1 |
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2 | vertex_program LocalizedVS hlsl
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3 | {
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4 | source CarReflections.hlsl
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5 | entry_point LocalizedVS
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6 | target vs_2_0
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7 | }
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8 |
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9 | fragment_program MetallicReflector hlsl
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10 | {
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11 | source CarReflections.hlsl
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12 | entry_point LocalizedMetalPS
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13 | target ps_3_0
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14 | }
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15 |
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16 | material body1
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17 | {
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18 | receive_shadows off
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19 | technique
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20 | {
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21 | pass
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22 | {
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23 |
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24 | vertex_program_ref LocalizedVS
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25 | {
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26 | param_named_auto worldViewProj worldviewproj_matrix
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27 | param_named_auto world world_matrix
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28 | param_named_auto worldI inverse_world_matrix
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29 |
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30 | }
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31 | fragment_program_ref MetallicReflector
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32 | {
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33 | param_named_auto cameraPos camera_position
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34 | param_named F0 float3 1.0 0.8 0.7
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35 | param_named phongColor float3 0.5 0.0 0.0
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36 | param_named_auto lightPosition light_position 0
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37 | param_named lastCenter float3 0 0 0
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38 | param_named reflectivity float 0.16
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39 | //param_named reflectivity float 1
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40 | }
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41 | }
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42 | }
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43 | }
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44 | material windscreen1
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45 | {
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46 | receive_shadows off
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47 | technique
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48 | {
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49 | pass
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50 | {
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51 | vertex_program_ref LocalizedVS
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52 | {
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53 | param_named_auto worldViewProj worldviewproj_matrix
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54 | param_named_auto world world_matrix
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55 | param_named_auto worldI inverse_world_matrix
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56 |
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57 | }
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58 | fragment_program_ref MetallicReflector
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59 | {
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60 | param_named_auto cameraPos camera_position
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61 | param_named F0 float3 1.0 1.0 1.0
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62 | param_named phongColor float3 0.02 0.01 0.03
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63 | param_named_auto lightPosition light_position 0
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64 | param_named lastCenter float3 0 0 0
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65 | param_named reflectivity float 0.15
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66 | }
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67 | }
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68 | }
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69 | }
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70 |
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71 | vertex_program DiffuseVS hlsl
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72 | {
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73 | source DiffuseBump.hlsl
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74 | entry_point DiffuseVS
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75 | target vs_2_0
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76 | }
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77 |
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78 | fragment_program DiffusePS hlsl
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79 | {
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80 | source DiffuseBump.hlsl
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81 | entry_point DiffusePS
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82 | target ps_3_0
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83 | }
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84 |
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85 | material canvas1
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86 | {
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87 | receive_shadows off
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88 | technique
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89 | {
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90 | pass
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91 | {
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92 | vertex_program_ref DiffuseVS
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93 | {
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94 | param_named_auto worldViewProj worldviewproj_matrix
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95 | param_named_auto world world_matrix
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96 | param_named_auto world_I inverse_world_matrix
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97 | }
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98 |
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99 | fragment_program_ref DiffusePS
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100 | {
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101 | param_named_auto cameraPos camera_position
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102 | param_named REDUCED_CUBEMAP_SIZE int 8
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103 | param_named lastCenter float3 0 0 0
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104 | param_named_auto lightPosition light_position 0
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105 | }
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106 |
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107 | //Cube map for reflections and refractions
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108 | texture_unit
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109 | {
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110 | cubic_texture
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111 | tex_address_mode clamp
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112 | colour_op replace
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113 | }
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114 |
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115 | //Cube map of distances
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116 | texture_unit
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117 | {
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118 | cubic_texture
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119 | tex_address_mode clamp
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120 | colour_op replace
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121 | }
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122 |
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123 | texture_unit
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124 | {
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125 | texture canvas.tga
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126 | }
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127 |
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128 | texture_unit
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129 | {
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130 | texture canvasnormal.dds
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131 | }
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132 |
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133 |
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134 | }
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135 | }
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136 | }
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137 | material lambert3
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138 | {
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139 | receive_shadows off
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140 | technique
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141 | {
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142 | pass
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143 | {
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144 | //IllumTechniques
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145 | //{
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146 | // RenderTechnique ColorCubeMap
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147 | // {
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148 | // update_interval 1
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149 | // distance_calc false
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150 | // face_angle_calc false
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151 | // update_all_face false
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152 | // }
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153 | //
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154 | //}
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155 |
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156 | //Cube map for reflections and refractions
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157 | //texture_unit
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158 | //{
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159 | // colour_op modulate
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160 | //}
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161 |
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162 | ambient 0 0 0 1
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163 | diffuse 0 0 0 1
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164 | specular 0 0 0 1
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165 | }
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166 | }
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167 | }
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168 | material syigetelogumi
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169 | {
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170 | receive_shadows off
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171 | technique
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172 | {
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173 | pass
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174 | {
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175 | ambient 0 0 0 1
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176 | diffuse 0 0 0 1
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177 | specular 0.5 0.5 0.5 20
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178 | emissive 0 0 0
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179 | }
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180 | }
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181 | }
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182 |
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183 | fragment_program CarMirrorPS hlsl
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184 | {
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185 | source CarReflections.hlsl
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186 | entry_point MirrorPS
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187 | target ps_3_0
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188 | }
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189 |
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190 | material mirror
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191 | {
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192 | receive_shadows off
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193 | technique
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194 | {
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195 | pass
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196 | {
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197 | vertex_program_ref LocalizedVS
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198 | {
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199 | param_named_auto worldViewProj worldviewproj_matrix
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200 | param_named_auto world world_matrix
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201 | param_named_auto worldI inverse_world_matrix
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202 |
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203 | }
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204 | fragment_program_ref CarMirrorPS
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205 | {
