1 | <?xml version="1.0"?>
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2 | <challenge>
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3 | <name>Challenge 0</name>
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4 | <mode>1</mode> <!-- 1 = Do not shoot the special objects -->
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5 | <description>Get up the helices to get some goodies!!
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6 | Music: Giselher Burghard, www.xoo.cc</description>
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7 | <time>180</time>
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8 | <!--soundfile>./media/music/WooHoo.mp3</soundfile-->
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9 | <soundfile>./media/music/soundpark/gisi.mp3</soundfile>
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10 | <soundvolume>1</soundvolume>
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11 | <sun>
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12 | <direction>
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13 | <x>-1</x>
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14 | <y>-1</y>
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15 | <z>1</z>
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16 | </direction>
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17 | </sun>
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18 | <hud>
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19 | <crosshair>./media/textures/crosshair.dds</crosshair>
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20 | <crosshairscaleX>0.5</crosshairscaleX>
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21 | <crosshairscaleY>0.5</crosshairscaleY>
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22 | <!-- radar-textur: heightmap-1, also zb 129x129==>128x128, dann bild vertikal spiegeln und in alpha-kanal legen! -->
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23 | <radar>./media/textures/radarspirale.dds</radar>
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24 | <radarscaleX>1.5</radarscaleX>
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25 | <radarscaleY>1.5</radarscaleY>
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26 | <radaroffsetX>20</radaroffsetX>
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27 | <radaroffsetY>20</radaroffsetY>
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28 | <userplayerscale>0.7</userplayerscale>
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29 | <aiplayerscale>0.5</aiplayerscale>
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30 | <texture0>./media/textures/point.dds</texture0>
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31 | <texture1>./media/textures/healthred.dds</texture1>
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32 | <texture2>./media/textures/healthbarred.dds</texture2>
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33 | <texture3>./media/textures/healthblue.dds</texture3>
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34 | <texture4>./media/textures/healthbarblue.dds</texture4>
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35 | </hud>
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36 | <terrain>
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37 | <heightmap>./media/models/hmNoWeapons.raw</heightmap>
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38 | <texture0>./media/textures/lvl0_0.bmp</texture0>
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39 | <texture1>./media/textures/lvl0_1.bmp</texture1>
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40 | <texture2>./media/textures/lvl0_2.bmp</texture2>
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41 | </terrain>
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42 | <ocean>
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43 | <texture0>./media/models/waves2.dds</texture0>
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44 | <texture1>./media/models/lvl1cubemap.dds</texture1>
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45 | <watermap>./media/models/watermapNoWeapons.bmp</watermap>
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46 | <shallowColorR>0.0</shallowColorR>
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47 | <shallowColorG>0.5</shallowColorG>
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48 | <shallowColorB>0.5</shallowColorB>
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49 | <deepColorR>0.0</deepColorR>
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50 | <deepColorG>0.0</deepColorG>
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51 | <deepColorB>0.1</deepColorB>
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52 | </ocean>
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53 | <skybox>
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54 | <xfile>./media/models/skybox.x</xfile>
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55 | </skybox>
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56 | <pmaterial>
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57 | <materialid>1</materialid>
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58 | <restitution>0.0</restitution>
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59 | <staticfriction>0.0</staticfriction>
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60 | <dynamicfriction>0.0</dynamicfriction>
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61 | </pmaterial>
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62 | <envObject>
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63 | <position>
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64 | <x>140</x>
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65 | <y>0</y>
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66 | <z>170</z>
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67 | </position>
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68 | <rotation>
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69 | <x>0</x>
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70 | <y>0</y>
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71 | <z>0</z>
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72 | </rotation>
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73 | <xfile>./media/models/portal.x</xfile>
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74 | <pactor>
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75 | <behaveas>1</behaveas>
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76 | <colmode>3</colmode>
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77 | <density>10.2</density>
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78 | <colgroup>4</colgroup>
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79 | <material>0</material>
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80 | </pactor>
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81 | </envObject>
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82 | <envObject>
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83 | <position>
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84 | <x>240</x>
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85 | <y>0</y>
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86 | <z>200</z>
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87 | </position>
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88 | <rotation>
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89 | <x>10</x>
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90 | <y>0</y>
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91 | <z>10</z>
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92 | </rotation>
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93 | <xfile>./media/models/portal.x</xfile>
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94 | <pactor>
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95 | <behaveas>1</behaveas>
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96 | <colmode>3</colmode>
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97 | <density>10.2</density>
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98 | <colgroup>4</colgroup>
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99 | <material>0</material>
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100 | </pactor>
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101 | </envObject>
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102 | <!--<particleEmitter>
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103 | <position>
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104 | <x>164</x>
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105 | <y>49</y>
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106 | <z>202</z>
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107 | </position>
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108 | <rotation>
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109 | <x>-180</x>
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110 | <y>0</y>
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111 | <z>0</z>
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112 | </rotation>
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113 | <dimension>
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114 | <x>2</x>
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115 | <y>2</y>
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116 | <z>2</z>
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117 | </dimension>
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118 | <velocity>10</velocity>
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119 | <duration>50</duration>
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120 | <heathaze>0</heathaze>
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121 | <timetolive>20</timetolive>
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122 | <horizontalDegree>1.3</horizontalDegree>
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123 | <verticalDegree>3.3</verticalDegree>
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124 | <rotationalDegree>
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125 | <x>500</x>
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126 | <y>600</y>
