1 | vertex_program BottleVS hlsl
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2 | {
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3 | source bottle.hlsl
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4 | entry_point BottleVS
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5 | target vs_2_0
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6 | }
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7 |
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8 | fragment_program BottlePS hlsl
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9 | {
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10 | source bottle.hlsl
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11 | entry_point BottlePS
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12 | target ps_3_0
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13 | }
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14 |
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15 | fragment_program BottlePhotonMapPS hlsl
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16 | {
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17 | source bottle.hlsl
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18 | entry_point BottlePhotonMapPS
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19 | target ps_3_0
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20 | }
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21 |
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22 | material bottle
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23 | {
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24 |
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25 | transparency_casts_shadows on
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26 |
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27 | technique
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28 | {
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29 | pass
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30 | {
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31 | IllumTechniques
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32 | {
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33 | RenderTechnique ColorCubeMap
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34 | {
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35 | update_interval 1
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36 | distance_calc false
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37 | face_angle_calc false
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38 | update_all_face false
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39 | }
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40 | RenderTechnique DistanceCubeMap
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41 | {
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42 | update_interval 1
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43 | distance_calc false
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44 | face_angle_calc false
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45 | update_all_face false
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46 | }
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47 | RenderTechnique CausticCaster
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48 | {
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49 | attenuation 5.0
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50 | update_all_face false
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51 | photonmap_resolution 128
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52 | photon_map_material BottlePhotonMap
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53 | caustic_map_material BottleCauMap
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54 | }
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55 |
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56 | }
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57 |
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58 |
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59 | vertex_program_ref BottleVS
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60 | {
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61 | param_named_auto worldViewProj worldviewproj_matrix
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62 | param_named_auto world world_matrix
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63 | param_named_auto worldIT inverse_transpose_world_matrix
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64 | }
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65 | fragment_program_ref BottlePS
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66 | {
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67 | param_named_auto cameraPos camera_position
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68 | param_named_auto lightPosition light_position 0
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69 | param_named color float3 0.65 0.4 0.2
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70 | }
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71 |
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72 | //Cube map for reflections and refractions
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73 | texture_unit
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74 | {
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75 | cubic_texture cubemap.jpg combinedUVW
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76 | tex_address_mode clamp
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77 | colour_op replace
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78 | }
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79 |
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80 | //Cube map of distances
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81 | texture_unit
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82 | {
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83 | cubic_texture cubemap.jpg combinedUVW
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84 | tex_address_mode clamp
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85 | colour_op replace
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86 | }
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87 |
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88 |
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89 |
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90 | }
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91 | }
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92 | }
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93 |
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94 |
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95 | material bottle2
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96 | {
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97 |
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98 | transparency_casts_shadows on
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99 | technique
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100 | {
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101 | pass
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102 | {
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103 | IllumTechniques
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104 | {
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105 | RenderTechnique ColorCubeMap
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106 | {
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107 | update_interval 1
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108 | distance_calc false
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109 | face_angle_calc false
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110 | update_all_face false
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111 | }
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112 | RenderTechnique DistanceCubeMap
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113 | {
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114 | update_interval 1
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115 | distance_calc false
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116 | face_angle_calc false
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117 | update_all_face false
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118 | }
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119 | RenderTechnique CausticCaster
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120 | {
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121 | attenuation 8.0
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122 | update_all_face false
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123 | photonmap_resolution 128
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124 | photon_map_material Bottle2PhotonMap
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125 | caustic_map_material Bottle2CauMap
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126 | }
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127 |
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128 | }
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129 |
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130 |
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131 | vertex_program_ref BottleVS
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132 | {
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133 | param_named_auto worldViewProj worldviewproj_matrix
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134 | param_named_auto world world_matrix
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135 | param_named_auto worldIT inverse_transpose_world_matrix
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136 | }
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137 | fragment_program_ref BottlePS
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138 | {
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139 | param_named_auto cameraPos camera_position
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140 | param_named_auto lightPosition light_position 0
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141 | param_named color float3 0.2 0.65 0.2
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142 | }
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143 |
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144 | //Cube map for reflections and refractions
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145 | texture_unit
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146 | {
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147 | cubic_texture cubemap.jpg combinedUVW
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148 | tex_address_mode clamp
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149 | colour_op replace
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150 | }
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151 |
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152 | //Cube map of distances
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153 | texture_unit
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154 | {
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155 | cubic_texture cubemap.jpg combinedUVW
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156 | tex_address_mode clamp
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157 | colour_op replace
