1 |
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2 | vertex_program LocalizedVS hlsl
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3 | {
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4 | source CarReflections.hlsl
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5 | entry_point LocalizedVS
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6 | target vs_2_0
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7 | }
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8 |
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9 | fragment_program MetallicReflector hlsl
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10 | {
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11 | source CarReflections.hlsl
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12 | entry_point LocalizedMetalPS
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13 | target ps_3_0
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14 | }
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15 |
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16 | material body1
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17 | {
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18 | receive_shadows off
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19 | technique
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20 | {
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21 | pass
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22 | {
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23 |
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24 | IllumTechniques
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25 | {
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26 | RenderTechnique ColorCubeMap
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27 | {
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28 | update_interval 1
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29 | distance_calc false
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30 | face_angle_calc false
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31 | update_all_face false
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32 | }
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33 |
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34 | }
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35 | vertex_program_ref LocalizedVS
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36 | {
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37 | param_named_auto worldViewProj worldviewproj_matrix
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38 | param_named_auto world world_matrix
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39 | param_named_auto worldI inverse_world_matrix
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40 |
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41 | }
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42 | fragment_program_ref MetallicReflector
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43 | {
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44 | param_named_auto cameraPos camera_position
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45 | param_named F0 float3 1.0 0.8 0.7
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46 | param_named phongColor float3 0.5 0.0 0.0
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47 | param_named_auto lightPosition light_position 0
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48 | param_named lastCenter float3 0 0 0
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49 | param_named reflectivity float 0.16
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50 | //param_named reflectivity float 1
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51 | }
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52 |
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53 | //Cube map for reflections and refractions
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54 | texture_unit
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55 | {
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56 | cubic_texture cubemap.jpg combinedUVW
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57 | tex_address_mode clamp
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58 | colour_op replace
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59 | }
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60 |
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61 | }
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62 | }
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63 | }
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64 | material windscreen1
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65 | {
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66 | receive_shadows off
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67 | technique
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68 | {
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69 | pass
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70 | {
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71 | IllumTechniques
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72 | {
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73 | RenderTechnique ColorCubeMap
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74 | {
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75 | update_interval 1
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76 | distance_calc false
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77 | face_angle_calc false
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78 | update_all_face false
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79 | }
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80 |
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81 | }
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82 | vertex_program_ref LocalizedVS
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83 | {
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84 | param_named_auto worldViewProj worldviewproj_matrix
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85 | param_named_auto world world_matrix
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86 | param_named_auto worldI inverse_world_matrix
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87 |
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88 | }
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89 | fragment_program_ref MetallicReflector
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90 | {
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91 | param_named_auto cameraPos camera_position
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92 | param_named F0 float3 1.0 1.0 1.0
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93 | param_named phongColor float3 0.02 0.01 0.03
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94 | param_named_auto lightPosition light_position 0
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95 | param_named lastCenter float3 0 0 0
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96 | param_named reflectivity float 0.15
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97 | }
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98 |
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99 | //Cube map for reflections and refractions
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100 | texture_unit
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101 | {
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102 | cubic_texture cubemap.jpg combinedUVW
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103 | tex_address_mode clamp
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104 | colour_op replace
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105 | }
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106 |
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107 |
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108 | }
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109 | }
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110 | }
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111 |
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112 | vertex_program DiffuseVS hlsl
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113 | {
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114 | source DiffuseBump.hlsl
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115 | entry_point DiffuseVS
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116 | target vs_2_0
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117 | }
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118 |
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119 | fragment_program DiffusePS hlsl
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120 | {
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121 | source DiffuseBump.hlsl
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122 | entry_point DiffusePS
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123 | target ps_3_0
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124 | }
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125 |
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126 | material canvas1
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127 | {
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128 | receive_shadows off
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129 | technique
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130 | {
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131 | pass
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132 | {
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133 | vertex_program_ref DiffuseVS
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134 | {
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135 | param_named_auto worldViewProj worldviewproj_matrix
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136 | param_named_auto world world_matrix
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137 | param_named_auto world_I inverse_world_matrix
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138 | }
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139 |
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140 | fragment_program_ref DiffusePS
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141 | {
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142 | param_named_auto cameraPos camera_position
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143 | param_named REDUCED_CUBEMAP_SIZE int 8
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144 | param_named lastCenter float3 0 0 0
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145 | param_named_auto lightPosition light_position 0
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146 | }
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147 |
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148 |
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149 |
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150 |
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151 | //Cube map for reflections and refractions
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152 | texture_unit
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153 | {
