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[1049] | 1 | compositor GameTools/ToneMap
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| 2 | {
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| 3 | technique
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| 4 | {
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| 5 | texture scene target_width target_height PF_FLOAT16_RGBA
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| 6 | texture luminance 256 256 PF_FLOAT16_RGBA
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| 7 | texture rt0 256 256 PF_FLOAT16_RGBA
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| 8 | texture rt1 256 256 PF_FLOAT16_RGBA
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| 9 |
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| 10 | target scene
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| 11 | {
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| 12 | // Render output from previous compositor (or original scene)
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| 13 | input previous
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| 14 | }
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| 15 | target luminance
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| 16 | {
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| 17 | input none
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| 18 |
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| 19 | pass render_quad
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| 20 | {
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| 21 | material GameTools/Luminance
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| 22 | input 0 scene
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| 23 | }
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| 24 | }
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| 25 | target rt0
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| 26 | {
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| 27 | input none
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| 28 |
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| 29 | pass render_quad
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| 30 | {
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| 31 | material GameTools/GlowBlurV
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| 32 | input 0 luminance
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| 33 | }
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| 34 | }
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| 35 | target rt1
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| 36 | {
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| 37 | input none
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| 38 | pass render_quad
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| 39 | {
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| 40 | material GameTools/GlowBlurH
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| 41 | input 0 rt0
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| 42 | }
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| 43 | }
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| 44 |
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| 45 | target_output
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| 46 | {
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| 47 | input none
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| 48 | pass render_quad
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| 49 | {
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| 50 | material GameTools/ToneMap
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| 51 | input 0 scene
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| 52 | input 1 rt1
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| 53 | input 2 luminance
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| 54 | }
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| 55 | }
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| 56 | }
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| 57 | } |
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