1 | <?xml version="1.0"?>
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2 | <challenge>
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3 | <name>Challenge 0</name>
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4 | <mode>1</mode> <!-- 1 = Do not shoot the special objects -->
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5 | <maxenemycount>5</maxenemycount>
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6 | <description>Shoot your enemies!
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7 | But do not break the glass objects or you will get into troubles! ;)
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8 | Good Luck!
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9 | Music: Il Bastardo - Jubilee Stomp</description>
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10 | <time>180</time>
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11 | <!--soundfile>./media/music/TipTop.mp3</soundfile-->
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12 | <soundfile>./media/music/soundpark/ILBASTARDO_ Jubilee Stomp.mp3</soundfile>
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13 | <soundvolume>1</soundvolume>
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14 | <sun>
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15 | <direction>
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16 | <x>-1</x>
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17 | <y>-1</y>
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18 | <z>1</z>
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19 | </direction>
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20 | </sun>
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21 | <hud>
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22 | <crosshair>./media/textures/crosshair.dds</crosshair>
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23 | <crosshairscaleX>0.5</crosshairscaleX>
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24 | <crosshairscaleY>0.5</crosshairscaleY>
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25 | <!-- radar-textur: heightmap-1, also zb 129x129==>128x128, dann bild vertikal spiegeln und in alpha-kanal legen! -->
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26 | <radar>./media/textures/radarsurprise.dds</radar>
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27 | <radarscaleX>1.0</radarscaleX>
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28 | <radarscaleY>1.0</radarscaleY>
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29 | <radaroffsetX>20</radaroffsetX>
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30 | <radaroffsetY>20</radaroffsetY>
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31 | <userplayerscale>0.7</userplayerscale>
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32 | <aiplayerscale>0.5</aiplayerscale>
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33 | <texture0>./media/textures/point.dds</texture0>
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34 | <texture1>./media/textures/healthred.dds</texture1>
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35 | <texture2>./media/textures/healthbarred.dds</texture2>
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36 | <texture3>./media/textures/healthblue.dds</texture3>
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37 | <texture4>./media/textures/healthbarblue.dds</texture4>
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38 | </hud>
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39 | <terrain>
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40 | <heightmap>./media/models/hmSurprise.raw</heightmap>
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41 | <texture0>./media/textures/lvl0_0.bmp</texture0>
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42 | <texture1>./media/textures/lvl0_1.bmp</texture1>
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43 | <texture2>./media/textures/lvl0_2.bmp</texture2>
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44 | </terrain>
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45 | <ocean>
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46 | <texture0>./media/models/waves2.dds</texture0>
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47 | <texture1>./media/models/lvl1cubemap.dds</texture1>
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48 | <watermap>./media/models/watermapSurprise.bmp</watermap>
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49 | <shallowColorR>0.0</shallowColorR>
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50 | <shallowColorG>0.5</shallowColorG>
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51 | <shallowColorB>0.5</shallowColorB>
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52 | <deepColorR>0.0</deepColorR>
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53 | <deepColorG>0.0</deepColorG>
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54 | <deepColorB>0.1</deepColorB>
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55 | </ocean>
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56 | <skybox>
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57 | <xfile>./media/models/skybox.x</xfile>
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58 | </skybox>
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59 | <pmaterial>
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60 | <materialid>1</materialid>
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61 | <restitution>0.0</restitution>
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62 | <staticfriction>0.0</staticfriction>
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63 | <dynamicfriction>0.0</dynamicfriction>
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64 | </pmaterial>
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65 | <envObject>
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66 | <position>
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67 | <x>245</x>
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68 | <y>200</y>
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69 | <z>245</z>
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70 | </position>
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71 | <rotation>
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72 | <x>0</x>
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73 | <y>0</y>
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74 | <z>0</z>
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75 | </rotation>
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76 | <xfile>./media/models/sphere2.x</xfile>
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77 | <renderer>
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78 | <type>0</type>
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79 | <fresnel>1.0</fresnel>
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80 | <refraction>0.95</refraction>
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81 | <iterations>10</iterations>
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82 | </renderer>
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83 | <pactor>
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84 | <behaveas>3</behaveas>
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85 | <colmode>2</colmode>
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86 | <density>10.2</density>
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87 | <colgroup>10</colgroup>
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88 | <material>0</material>
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89 | </pactor>
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90 | </envObject>
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91 | <envObject>
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92 | <position>
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93 | <x>80</x>
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94 | <y>150</y>
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95 | <z>240</z>
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96 | </position>
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97 | <rotation>
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98 | <x>0</x>
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99 | <y>0</y>
