1 | vertex_program bumpmappedVS hlsl
|
---|
2 | {
|
---|
3 | source bumpmapped.hlsl
|
---|
4 | entry_point deaultVS
|
---|
5 | target vs_2_0
|
---|
6 | }
|
---|
7 |
|
---|
8 | fragment_program bumpmappedPS hlsl
|
---|
9 | {
|
---|
10 | source bumpmapped.hlsl
|
---|
11 | entry_point deaultPS
|
---|
12 | target ps_3_0
|
---|
13 | }
|
---|
14 |
|
---|
15 | fragment_program bumpmappedDoubleTexturePS hlsl
|
---|
16 | {
|
---|
17 | source bumpmapped.hlsl
|
---|
18 | entry_point doubleTexturePS
|
---|
19 | target ps_3_0
|
---|
20 | }
|
---|
21 |
|
---|
22 | vertex_program GameTools/PostProc1_VS hlsl
|
---|
23 | {
|
---|
24 | source GameTools_PostProc.hlsl
|
---|
25 | entry_point defaultVS
|
---|
26 | target vs_2_0
|
---|
27 | }
|
---|
28 |
|
---|
29 | fragment_program GameTools/PostProc_Black hlsl
|
---|
30 | {
|
---|
31 | source GameTools_PostProc.hlsl
|
---|
32 | entry_point BlackPS
|
---|
33 | target ps_2_0
|
---|
34 |
|
---|
35 | }
|
---|
36 |
|
---|
37 | fragment_program GameTools/PostProc1_PS hlsl
|
---|
38 | {
|
---|
39 | source GameTools_PostProc.hlsl
|
---|
40 | entry_point defaultPS
|
---|
41 | target ps_2_0
|
---|
42 |
|
---|
43 | }
|
---|
44 |
|
---|
45 | fragment_program GameTools/GlowCut_PS hlsl
|
---|
46 | {
|
---|
47 | source GameTools_PostProc.hlsl
|
---|
48 | entry_point GlowCutPS
|
---|
49 | target ps_2_0
|
---|
50 |
|
---|
51 | }
|
---|
52 |
|
---|
53 | fragment_program GameTools/Luminance_PS hlsl
|
---|
54 | {
|
---|
55 | source GameTools_PostProc.hlsl
|
---|
56 | entry_point LuminancePS
|
---|
57 | target ps_2_0
|
---|
58 |
|
---|
59 | }
|
---|
60 |
|
---|
61 | fragment_program GameTools/GlowAdd_PS hlsl
|
---|
62 | {
|
---|
63 | source GameTools_PostProc.hlsl
|
---|
64 | entry_point GlowAddPS
|
---|
65 | target ps_2_0
|
---|
66 | }
|
---|
67 |
|
---|
68 | fragment_program GameTools/ToneMap_PS hlsl
|
---|
69 | {
|
---|
70 | source GameTools_PostProc.hlsl
|
---|
71 | entry_point ToneMapPS
|
---|
72 | target ps_2_0
|
---|
73 | }
|
---|
74 |
|
---|
75 | fragment_program GameTools/GlowBlurH_PS hlsl
|
---|
76 | {
|
---|
77 | source GameTools_PostProc.hlsl
|
---|
78 | entry_point GlowBlurHPS
|
---|
79 | target ps_2_0
|
---|
80 | }
|
---|
81 |
|
---|
82 | fragment_program GameTools/GlowBlurV_PS hlsl
|
---|
83 | {
|
---|
84 | source GameTools_PostProc.hlsl
|
---|
85 | entry_point GlowBlurVPS
|
---|
86 | target ps_2_0
|
---|
87 | }
|
---|
88 |
|
---|
89 | fragment_program GameTools/TextureCopy_PS hlsl
|
---|
90 | {
|
---|
91 | source GameTools_PostProc.hlsl
|
---|
92 | entry_point CopyPS
|
---|
93 | target ps_2_0
|
---|
94 | }
|
---|
95 |
|
---|
96 |
|
---|
97 | // Cube mapping programs
|
---|
98 | vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
|
---|
99 | {
|
---|
100 | source GameTools_CubeMap.hlsl
|
---|
101 | entry_point deaultVS
|
---|
102 | target vs_2_0
|
---|
103 | }
|
---|
104 |
|
---|
105 | fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
|
---|
106 | {
|
---|
107 | source GameTools_CubeMap.hlsl
|
---|
108 | entry_point deaultPS
|
---|
109 | target ps_2_0
|
---|
110 |
|
---|
111 | }
|
---|
112 |
|
---|
113 | vertex_program GameTools/Caustic/DefaultVS hlsl
|
---|
114 | {
|
---|
115 | source GameTools_Caustic.hlsl
|
---|
116 | entry_point deaultVS
|
---|
117 | target vs_2_0
|
---|
118 | }
|
---|
119 |
|
---|
120 | fragment_program GameTools/Caustic/DefaultPS hlsl
|
---|
121 | {
|
---|
122 | source GameTools_Caustic.hlsl
|
---|
123 | entry_point deaultPS
|
---|
124 | target ps_2_0
|
---|
125 |
|
---|
126 | }
|
---|
127 |