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154 | cubic_texture
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155 | tex_address_mode clamp
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156 | colour_op replace
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157 | }
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158 |
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159 | //Cube map of distances
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160 | texture_unit
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161 | {
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162 | cubic_texture
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163 | tex_address_mode clamp
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164 | colour_op replace
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165 | }
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166 |
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167 | texture_unit
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168 | {
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169 | texture canvas.tga
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170 | }
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171 |
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172 | texture_unit
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173 | {
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174 | texture canvasnormal.dds
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175 | }
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176 |
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177 |
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178 | }
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179 | }
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180 | }
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181 |
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182 |
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183 | material lambert3
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184 | {
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185 | receive_shadows off
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186 | technique
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187 | {
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188 | pass
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189 | {
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190 |
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191 |
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192 | ambient 0 0 0 1
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193 | diffuse 0 0 0 1
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194 | specular 0 0 0 1
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195 | }
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196 | }
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197 | }
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198 | material syigetelogumi
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199 | {
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200 | receive_shadows off
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201 | technique
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202 | {
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203 | pass
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204 | {
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205 | ambient 0 0 0 1
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206 | diffuse 0 0 0 1
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207 | specular 0.5 0.5 0.5 20
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208 | emissive 0 0 0
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209 | }
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210 | }
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211 | }
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212 |
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213 | fragment_program CarMirrorPS hlsl
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214 | {
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215 | source CarReflections.hlsl
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216 | entry_point MirrorPS
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217 | target ps_3_0
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218 | }
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219 |
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220 | material mirror
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221 | {
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222 | receive_shadows off
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223 | technique
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224 | {
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225 | pass
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226 | {
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227 | IllumTechniques
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228 | {
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229 | RenderTechnique ColorCubeMap
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230 | {
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231 | update_interval 1
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232 | distance_calc false
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233 | face_angle_calc false
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234 | update_all_face false
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235 | }
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236 |
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237 |
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238 | }
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239 | vertex_program_ref LocalizedVS
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240 | {
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241 | param_named_auto worldViewProj worldviewproj_matrix
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242 | param_named_auto world world_matrix
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243 | param_named_auto worldI inverse_world_matrix
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244 |
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245 | }
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246 | fragment_program_ref CarMirrorPS
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247 | {
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248 | param_named_auto cameraPos camera_position
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249 | param_named lastCenter float3 0 0 0
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250 | }
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251 |
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252 | //Cube map for reflections and refractions
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253 | texture_unit
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254 | {
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255 | cubic_texture
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256 | tex_address_mode clamp
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257 | colour_op replace
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258 | }
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259 |
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260 |
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261 | }
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262 | }
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263 | }
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264 |
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265 | fragment_program LampGlassPS hlsl
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266 | {
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267 | source CarReflections.hlsl
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268 | entry_point LampGlassPS
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269 | target ps_3_0
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270 | }
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271 |
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272 | material elsolampabura
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273 | {
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274 |
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275 | //transparency_casts_shadows on
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276 |
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277 | technique
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278 | {
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279 | pass
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280 | {
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281 | IllumTechniques
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282 | {
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283 | RenderTechnique ColorCubeMap
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284 | {
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285 | update_interval 1
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286 | distance_calc false
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287 | face_angle_calc false
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288 | update_all_face false
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289 | }
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290 |
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291 |
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292 |
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293 | }
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294 | vertex_program_ref LocalizedVS
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295 | {
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296 | param_named_auto worldViewProj worldviewproj_matrix
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297 | param_named_auto world world_matrix
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298 | param_named_auto worldI inverse_world_matrix
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299 |
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300 | }
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301 | fragment_program_ref LampGlassPS
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302 | {
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303 | param_named_auto cameraPos camera_position
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304 | param_named lastCenter float3 0 0 0
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305 | param_named glasColor float4 0.9 0.85 0.95 0.65
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306 | }
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307 |
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308 | //Cube map for reflections and refractions
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309 | texture_unit
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310 | {
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311 | cubic_texture
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312 | tex_address_mode clamp