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100 | <z>0</z>
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101 | </rotation>
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102 | <xfile>./media/models/sphere2.x</xfile>
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103 | <renderer>
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104 | <type>0</type>
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105 | <fresnel>0.2</fresnel>
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106 | <refraction>0.95</refraction>
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107 | <iterations>10</iterations>
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108 | </renderer>
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109 | <pactor>
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110 | <behaveas>3</behaveas>
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111 | <colmode>2</colmode>
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112 | <density>10.2</density>
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113 | <colgroup>10</colgroup>
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114 | <material>0</material>
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115 | </pactor>
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116 | <arrivaltime>5</arrivaltime>
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117 | <timevariation>10</timevariation>
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118 | </envObject>
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119 | <particleEmitter>
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120 | <position>
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121 | <x>161</x>
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122 | <y>32</y>
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123 | <z>161</z>
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124 | </position>
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125 | <rotation>
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126 | <x>90</x>
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127 | <y>0</y>
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128 | <z>0</z>
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129 | </rotation>
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130 | <dimension>
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131 | <x>2</x>
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132 | <y>2</y>
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133 | <z>2</z>
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134 | </dimension>
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135 | <velocity>1</velocity>
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136 | <duration>300</duration>
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137 | <heathaze>1</heathaze>
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138 | <timetolive>20</timetolive>
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139 | <horizontalDegree>1.3</horizontalDegree>
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140 | <verticalDegree>3.3</verticalDegree>
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141 | <rotationalDegree>
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142 | <x>500</x>
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143 | <y>600</y>
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144 | <z>100</z>
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145 | </rotationalDegree>
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146 | <birthRate>5</birthRate>
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147 | <colGroup>4</colGroup>
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148 | <!--<sprite>
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149 | <dimension>
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150 | <x>1</x>
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151 | <y>1</y>
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152 | <z>0</z>
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153 | </dimension>
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154 | <texture0>./media/textures/explosion.png</texture0>
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155 | <lookAtCamera>1</lookAtCamera>
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156 | <animation>
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157 | <fps>5</fps>
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158 | <framecount>64</framecount>
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159 | <rowcount>8</rowcount>
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160 | <columncount>8</columncount>
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161 | <loopanimation>1</loopanimation>
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162 | </animation>
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163 | <key_start>
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164 | <alpha>1.0</alpha>
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165 | <red>1.0</red>
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166 | <green>1.0</green>
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167 | <blue>0.0</blue>
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168 | <width>10</width>
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169 | <height>10</height>
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170 | </key_start>
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171 | <key_middle>
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172 | <alpha>1.0</alpha>
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173 | <red>1.0</red>
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174 | <green>0.0</green>
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175 | <blue>1.0</blue>
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176 | <width>10</width>
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177 | <height>10</height>
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178 | <time>0.5</time>
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179 | </key_middle>
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180 | <key_end>
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181 | <alpha>0.0</alpha>
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182 | <red>0.0</red>
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183 | <green>1.0</green>
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184 | <blue>1.0</blue>
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185 | <width>10</width>
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186 | <height>10</height>
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187 | </key_end>
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188 | <pactor>
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189 | <behaveas>3</behaveas>
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190 | <colmode>2</colmode>
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191 | <density>10.2</density>
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192 | <material>1</material>
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193 | </pactor>
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194 | </sprite>-->
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195 | <envObject>
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196 | <position>
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197 | <x>200</x>
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198 | <y>15</y>
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199 | <z>160</z>
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200 | </position>
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201 | <rotation>
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202 | <x>0</x>
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203 | <y>0</y>
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204 | <z>0</z>
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205 | </rotation>
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206 | <xfile>./media/models/gtpcube.x</xfile>
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207 | <pactor>
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208 | <behaveas>2</behaveas>
