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1 | material tartaly
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2 | {
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3 | technique
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4 | {
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5 | pass
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6 | {
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7 |
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8 | vertex_program_ref bumpmappedVS
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9 | {
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10 | param_named_auto worldViewProj worldviewproj_matrix
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11 | param_named_auto world world_matrix
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12 | param_named world_IT matrix4x4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
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13 | }
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14 | fragment_program_ref bumpmappedPS
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15 | {
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16 | param_named_auto lightPosition light_position 0
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17 | param_named world_IT matrix4x4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
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18 | param_named ambientColor float4 0.2 0.2 0.2 1
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19 | param_named diffuseColor float4 1 1 1 1
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20 | param_named specularColor float4 1 1 1 1
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21 | param_named shininess float 2
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22 | }
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23 |
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24 | texture_unit
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25 | {
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26 | texture explosive.tga
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27 | }
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28 | texture_unit
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29 | {
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30 | texture explosivenormal.dds
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31 | }
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32 | }
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33 | }
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34 | }
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35 | material tartalytarto
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36 | {
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37 | technique
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38 | {
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39 | pass
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40 | {
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41 | vertex_program_ref bumpmappedVS
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42 | {
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43 | param_named_auto worldViewProj worldviewproj_matrix
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44 | param_named_auto world world_matrix
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45 | param_named world_IT matrix4x4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
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46 | }
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47 | fragment_program_ref bumpmappedPS
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48 | {
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49 | param_named_auto lightPosition light_position 0
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50 | param_named world_IT matrix4x4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
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51 | param_named ambientColor float4 0.2 0.2 0.2 1
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52 | param_named diffuseColor float4 1 1 1 1
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53 | param_named specularColor float4 1 1 1 1
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54 | param_named shininess float 2
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55 | }
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56 |
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57 | texture_unit
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58 | {
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59 | texture metal.jpg
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60 | }
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61 | texture_unit
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62 | {
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63 | texture metalnormal.dds
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64 | }
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65 | }
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66 | }
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67 | }
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