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313 | colour_op replace
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314 | }
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315 |
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316 |
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317 |
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318 | scene_blend alpha_blend
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319 | depth_write off
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320 |
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321 | ambient 1 1 1 0.5
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322 | diffuse 1 1 1 0.5
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323 | specular 0 0 0 0
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324 | emissive 0 0 0
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325 |
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326 |
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327 | }
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328 | }
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329 | }
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330 | material elsolampabelul
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331 | {
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332 | receive_shadows off
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333 |
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334 | technique
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335 | {
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336 | pass
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337 | {
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338 | ambient 0.786016 0.968 0.878464 1
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339 | diffuse 0.786016 0.968 0.878464 1
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340 | specular 0 0 0 0
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341 | emissive 0 0 0
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342 | }
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343 | }
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344 | }
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345 |
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346 | material hatsolampa
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347 | {
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348 | receive_shadows off
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349 | transparency_casts_shadows on
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350 | technique
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351 | {
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352 | pass
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353 | {
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354 | IllumTechniques
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355 | {
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356 | RenderTechnique ColorCubeMap
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357 | {
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358 | update_interval 1
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359 | distance_calc false
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360 | face_angle_calc false
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361 | update_all_face false
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362 | }
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363 |
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364 |
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365 |
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366 | }
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367 | vertex_program_ref LocalizedVS
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368 | {
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369 | param_named_auto worldViewProj worldviewproj_matrix
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370 | param_named_auto world world_matrix
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371 | param_named_auto worldI inverse_world_matrix
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372 |
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373 | }
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374 | fragment_program_ref LampGlassPS
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375 | {
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376 | param_named_auto cameraPos camera_position
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377 | param_named lastCenter float3 0 0 0
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378 | param_named glasColor float4 0.9 0.1 0.0 0.7
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379 | }
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380 |
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381 | //Cube map for reflections and refractions
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382 | texture_unit
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383 | {
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384 | cubic_texture
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385 | tex_address_mode clamp
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386 | colour_op replace
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387 | }
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388 |
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389 | //Cube map of distances
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390 | texture_unit
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391 | {
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392 | cubic_texture
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393 | tex_address_mode clamp
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394 | colour_op replace
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395 | }
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396 |
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397 | //scene_blend alpha_blend
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398 | //depth_write off
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399 | }
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400 | }
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401 | }
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402 | material hatso_lampa_belso
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403 | {
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404 | receive_shadows off
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405 |
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406 | technique
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407 | {
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408 | pass
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409 | {
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410 | ambient 0.1 0.1 0.1 1
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411 | diffuse 1 1 1 1
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412 | specular 0 0 0 0
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413 | emissive 0.2 0.2 0.2
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414 |
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415 | //texture_unit
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416 | //{
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417 | // texture lampahatul.jpg
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418 | //}
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419 | }
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420 | }
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421 | }
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422 |
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423 | material index
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424 | {
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425 | receive_shadows off
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426 |
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427 | technique
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428 | {
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429 | pass
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430 | {
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431 | IllumTechniques
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432 | {
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433 | RenderTechnique ColorCubeMap
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434 | {
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435 | update_interval 1
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436 | distance_calc false
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437 | face_angle_calc false
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438 | update_all_face false
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439 | }
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440 |
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441 | }
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442 | vertex_program_ref LocalizedVS
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443 | {
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444 | param_named_auto worldViewProj worldviewproj_matrix
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445 | param_named_auto world world_matrix
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446 | param_named_auto worldI inverse_world_matrix
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447 |
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448 | }
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449 | fragment_program_ref MetallicReflector
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450 | {
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451 | param_named_auto cameraPos camera_position
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452 | param_named F0 float3 2.0 1.0 0.2
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453 | param_named_auto lightPosition light_position 0
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454 | param_named lastCenter float3 0 0 0
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455 | param_named reflectivity float 0.6
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456 | }
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457 |
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458 | //Cube map for reflections and refractions
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459 | texture_unit
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460 | {
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461 | cubic_texture cubemap.jpg combinedUVW
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462 | tex_address_mode clamp
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463 | colour_op replace
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464 | }
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465 |
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466 | }
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467 | }
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468 | }
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469 |
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