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127 | <z>100</z>
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128 | </rotationalDegree>
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129 | <birthRate>5</birthRate>
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130 | <colGroup>4</colGroup>
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131 | <envObject>
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132 | <position>
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133 | <x>200</x>
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134 | <y>15</y>
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135 | <z>160</z>
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136 | </position>
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137 | <rotation>
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138 | <x>0</x>
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139 | <y>0</y>
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140 | <z>0</z>
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141 | </rotation>
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142 | <xfile>./media/models/kleinekugel.x</xfile>
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143 | <pactor>
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144 | <behaveas>2</behaveas>
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145 | <colmode>2</colmode>
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146 | <density>10.2</density>
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147 | <material>1</material>
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148 | <colgroup>31</colgroup>
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149 | </pactor>
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150 | <softkill>2</softkill>
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151 | </envObject>
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152 | </particleEmitter>-->
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153 |
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154 | <bullet>
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155 | <type>2</type>
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156 | <speed>2000</speed>
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157 | <impactForce>10</impactForce>
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158 | <xfile>./media/models/munition1.x</xfile>
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159 | <impactSound>./media/sound/explosion1.mp3</impactSound>
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160 | <!--<particleEmitter>
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161 | <position>
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162 | <x>100</x>
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163 | <y>10</y>
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164 | <z>130</z>
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165 | </position>
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166 | <rotation>
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167 | <x>-95</x>
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168 | <y>0</y>
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169 | <z>0</z>
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170 | </rotation>
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171 | <dimension>
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172 | <x>10</x>
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173 | <y>10</y>
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174 | <z>10</z>
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175 | </dimension>
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176 | <velocity>20</velocity>
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177 | <duration>200</duration>
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178 | <timetolive>25</timetolive>
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179 | <horizontalDegree>1.3</horizontalDegree>
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180 | <verticalDegree>3.3</verticalDegree>
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181 | <rotationalDegree>
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182 | <x>0</x>
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183 | <y>0</y>
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184 | <z>10</z>
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185 | </rotationalDegree>
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186 | <birthRate>20</birthRate>
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187 | <colGroup>20</colGroup>
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188 | <renderer>
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189 | <type>1</type>
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190 | </renderer>
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191 | <sprite>
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192 | <dimension>
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193 | <x>5</x>
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194 | <y>5</y>
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195 | <z>0</z>
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196 | </dimension>
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197 | <texture0>./media/textures/particle.bmp</texture0>
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198 | <lookAtCamera>1</lookAtCamera>
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199 | <pactor>
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200 | <behaveas>3</behaveas>
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201 | <colmode>2</colmode>
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202 | <density>10.2</density>
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203 | <material>0</material>
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204 | </pactor>
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205 | </sprite>
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206 | </particleEmitter>-->
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207 | </bullet>
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208 | <bullet>
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209 | <type>4</type>
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210 | <speed>2000</speed>
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211 | <impactForce>100000</impactForce>
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212 | <xfile>./media/models/munition2.x</xfile>
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213 | </bullet>
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214 | <bullet>
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215 | <type>5</type>
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216 | <speed>2000</speed>
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217 | <impactForce>100000</impactForce>
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218 | <xfile>./media/models/munition3.x</xfile>
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219 | </bullet>
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220 | <!--<weapon>
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221 | <type>5</type>
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222 | <bulletType>0</bulletType>
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223 | <reboundForce>500</reboundForce>
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224 | <fireTime>0.05</fireTime>
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225 | <xfile>./media/models/waffe1.x</xfile>
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226 | </weapon>-->
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227 | <weapon>
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228 | <type>6</type>
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229 | <bulletType>1</bulletType>
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230 | <reboundForce>1000</reboundForce>
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231 | <fireTime>0.05</fireTime>
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232 | <xfile>./media/models/waffe2.x</xfile>
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233 | </weapon>
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234 | <weapon>
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235 | <type>7</type>
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236 | <bulletType>2</bulletType>
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237 | <reboundForce>1000</reboundForce>
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238 | <fireTime>0.05</fireTime>
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239 | <xfile>./media/models/waffe3.x</xfile>
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240 | </weapon>
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241 | <player>
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242 | <type>0</type> <!-- 0 = HumanPlayer -->
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243 | <xfile>./media/models/giraffe.x</xfile>
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244 | <position>
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245 | <x>100</x>
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246 | <y>10</y>
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247 | <z>50</z>
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248 | </position>
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249 | <team>0</team>
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250 | <weapon>
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251 | <type>0</type>
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252 | <amount>0</amount>
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253 | </weapon>
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254 | </player>
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255 | <player>
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256 | <type>1</type> <!-- 1 = AIPlayer -->
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257 | <xfile>./media/models/zebra.x</xfile>
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258 | <position>