|
---|
128 | vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
|
---|
129 | {
|
---|
130 | source GameTools_SoftShadow.hlsl
|
---|
131 | entry_point deaultVS
|
---|
132 | target vs_2_0
|
---|
133 | }
|
---|
134 |
|
---|
135 | fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
|
---|
136 | {
|
---|
137 | source GameTools_SoftShadow.hlsl
|
---|
138 | entry_point deaultPS
|
---|
139 | target ps_2_0
|
---|
140 |
|
---|
141 | }
|
---|
142 |
|
---|
143 | fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
|
---|
144 | {
|
---|
145 | source GameTools_SoftShadow.hlsl
|
---|
146 | entry_point deault2PS
|
---|
147 | target ps_2_0
|
---|
148 |
|
---|
149 | }
|
---|
150 |
|
---|
151 | vertex_program GameTools/CausticSoftShadowVS hlsl
|
---|
152 | {
|
---|
153 | source GameTools_CausticSoftShadow.hlsl
|
---|
154 | entry_point deaultVS
|
---|
155 | target vs_2_0
|
---|
156 | }
|
---|
157 |
|
---|
158 | fragment_program GameTools/CausticSoftShadowPS hlsl
|
---|
159 | {
|
---|
160 | source GameTools_CausticSoftShadow.hlsl
|
---|
161 | entry_point deaultPS
|
---|
162 | target ps_2_0
|
---|
163 |
|
---|
164 | }
|
---|
165 |
|
---|
166 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
|
---|
167 | {
|
---|
168 | source GameTools_Localized_EnvMap.hlsl
|
---|
169 | entry_point LocalizedVS
|
---|
170 | target vs_2_0
|
---|
171 | }
|
---|
172 |
|
---|
173 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
|
---|
174 | {
|
---|
175 | source GameTools_Localized_EnvMap.hlsl
|
---|
176 | entry_point LocalizedPS
|
---|
177 | target ps_3_0
|
---|
178 | }
|
---|
179 |
|
---|
180 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
|
---|
181 | {
|
---|
182 | source GameTools_LocalizedBump_EnvMap.hlsl
|
---|
183 | entry_point LocalizedBumpVS
|
---|
184 | target vs_2_0
|
---|
185 | }
|
---|
186 |
|
---|
187 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
|
---|
188 | {
|
---|
189 | source GameTools_LocalizedBump_EnvMap.hlsl
|
---|
190 | entry_point LocalizedBumpPS
|
---|
191 | target ps_3_0
|
---|
192 | }
|
---|
193 |
|
---|
194 |
|
---|
195 | fragment_program GameTools/PhotonMapCausticPS hlsl
|
---|
196 | {
|
---|
197 | source GameTools_Localized_EnvMap.hlsl
|
---|
198 | entry_point PhotonMapCausticPS
|
---|
199 | target ps_3_0
|
---|
200 | }
|
---|
201 |
|
---|
202 | fragment_program GameTools/PhotonMapSoftShadowPS hlsl
|
---|
203 | {
|
---|
204 | source GameTools_Localized_EnvMap.hlsl
|
---|
205 | entry_point PhotonMapSoftShadowPS
|
---|
206 | target ps_3_0
|
---|
207 | }
|
---|
208 |
|
---|
209 |
|
---|
210 |
|
---|
211 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
|
---|
212 | {
|
---|
213 | source GameTools_Localized_EnvMap.hlsl
|
---|
214 | entry_point LocalizedMetalPS
|
---|
215 | target ps_3_0
|
---|
216 |
|
---|
217 | }
|
---|
218 |
|
---|
219 | vertex_program GameTools/DistanceVS hlsl
|
---|
220 | {
|
---|
221 | source GameTools_Distance.hlsl
|
---|
222 | entry_point DistanceVS
|
---|
223 | target vs_1_1
|
---|
224 | }
|
---|
225 |
|
---|
226 | fragment_program GameTools/DistancePS hlsl
|
---|
227 | {
|
---|
228 | source GameTools_Distance.hlsl
|
---|
229 | entry_point DistancePS
|
---|
230 | target ps_2_0
|
---|
231 |
|
---|
232 | }
|
---|
233 |
|
---|
234 | vertex_program GameTools/ShadowMap/DepthVS hlsl
|
---|
235 | {
|
---|
236 | source GameTools_DepthShadow.hlsl
|
---|
237 | entry_point hDepthVS
|
---|
238 | target vs_1_1
|
---|
239 | }
|
---|
240 |
|
---|
241 | fragment_program GameTools/ShadowMap/DepthPS hlsl
|
---|
242 | {
|