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206 | param_named_auto cameraPos camera_position
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207 | param_named lastCenter float3 0 0 0
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208 | }
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209 |
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210 | //Cube map for reflections and refractions
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211 | texture_unit
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212 | {
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213 | cubic_texture
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214 | tex_address_mode clamp
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215 | colour_op replace
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216 | }
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217 |
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218 | //Cube map of distances
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219 | texture_unit
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220 | {
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221 | cubic_texture
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222 | tex_address_mode clamp
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223 | colour_op replace
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224 | }
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225 | }
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226 | }
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227 | }
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228 |
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229 | fragment_program LampGlassPS hlsl
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230 | {
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231 | source CarReflections.hlsl
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232 | entry_point LampGlassPS
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233 | target ps_3_0
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234 | }
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235 |
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236 | material elsolampabura
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237 | {
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238 |
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239 | //transparency_casts_shadows on
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240 |
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241 | technique
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242 | {
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243 | pass
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244 | {
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245 | vertex_program_ref LocalizedVS
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246 | {
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247 | param_named_auto worldViewProj worldviewproj_matrix
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248 | param_named_auto world world_matrix
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249 | param_named_auto worldI inverse_world_matrix
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250 |
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251 | }
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252 | fragment_program_ref LampGlassPS
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253 | {
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254 | param_named_auto cameraPos camera_position
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255 | param_named lastCenter float3 0 0 0
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256 | param_named glasColor float4 0.9 0.85 0.95 0.65
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257 | }
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258 |
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259 | //Cube map for reflections and refractions
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260 | texture_unit
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261 | {
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262 | cubic_texture
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263 | tex_address_mode clamp
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264 | colour_op replace
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265 | }
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266 |
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267 | Cube map of distances
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268 | texture_unit
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269 | {
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270 | cubic_texture
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271 | tex_address_mode clamp
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272 | colour_op replace
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273 | }
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274 |
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275 | scene_blend alpha_blend
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276 | depth_write off
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277 |
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278 | ambient 1 1 1 0.5
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279 | diffuse 1 1 1 0.5
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280 | specular 0 0 0 0
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281 | emissive 0 0 0
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282 |
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283 |
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284 | }
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285 | }
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286 | }
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287 | material elsolampabelul
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288 | {
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289 | receive_shadows off
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290 |
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291 | technique
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292 | {
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293 | pass
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294 | {
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295 | ambient 0.786016 0.968 0.878464 1
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296 | diffuse 0.786016 0.968 0.878464 1
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297 | specular 0 0 0 0
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298 | emissive 0 0 0
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299 | }
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300 | }
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301 | }
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302 |
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303 | material hatsolampa
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304 | {
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305 | receive_shadows off
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306 | transparency_casts_shadows on
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307 | technique
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308 | {
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309 | pass
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310 | {
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311 | vertex_program_ref LocalizedVS
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312 | {
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313 | param_named_auto worldViewProj worldviewproj_matrix
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314 | param_named_auto world world_matrix
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315 | param_named_auto worldI inverse_world_matrix
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316 |
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317 | }
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318 | fragment_program_ref LampGlassPS
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319 | {
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320 | param_named_auto cameraPos camera_position
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321 | param_named lastCenter float3 0 0 0
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322 | param_named glasColor float4 0.9 0.1 0.0 0.7
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323 | }
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324 |
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325 | //Cube map for reflections and refractions
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326 | texture_unit
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327 | {
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328 | cubic_texture
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329 | tex_address_mode clamp
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330 | colour_op replace
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331 | }
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332 |
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333 | //Cube map of distances
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334 | texture_unit
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335 | {
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336 | cubic_texture
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337 | tex_address_mode clamp
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338 | colour_op replace
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339 | }
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340 |
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341 | //scene_blend alpha_blend
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342 | //depth_write off
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343 | }
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344 | }
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345 | }
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346 | material hatso_lampa_belso
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347 | {
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348 | receive_shadows off
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349 |
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350 | technique
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351 | {
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352 | pass
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353 | {
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354 | ambient 0.1 0.1 0.1 1
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355 | diffuse 1 1 1 1
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356 | specular 0 0 0 0
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357 | emissive 0.2 0.2 0.2
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358 |
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359 | //texture_unit
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360 | //{
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361 | // texture lampahatul.jpg
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362 | //}
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363 | }
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364 | }
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365 | }
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366 |
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367 | material index
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368 | {
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369 | receive_shadows off
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370 |
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371 | technique
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372 | {
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373 | pass
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374 | {
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375 |
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376 | vertex_program_ref LocalizedVS
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377 | {
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378 | param_named_auto worldViewProj worldviewproj_matrix
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379 | param_named_auto world world_matrix
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380 | param_named_auto worldI inverse_world_matrix
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381 |
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382 | }
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383 | fragment_program_ref MetallicReflector
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384 | {
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385 | param_named_auto cameraPos camera_position
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386 | param_named F0 float3 2.0 1.0 0.2
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387 | param_named_auto lightPosition light_position 0
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388 | param_named lastCenter float3 0 0 0
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389 | param_named reflectivity float 0.6
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390 | }
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391 |
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392 | //Cube map for reflections and refractions
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393 | texture_unit
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394 | {
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395 | cubic_texture cubemap.jpg combinedUVW
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396 | tex_address_mode clamp
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397 | colour_op replace
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398 | }
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399 |
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400 | //Cube map of distances
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401 | texture_unit
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402 | {
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403 | cubic_texture cubemap.jpg combinedUVW
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404 | tex_address_mode clamp
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405 | colour_op replace
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406 | }
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407 | }
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408 | }
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409 | }
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410 |
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