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259 | <x>140</x>
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260 | <y>10</y>
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261 | <z>100</z>
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262 | </position>
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263 | <team>1</team>
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264 | <weapon>
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265 | <type>0</type>
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266 | <amount>1000</amount>
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267 | </weapon>
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268 | <weapon>
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269 | <type>1</type>
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270 | <amount>10</amount>
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271 | </weapon>
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272 | </player>
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273 | <player>
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274 | <type>1</type>
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275 | <xfile>./media/models/zebra.x</xfile>
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276 | <position>
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277 | <x>200</x>
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278 | <y>10</y>
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279 | <z>50</z>
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280 | </position>
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281 | <team>1</team>
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282 | <weapon>
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283 | <type>0</type>
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284 | <amount>1000</amount>
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285 | </weapon>
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286 | <weapon>
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287 | <type>1</type>
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288 | <amount>10</amount>
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289 | </weapon>
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290 | </player>
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291 | <player>
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292 | <type>1</type>
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293 | <xfile>./media/models/zebra.x</xfile>
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294 | <position>
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295 | <x>200</x>
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296 | <y>20</y>
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297 | <z>100</z>
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298 | </position>
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299 | <team>1</team>
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300 | <weapon>
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301 | <type>0</type>
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302 | <amount>1000</amount>
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303 | </weapon>
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304 | <weapon>
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305 | <type>1</type>
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306 | <amount>10</amount>
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307 | </weapon>
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308 | </player>
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309 | <!--player>
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310 | <type>1</type>
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311 | <position>
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312 | <x>100</x>
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313 | <y>20</y>
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314 | <z>100</z>
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315 | </position>
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316 | <weapon>
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317 | <type>0</type>
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318 | <amount>100</amount>
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319 | </weapon>
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320 | <weapon>
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321 | <type>1</type>
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322 | <amount>10</amount>
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323 | </weapon>
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324 | </player>-->
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325 | <goodies>
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326 | <!--<healthpackage>
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327 | <position>
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328 | <x>40</x>
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329 | <y>100</y>
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330 | <z>160</z>
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331 | </position>
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332 | <healthamount>100</healthamount>
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333 | <arrivaltime>3</arrivaltime>
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334 | <timevariation>1</timevariation>
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335 | </healthpackage>-->
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336 | <healthpackage>
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337 | <position>
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338 | <x>250</x>
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339 | <y>220</y>
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340 | <z>70</z>
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341 | </position>
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342 | <healthamount>100</healthamount>
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343 | <arrivaltime>10</arrivaltime>
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344 | <timevariation>6</timevariation>
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345 | </healthpackage>
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346 | <healthpackage>
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347 | <position>
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348 | <x>50</x>
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349 | <y>220</y>
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350 | <z>170</z>
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351 | </position>
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352 | <healthamount>100</healthamount>
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353 | <arrivaltime>40</arrivaltime>
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354 | <timevariation>6</timevariation>
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355 | </healthpackage>
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356 | <healthpackage>
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357 | <position>
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358 | <x>90</x>
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359 | <y>220</y>
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360 | <z>120</z>
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361 | </position>
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362 | <healthamount>100</healthamount>
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363 | <arrivaltime>80</arrivaltime>
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364 | <timevariation>6</timevariation>
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365 | </healthpackage>
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366 | <weaponpackage>
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367 | <position>
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368 | <x>164</x>
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369 | <y>50</y>
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370 | <z>202</z>
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371 | </position>
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372 | <type>2</type>
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373 | <amount>0</amount>
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374 | <arrivaltime>0</arrivaltime>
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375 | <timevariation>0</timevariation>
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376 | <renderer>
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377 | <type>0</type>
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378 | <fresnel>0.2</fresnel>
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379 | <refraction>0.95</refraction>
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380 | <iterations>1</iterations>
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381 | </renderer>
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382 | </weaponpackage>
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383 | <amopackage>
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384 | <position>
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385 | <x>260</x>
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386 | <y>60</y>
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387 | <z>230</z>
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388 | </position>
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389 | <type>2</type>
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390 | <amount>1000</amount>
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391 | <arrivaltime>0</arrivaltime>
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392 | <timevariation>0</timevariation>
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393 | </amopackage>
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394 | </goodies>
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395 | </challenge> |
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