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158 | }
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159 |
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160 |
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161 |
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162 | }
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163 | }
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164 | }
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165 |
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166 |
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167 | material BottlePhotonMap
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168 | {
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169 | technique
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170 | {
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171 |
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172 | pass
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173 | {
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174 | vertex_program_ref BottleVS
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175 | {
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176 | param_named_auto worldViewProj worldviewproj_matrix
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177 | param_named_auto world world_matrix
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178 | param_named_auto worldIT inverse_transpose_world_matrix
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179 | }
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180 | fragment_program_ref BottlePhotonMapPS
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181 | {
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182 | param_named_auto cameraPos camera_position
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183 | param_named lastCenter float3 0 0 0
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184 |
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185 | }
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186 |
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187 | //Cube map for reflections and refractions
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188 | texture_unit
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189 | {
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190 | cubic_texture
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191 | filtering none
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192 | //tex_address_mode clamp
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193 | }
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194 |
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195 | }
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196 | }
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197 | }
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198 |
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199 | material Bottle2PhotonMap
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200 | {
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201 | technique
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202 | {
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203 |
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204 | pass
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205 | {
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206 | vertex_program_ref BottleVS
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207 | {
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208 | param_named_auto worldViewProj worldviewproj_matrix
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209 | param_named_auto world world_matrix
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210 | param_named_auto worldIT inverse_transpose_world_matrix
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211 | }
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212 | fragment_program_ref BottlePhotonMapPS
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213 | {
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214 | param_named_auto cameraPos camera_position
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215 | param_named lastCenter float3 0 0 0
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216 |
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217 | }
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218 |
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219 | //Cube map for reflections and refractions
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220 | texture_unit
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221 | {
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222 | cubic_texture
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223 | filtering none
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224 | //tex_address_mode clamp
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225 | }
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226 |
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227 | }
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228 | }
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229 | }
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230 |
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231 | material BottleCauMap
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232 | {
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233 | technique
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234 | {
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235 | pass
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236 |
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237 | cull_hardware none
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238 | cull_software none
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239 | lighting off
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240 | scene_blend add
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241 | scene_blend src_alpha one
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242 | depth_write off
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243 | point_sprites on
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244 |
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245 | vertex_program_ref GameTools/CauVS
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246 | {
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247 | param_named_auto worldViewProj worldviewproj_matrix
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248 | param_named_auto worldView worldview_matrix
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249 | param_named_auto Proj projection_matrix
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250 | param_named_auto resolution viewport_width
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251 | param_named CauSpriteSize float 11.0
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252 | }
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253 | fragment_program_ref GameTools/CauPS
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254 | {
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255 | param_named CauSpriteIntens float 0.11
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256 | param_named color float3 0.65 0.4 0.2
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257 | }
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258 |
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259 | texture_unit
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260 | {
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261 | vertex_texture true
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262 | texture flare.png
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263 | }
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264 | texture_unit
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265 | {
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266 | texture PowerOfPhotonHitTexel.dds
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267 | }
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268 |
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269 | }
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270 | }
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271 | }
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272 |
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273 | material Bottle2CauMap
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274 | {
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275 | technique
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276 | {
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277 | pass
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278 |
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279 | cull_hardware none
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280 | cull_software none
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281 | lighting off
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282 | scene_blend add
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283 | scene_blend src_alpha one
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284 | depth_write off
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285 | point_sprites on
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286 |
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287 | vertex_program_ref GameTools/CauVS
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288 | {
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289 | param_named_auto worldViewProj worldviewproj_matrix
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290 | param_named_auto worldView worldview_matrix
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291 | param_named_auto Proj projection_matrix
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292 | param_named_auto resolution viewport_width
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293 | param_named CauSpriteSize float 11.0
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294 | }
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295 | fragment_program_ref GameTools/CauPS
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296 | {
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297 | param_named CauSpriteIntens float 0.10
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298 | param_named color float3 0.2 0.65 0.2
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299 | }
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300 |
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301 | texture_unit
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302 | {
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303 | vertex_texture true
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304 | texture flare.png
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305 | }
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306 | texture_unit
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307 | {
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308 | texture PowerOfPhotonHitTexel.dds
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309 | }
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310 |
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311 | }
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312 | }
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313 | }
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314 |
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