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209 | <colmode>2</colmode>
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210 | <density>10.2</density>
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211 | <material>1</material>
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212 | <colgroup>31</colgroup>
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213 | </pactor>
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214 | <softkill>2</softkill>
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215 | </envObject>
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216 | <!--envObject>
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217 | <position>
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218 | <x>200</x>
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219 | <y>15</y>
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220 | <z>160</z>
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221 | </position>
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222 | <rotation>
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223 | <x>0</x>
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224 | <y>0</y>
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225 | <z>0</z>
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226 | </rotation>
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227 | <xfile>./media/models/wurm.x</xfile>
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228 | <pactor>
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229 | <behaveas>2</behaveas>
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230 | <colmode>2</colmode>
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231 | <density>10.2</density>
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232 | <material>0</material>
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233 | <colgroup>31</colgroup>
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234 | </pactor>
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235 | <softkill>2</softkill>
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236 | </envObject-->
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237 | </particleEmitter>
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238 |
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239 | <bullet>
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240 | <type>2</type>
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241 | <speed>2000</speed>
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242 | <impactForce>10</impactForce>
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243 | <xfile>./media/models/munition1.x</xfile>
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244 | <impactSound>./media/sound/explosion1.mp3</impactSound>
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245 | <!--<particleEmitter>
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246 | <position>
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247 | <x>100</x>
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248 | <y>10</y>
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249 | <z>130</z>
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250 | </position>
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251 | <rotation>
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252 | <x>-95</x>
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253 | <y>0</y>
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254 | <z>0</z>
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255 | </rotation>
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256 | <dimension>
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257 | <x>10</x>
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258 | <y>10</y>
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259 | <z>10</z>
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260 | </dimension>
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261 | <velocity>20</velocity>
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262 | <duration>200</duration>
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263 | <timetolive>25</timetolive>
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264 | <horizontalDegree>1.3</horizontalDegree>
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265 | <verticalDegree>3.3</verticalDegree>
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266 | <rotationalDegree>
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267 | <x>0</x>
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268 | <y>0</y>
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269 | <z>10</z>
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270 | </rotationalDegree>
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271 | <birthRate>20</birthRate>
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272 | <colGroup>20</colGroup>
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273 | <renderer>
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274 | <type>1</type>
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275 | </renderer>
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276 | <sprite>
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277 | <dimension>
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278 | <x>5</x>
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279 | <y>5</y>
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280 | <z>0</z>
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281 | </dimension>
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282 | <texture0>./media/textures/particle.bmp</texture0>
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283 | <lookAtCamera>1</lookAtCamera>
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284 | <pactor>
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285 | <behaveas>3</behaveas>
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286 | <colmode>2</colmode>
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287 | <density>10.2</density>
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288 | <material>0</material>
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289 | </pactor>
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290 | </sprite>
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291 | </particleEmitter>-->
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292 | </bullet>
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293 | <bullet>
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294 | <type>4</type>
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295 | <speed>2000</speed>
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296 | <impactForce>100000</impactForce>
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297 | <xfile>./media/models/munition2.x</xfile>
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298 | </bullet>
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299 | <bullet>
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300 | <type>5</type>
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301 | <speed>2000</speed>
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302 | <impactForce>100000</impactForce>
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303 | <xfile>./media/models/munition3.x</xfile>
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304 | </bullet>
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305 | <!--<weapon>
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306 | <type>5</type>
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307 | <bulletType>0</bulletType>
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308 | <reboundForce>500</reboundForce>
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309 | <fireTime>0.05</fireTime>
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310 | <xfile>./media/models/waffe1.x</xfile>
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311 | </weapon>-->
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312 | <weapon>
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313 | <type>6</type>
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314 | <bulletType>1</bulletType>
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315 | <reboundForce>1000</reboundForce>
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316 | <fireTime>0.05</fireTime>
