|
922 | }
|
---|
923 |
|
---|
924 | }
|
---|
925 | }
|
---|
926 | }
|
---|
927 |
|
---|
928 | material GameTools/Cau
|
---|
929 | {
|
---|
930 | technique
|
---|
931 | {
|
---|
932 | pass
|
---|
933 |
|
---|
934 | cull_hardware none
|
---|
935 | cull_software none
|
---|
936 | lighting off
|
---|
937 | scene_blend add
|
---|
938 | scene_blend src_alpha one
|
---|
939 | depth_write off
|
---|
940 | point_sprites on
|
---|
941 |
|
---|
942 | vertex_program_ref GameTools/CauVS
|
---|
943 | {
|
---|
944 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
945 | param_named_auto worldView worldview_matrix
|
---|
946 | param_named_auto Proj projection_matrix
|
---|
947 | param_named_auto resolution viewport_width
|
---|
948 | param_named CauSpriteSize float 15.0
|
---|
949 | }
|
---|
950 | fragment_program_ref GameTools/CauPS
|
---|
951 | {
|
---|
952 | param_named CauSpriteIntens float 0.09
|
---|
953 | param_named color float3 1 1 1
|
---|
954 | }
|
---|
955 |
|
---|
956 | texture_unit
|
---|
957 | {
|
---|
958 | vertex_texture true
|
---|
959 | texture flare.png
|
---|
960 | }
|
---|
961 | texture_unit
|
---|
962 | {
|
---|
963 | texture PowerOfPhotonHitTexel.dds
|
---|
964 | }
|
---|
965 |
|
---|
966 | }
|
---|
967 | }
|
---|
968 | }
|
---|
969 |
|
---|
970 | material GameTools/SpriteShader
|
---|
971 | {
|
---|
972 |
|
---|
973 | technique
|
---|
974 | {
|
---|
975 | pass
|
---|
976 | {
|
---|
977 |
|
---|
978 | cull_hardware none
|
---|
979 | cull_software none
|
---|
980 | lighting off
|
---|
981 | scene_blend add
|
---|
982 | depth_write off
|
---|
983 |
|
---|
984 | vertex_program_ref GameTools/SpriteVS
|
---|
985 | {
|
---|
986 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
987 | param_named_auto worldView worldview_matrix
|
---|
988 | param_named_auto Proj projection_matrix
|
---|
989 | }
|
---|
990 | fragment_program_ref GameTools/SpritePS
|
---|
991 | {
|
---|
992 |
|
---|
993 | }
|
---|
994 |
|
---|
995 | texture_unit
|
---|
996 | {
|
---|
997 | texture flare.png
|
---|
998 | }
|
---|
999 |
|
---|
1000 | }
|
---|
1001 | }
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 |
|
---|
1005 | material GameTools/SBB
|
---|
1006 | {
|
---|
1007 |
|
---|
1008 | technique
|
---|
1009 | {
|
---|
1010 | pass
|
---|
1011 | {
|
---|
1012 | IllumTechniques
|
---|
1013 | {
|
---|
1014 | RenderTechnique SphericalBillboard
|
---|
1015 | {
|
---|
1016 | texture_unit_id 1
|
---|
1017 | }
|
---|
1018 | }
|
---|
1019 |
|
---|
1020 | lighting off
|
---|
1021 |
|
---|
1022 | scene_blend src_alpha one
|
---|
1023 | //scene_blend src_alpha one_minus_src_alpha
|
---|
1024 | depth_write off
|
---|
1025 | depth_check off
|
---|
1026 |
|
---|
1027 | vertex_program_ref GameTools/SBBVS
|
---|
1028 | {
|
---|
1029 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
1030 | param_named_auto worldView worldview_matrix
|
---|
1031 | param_named_auto Proj projection_matrix
|
---|
1032 | param_named_auto width viewport_width
|
---|
1033 | param_named_auto height viewport_height
|
---|
1034 | }
|
---|
1035 | fragment_program_ref GameTools/SBBPS
|
---|
1036 | {
|
---|
1037 | param_named_auto farplane far_clip_distance
|
---|
1038 | param_named_auto nearplane near_clip_distance
|
---|
1039 | }
|
---|
1040 |
|
---|
1041 | texture_unit
|
---|
1042 | {
|
---|
1043 | anim_texture smokealpha.tga 32 2.0
|
---|
1044 | //texture flare.png
|
---|
1045 | }
|
---|
1046 |
|
---|
1047 | texture_unit
|
---|
1048 | {
|
---|
1049 | filtering none
|
---|
1050 | }
|
---|
1051 |
|
---|
1052 | texture_unit
|
---|
1053 | {
|
---|
1054 | texture planck.tga
|
---|
1055 | }
|
---|
1056 | texture_unit
|
---|
1057 | {
|
---|
1058 | texture gradient.tga
|
---|
1059 | }
|
---|
1060 |
|
---|
1061 | }
|
---|
1062 | }
|
---|
1063 | } |
---|