---|
243 | source GameTools_DepthShadow.hlsl
|
---|
244 | entry_point DepthPS
|
---|
245 | target ps_2_0
|
---|
246 |
|
---|
247 | }
|
---|
248 |
|
---|
249 | vertex_program GameTools/ShadowMap/ShadowVS hlsl
|
---|
250 | {
|
---|
251 | source GameTools_DepthShadow.hlsl
|
---|
252 | entry_point depthShadowVS
|
---|
253 | target vs_1_1
|
---|
254 | }
|
---|
255 |
|
---|
256 | fragment_program GameTools/ShadowMap/ShadowPS hlsl
|
---|
257 | {
|
---|
258 | source GameTools_DepthShadow.hlsl
|
---|
259 | entry_point depthShadowPS
|
---|
260 | target ps_3_0
|
---|
261 |
|
---|
262 | }
|
---|
263 |
|
---|
264 | vertex_program GameTools/UV_VS hlsl
|
---|
265 | {
|
---|
266 | source GameTools_UV.hlsl
|
---|
267 | entry_point UV_VS
|
---|
268 | target vs_2_0
|
---|
269 | }
|
---|
270 |
|
---|
271 | fragment_program GameTools/UV_PS hlsl
|
---|
272 | {
|
---|
273 | source GameTools_UV.hlsl
|
---|
274 | entry_point UV_PS
|
---|
275 | target ps_2_0
|
---|
276 | }
|
---|
277 |
|
---|
278 | vertex_program GameTools/CauVS hlsl
|
---|
279 | {
|
---|
280 | source GameTools_Cau.hlsl
|
---|
281 | entry_point CauVS
|
---|
282 | target vs_3_0
|
---|
283 | }
|
---|
284 |
|
---|
285 | fragment_program GameTools/CauPS hlsl
|
---|
286 | {
|
---|
287 | source GameTools_Cau.hlsl
|
---|
288 | entry_point CauPS
|
---|
289 | target ps_2_0
|
---|
290 |
|
---|
291 | }
|
---|
292 |
|
---|
293 | vertex_program GameTools/SpriteVS hlsl
|
---|
294 | {
|
---|
295 | source GameTools_Sprite.hlsl
|
---|
296 | entry_point SpriteVS
|
---|
297 | target vs_2_0
|
---|
298 | }
|
---|
299 |
|
---|
300 | fragment_program GameTools/SpritePS hlsl
|
---|
301 | {
|
---|
302 | source GameTools_Sprite.hlsl
|
---|
303 | entry_point SpritePS
|
---|
304 | target ps_2_0
|
---|
305 |
|
---|
306 | }
|
---|
307 |
|
---|
308 | vertex_program GameTools/SBBVS hlsl
|
---|
309 | {
|
---|
310 | source GameTools_Sprite.hlsl
|
---|
311 | entry_point SBB_SpriteVS
|
---|
312 | target vs_3_0
|
---|
313 | }
|
---|
314 |
|
---|
315 | fragment_program GameTools/SBBPS hlsl
|
---|
316 | {
|
---|
317 | source GameTools_Sprite.hlsl
|
---|
318 | entry_point SBB_SpritePS
|
---|
319 | target ps_3_0
|
---|
320 |
|
---|
321 | }
|
---|
322 |
|
---|
323 | vertex_program GameTools/SceneCameraDepthVS hlsl
|
---|
324 | {
|
---|
325 | source GameTools_Depth.hlsl
|
---|
326 | entry_point cDepthVS
|
---|
327 | target vs_2_0
|
---|
328 | }
|
---|
329 |
|
---|
330 | fragment_program GameTools/SceneDepthPS hlsl
|
---|
331 | {
|
---|
332 | source GameTools_Depth.hlsl
|
---|
333 | entry_point DepthPS
|
---|
334 | target ps_2_0
|
---|
335 | }
|
---|
336 |
|
---|
337 | vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
|
---|
338 | {
|
---|
339 | source GameTools_ReduceCubeMap.hlsl
|
---|
340 | entry_point ReduceTextureVS
|
---|
341 | target vs_3_0
|
---|
342 | }
|
---|
343 |
|
---|
344 | fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
|
---|
345 | {
|
---|
346 | source GameTools_ReduceCubeMap.hlsl
|
---|
347 | entry_point ReduceTexturePS
|
---|
348 | target ps_3_0
|
---|
349 |
|
---|
350 | }
|
---|
351 |
|
---|
352 |
|
---|
353 | vertex_program GameTools/DiffuseVS hlsl
|
---|
354 | {
|
---|
355 | source GameTools_Localized_EnvMap.hlsl
|
---|
356 | entry_point DiffuseVS
|
---|
357 | target vs_3_0
|
---|
358 | }
|
---|
359 |
|
---|
360 | fragment_program GameTools/DiffusePS hlsl
|
---|
361 | {
|
---|
362 | source GameTools_Localized_EnvMap.hlsl
|
---|
363 | entry_point DiffusePS
|
---|
364 | target ps_3_0
|
---|
365 |
|
---|
366 | } |
---|