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[1049] | 1 | GameTools/DemoParticle1
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| 2 | {
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| 3 | renderer sprite
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| 4 | material GameTools/SpriteShader
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| 5 | particle_width 200
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| 6 | particle_height 200
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| 7 | cull_each false
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| 8 | quota 30
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| 9 | billboard_type point
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| 10 |
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| 11 | // Area emitter
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| 12 | emitter Box
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| 13 | {
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| 14 | // colour 0.7 0.8 0.3 0
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| 15 | colour_range_start 1 1 1 0
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| 16 | colour_range_end 0.8 1 0.5 0
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| 17 |
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| 18 | angle 30
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| 19 | emission_rate 6
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| 20 | time_to_live 3
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| 21 | direction 0 1 0
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| 22 | velocity 0
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| 23 | width 120
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| 24 | height 120
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| 25 | depth 30
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| 26 | }
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| 27 |
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| 28 | // Make em float upwards
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| 29 | affector LinearForce
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| 30 | {
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| 31 | force_vector 0 40 0
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| 32 | force_application add
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| 33 | }
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| 34 |
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| 35 | affector ColourFader2
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| 36 | {
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| 37 | alpha1 +0.5
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| 38 | alpha2 -0.5
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| 39 | state_change 0.5
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| 40 | }
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| 41 | }
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| 42 |
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| 43 |
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