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317 | <xfile>./media/models/waffe2.x</xfile>
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318 | </weapon>
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319 | <weapon>
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320 | <type>7</type>
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321 | <bulletType>2</bulletType>
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322 | <reboundForce>1000</reboundForce>
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323 | <fireTime>0.05</fireTime>
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324 | <xfile>./media/models/waffe3.x</xfile>
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325 | </weapon>
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326 | <player>
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327 | <type>0</type> <!-- 0 = HumanPlayer -->
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328 | <xfile>./media/models/giraffe.x</xfile>
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329 | <position>
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330 | <x>120</x>
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331 | <y>10</y>
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332 | <z>70</z>
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333 | </position>
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334 | <team>0</team>
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335 | <weapon>
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336 | <type>0</type>
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337 | <amount>10</amount>
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338 | </weapon>
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339 | <weapon>
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340 | <type>1</type>
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341 | <amount>1000</amount>
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342 | </weapon>
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343 | <weapon>
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344 | <type>2</type>
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345 | <amount>1000</amount>
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346 | </weapon>
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347 | <weapon>
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348 | <type>3</type>
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349 | <amount>1000</amount>
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350 | </weapon>
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351 | <weapon>
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352 | <type>4</type>
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353 | <amount>1000</amount>
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354 | </weapon>
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355 | </player>
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356 | <player>
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357 | <type>1</type> <!-- 1 = AIPlayer -->
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358 | <xfile>./media/models/zebra.x</xfile>
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359 | <position>
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360 | <x>140</x>
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361 | <y>10</y>
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362 | <z>100</z>
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363 | </position>
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364 | <team>1</team>
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365 | <weapon>
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366 | <type>0</type>
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367 | <amount>100</amount>
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368 | </weapon>
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369 | <weapon>
|
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370 | <type>1</type>
|
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371 | <amount>10</amount>
|
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372 | </weapon>
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373 | </player>
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374 | <player>
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375 | <type>1</type>
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376 | <xfile>./media/models/zebra.x</xfile>
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377 | <position>
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378 | <x>200</x>
|
---|
379 | <y>10</y>
|
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380 | <z>50</z>
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381 | </position>
|
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382 | <team>1</team>
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383 | <weapon>
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384 | <type>0</type>
|
---|
385 | <amount>100</amount>
|
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386 | </weapon>
|
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387 | <weapon>
|
---|
388 | <type>1</type>
|
---|
389 | <amount>10</amount>
|
---|
390 | </weapon>
|
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391 | </player>
|
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392 | <!--player>
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393 | <type>1</type>
|
---|
394 | <position>
|
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395 | <x>100</x>
|
---|
396 | <y>20</y>
|
---|
397 | <z>100</z>
|
---|
398 | </position>
|
---|
399 | <weapon>
|
---|
400 | <type>0</type>
|
---|
401 | <amount>100</amount>
|
---|
402 | </weapon>
|
---|
403 | <weapon>
|
---|
404 | <type>1</type>
|
---|
405 | <amount>10</amount>
|
---|
406 | </weapon>
|
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407 | </player>-->
|
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408 | <goodies>
|
---|
409 | <healthpackage>
|
---|
410 | <position>
|
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411 | <x>40</x>
|
---|
412 | <y>100</y>
|
---|
413 | <z>160</z>
|
---|
414 | </position>
|
---|
415 | <healthamount>100</healthamount>
|
---|
416 | <arrivaltime>3</arrivaltime>
|
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417 | <timevariation>1</timevariation>
|
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418 | <!-- <xfile>./media/models/waffe3.x</xfile> -->
|
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419 | </healthpackage>
|
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420 | <healthpackage>
|
---|
421 | <position>
|
---|
422 | <x>200</x>
|
---|
423 | <y>220</y>
|
---|
424 | <z>200</z>
|
---|
425 | </position>
|
---|
426 | <healthamount>100</healthamount>
|
---|
427 | <arrivaltime>10</arrivaltime>
|
---|
428 | <timevariation>6</timevariation>
|
---|
429 | <!--<renderer>
|
---|
430 | <type>0</type>
|
---|
431 | <fresnel>1.0</fresnel>
|
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432 | <refraction>0.95</refraction>
|
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433 | </renderer>-->
|
---|
434 | </healthpackage>
|
---|
435 | <weaponpackage>
|
---|
436 | <position>
|
---|
437 | <x>300</x>
|
---|
438 | <y>200</y>
|
---|
439 | <z>20</z>
|
---|
440 | </position>
|
---|
441 | <type>2</type>
|
---|
442 | <amount>1000</amount>
|
---|
443 | <arrivaltime>5</arrivaltime>
|
---|
444 | <timevariation>2</timevariation>
|
---|
445 | <pactor>
|
---|
446 | <behaveas>3</behaveas>
|
---|
447 | <colmode>2</colmode>
|
---|
448 | <density>10.2</density>
|
---|
449 | <material>0</material>
|
---|
450 | </pactor>
|
---|
451 | </weaponpackage>
|
---|
452 | <amopackage>
|
---|
453 | <position>
|
---|
454 | <x>900</x>
|
---|
455 | <y>200</y>
|
---|
456 | <z>800</z>
|
---|
457 | </position>
|
---|
458 | <type>2</type>
|
---|
459 | <amount>1000</amount>
|
---|
460 | <arrivaltime>15</arrivaltime>
|
---|
461 | <timevariation>10</timevariation>
|
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462 | </amopackage>
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463 | </goodies>
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464 | </challenge> |
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