[1049] | 1 |
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| 2 |
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| 3 |
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| 4 | material tire1
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| 5 | {
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| 6 | receive_shadows off
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| 7 |
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| 8 | technique
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| 9 | {
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| 10 | pass
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| 11 | {
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| 12 |
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| 13 | vertex_program_ref bumpmappedVS
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| 14 | {
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| 15 | param_named_auto worldViewProj worldviewproj_matrix
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| 16 | param_named_auto world world_matrix
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| 17 | param_named_auto world_IT inverse_transpose_world_matrix
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| 18 | }
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| 19 | fragment_program_ref bumpmappedPS
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| 20 | {
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| 21 | param_named_auto lightPosition light_position 0
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| 22 | param_named_auto world_IT inverse_transpose_world_matrix
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| 23 | param_named ambientColor float4 0.1, 0.1, 0.1 1
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| 24 | param_named diffuseColor float4 0.8, 0.8, 0.8 1
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| 25 | param_named specularColor float4 0.6, 0.6, 0.6 1
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| 26 | param_named shininess float 80
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| 27 | }
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| 28 |
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| 29 | texture_unit
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| 30 | {
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| 31 | texture tire.tga
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| 32 | }
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| 33 |
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| 34 | texture_unit
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| 35 | {
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| 36 | texture tirenormal.dds
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| 37 | }
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| 38 | }
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| 39 | }
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| 40 | }
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| 41 | material wheel
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| 42 | {
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| 43 | receive_shadows off
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| 44 |
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| 45 | technique
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| 46 | {
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| 47 | pass
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| 48 | {
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| 49 | IllumTechniques
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| 50 | {
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| 51 | RenderTechnique ColorCubeMap
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| 52 | {
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| 53 | update_interval 1
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| 54 | distance_calc false
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| 55 | face_angle_calc false
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| 56 | update_all_face false
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| 57 | }
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| 58 | RenderTechnique DistanceCubeMap
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| 59 | {
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| 60 | update_interval 1
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| 61 | distance_calc false
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| 62 | face_angle_calc false
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| 63 | update_all_face false
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| 64 | }
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| 65 |
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| 66 | RenderTechnique CausticCaster
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| 67 | {
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| 68 | attenuation 0.5
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| 69 | update_all_face false
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| 70 | photonmap_resolution 128
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| 71 | }
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| 72 |
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| 73 | }
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| 74 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
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| 75 | {
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| 76 | param_named_auto worldViewProj worldviewproj_matrix
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| 77 | param_named_auto world world_matrix
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| 78 | param_named_auto worldIT inverse_transpose_world_matrix
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| 79 |
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| 80 | }
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| 81 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
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| 82 | {
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| 83 | param_named_auto cameraPos camera_position
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| 84 | //param_named n float3 0.142 0.124 0.158
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| 85 | //param_named k float3 4.52 3.33 2.32
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| 86 | param_named F0 float3 0.97 0.95 0.9
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| 87 | param_named_auto lightPosition light_position 0
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| 88 |
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| 89 | }
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| 90 |
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| 91 | //Cube map for reflections and refractions
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| 92 | texture_unit
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| 93 | {
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| 94 | cubic_texture cubemap.jpg combinedUVW
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| 95 | tex_address_mode clamp
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| 96 | colour_op replace
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| 97 | }
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| 98 |
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| 99 | //Cube map of distances
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| 100 | texture_unit
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| 101 | {
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| 102 | cubic_texture cubemap.jpg combinedUVW
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| 103 | tex_address_mode clamp
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| 104 | colour_op replace
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| 105 | }
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| 106 |
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| 107 | }
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| 108 | }
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| 109 | }
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