[2451] | 1 | vertex_program BottleVS hlsl
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| 2 | {
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| 3 | source bottle.hlsl
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| 4 | entry_point BottleVS
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| 5 | target vs_2_0
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| 6 | }
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| 7 |
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| 8 | fragment_program BottlePS hlsl
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| 9 | {
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| 10 | source bottle.hlsl
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| 11 | entry_point BottlePS
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| 12 | target ps_3_0
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| 13 | }
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| 14 |
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| 15 | fragment_program BottlePhotonMapPS hlsl
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| 16 | {
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| 17 | source bottle.hlsl
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| 18 | entry_point BottlePhotonMapPS
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| 19 | target ps_3_0
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| 20 | }
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| 21 |
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| 22 | material bottle
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| 23 | {
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| 24 |
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| 25 | transparency_casts_shadows on
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| 26 |
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| 27 | technique
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| 28 | {
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| 29 | pass
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| 30 | {
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| 31 | IllumTechniques
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| 32 | {
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| 33 | RenderTechnique ColorCubeMap
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| 34 | {
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| 35 | update_interval 1
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| 36 | distance_calc false
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| 37 | face_angle_calc false
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| 38 | update_all_face false
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| 39 | }
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| 40 | }
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| 41 |
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| 42 |
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| 43 | vertex_program_ref BottleVS
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| 44 | {
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| 45 | param_named_auto worldViewProj worldviewproj_matrix
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| 46 | param_named_auto world world_matrix
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| 47 | param_named_auto worldI inverse_world_matrix
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| 48 | }
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| 49 | fragment_program_ref BottlePS
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| 50 | {
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| 51 | param_named_auto cameraPos camera_position
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| 52 | param_named_auto lightPosition light_position 0
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| 53 | param_named color float3 0.65 0.4 0.2
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| 54 | }
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| 55 |
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| 56 | //Cube map for reflections and refractions
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| 57 | texture_unit
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| 58 | {
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| 59 | cubic_texture cubemap.jpg combinedUVW
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| 60 | tex_address_mode clamp
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| 61 | colour_op replace
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| 62 | }
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| 63 |
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| 64 | }
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| 65 | }
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| 66 | }
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| 67 |
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| 68 |
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| 69 | material bottle2
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| 70 | {
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| 71 |
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| 72 | transparency_casts_shadows on
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| 73 | technique
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| 74 | {
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| 75 | pass
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| 76 | {
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| 77 | IllumTechniques
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| 78 | {
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| 79 | RenderTechnique ColorCubeMap
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| 80 | {
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| 81 | update_interval 1
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| 82 | distance_calc false
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| 83 | face_angle_calc false
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| 84 | update_all_face false
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| 85 | }
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| 86 |
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| 87 | }
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| 88 |
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| 89 |
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| 90 | vertex_program_ref BottleVS
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| 91 | {
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| 92 | param_named_auto worldViewProj worldviewproj_matrix
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| 93 | param_named_auto world world_matrix
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| 94 | param_named_auto worldI inverse_world_matrix
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| 95 | }
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| 96 | fragment_program_ref BottlePS
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| 97 | {
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| 98 | param_named_auto cameraPos camera_position
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| 99 | param_named_auto lightPosition light_position 0
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| 100 | param_named color float3 0.2 0.65 0.2
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| 101 | }
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| 102 |
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| 103 | //Cube map for reflections and refractions
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| 104 | texture_unit
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| 105 | {
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| 106 | cubic_texture cubemap.jpg combinedUVW
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| 107 | tex_address_mode clamp
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| 108 | colour_op replace
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| 109 | }
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| 110 |
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| 111 | }
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| 112 | }
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| 113 | }
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| 114 |
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