1 | xof 0303txt 0032
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2 |
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3 | // DirectX file generated by Ultimate Unwrap3D
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4 |
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5 | // Start of Templates
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6 |
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7 | template VertexDuplicationIndices {
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8 | <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
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9 | DWORD nIndices;
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10 | DWORD nOriginalVertices;
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11 | array DWORD indices[nIndices];
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12 | }
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13 |
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14 | template FVFData {
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15 | <b6e70a0e-8ef9-4e83-94ad-ecc8b0c04897>
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16 | DWORD dwFVF;
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17 | DWORD nDWords;
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18 | array DWORD data[nDWords];
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19 | }
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20 |
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21 | template Header {
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22 | <3D82AB43-62DA-11cf-AB39-0020AF71E433>
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23 | WORD major;
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24 | WORD minor;
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25 | DWORD flags;
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26 | }
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27 |
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28 | template Vector {
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29 | <3D82AB5E-62DA-11cf-AB39-0020AF71E433>
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30 | FLOAT x;
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31 | FLOAT y;
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32 | FLOAT z;
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33 | }
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34 |
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35 | template Coords2d {
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36 | <F6F23F44-7686-11cf-8F52-0040333594A3>
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37 | FLOAT u;
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38 | FLOAT v;
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39 | }
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40 |
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41 | template Matrix4x4 {
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42 | <F6F23F45-7686-11cf-8F52-0040333594A3>
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43 | array FLOAT matrix[16];
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44 | }
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45 |
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46 | template ColorRGBA {
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47 | <35FF44E0-6C7C-11cf-8F52-0040333594A3>
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48 | FLOAT red;
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49 | FLOAT green;
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50 | FLOAT blue;
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51 | FLOAT alpha;
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52 | }
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53 |
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54 | template ColorRGB {
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55 | <D3E16E81-7835-11cf-8F52-0040333594A3>
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56 | FLOAT red;
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57 | FLOAT green;
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58 | FLOAT blue;
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59 | }
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60 |
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61 | template IndexedColor {
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62 | <1630B820-7842-11cf-8F52-0040333594A3>
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63 | DWORD index;
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64 | ColorRGBA indexColor;
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65 | }
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66 |
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67 | template Material {
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68 | <3D82AB4D-62DA-11cf-AB39-0020AF71E433>
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69 | ColorRGBA faceColor;
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70 | FLOAT power;
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71 | ColorRGB specularColor;
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72 | ColorRGB emissiveColor;
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73 | [...]
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74 | }
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75 |
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76 | template TextureFilename {
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77 | <A42790E1-7810-11cf-8F52-0040333594A3>
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78 | STRING filename;
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79 | }
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80 |
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81 | template MeshFace {
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82 | <3D82AB5F-62DA-11cf-AB39-0020AF71E433>
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83 | DWORD nFaceVertexIndices;
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84 | array DWORD faceVertexIndices[nFaceVertexIndices];
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85 | }
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86 |
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87 | template MeshTextureCoords {
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88 | <F6F23F40-7686-11cf-8F52-0040333594A3>
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89 | DWORD nTextureCoords;
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90 | array Coords2d textureCoords[nTextureCoords];
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91 | }
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92 |
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93 | template MeshMaterialList {
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94 | <F6F23F42-7686-11cf-8F52-0040333594A3>
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95 | DWORD nMaterials;
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96 | DWORD nFaceIndexes;
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97 | array DWORD faceIndexes[nFaceIndexes];
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98 | [Material]
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99 | }
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100 |
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101 | template MeshNormals {
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102 | <F6F23F43-7686-11cf-8F52-0040333594A3>
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103 | DWORD nNormals;
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104 | array Vector normals[nNormals];
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105 | DWORD nFaceNormals;
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106 | array MeshFace faceNormals[nFaceNormals];
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107 | }
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108 |
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109 | template MeshVertexColors {
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110 | <1630B821-7842-11cf-8F52-0040333594A3>
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111 | DWORD nVertexColors;
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112 | array IndexedColor vertexColors[nVertexColors];
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113 | }
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114 |
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115 | template Mesh {
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116 | <3D82AB44-62DA-11cf-AB39-0020AF71E433>
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117 | DWORD nVertices;
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118 | array Vector vertices[nVertices];
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119 | DWORD nFaces;
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120 | array MeshFace faces[nFaces];
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121 | [...]
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122 | }
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123 |
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124 | template FrameTransformMatrix {
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125 | <F6F23F41-7686-11cf-8F52-0040333594A3>
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126 | Matrix4x4 frameMatrix;
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127 | }
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128 |
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129 | template Frame {
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130 | <3D82AB46-62DA-11cf-AB39-0020AF71E433>
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131 | [...]
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132 | }
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133 |
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134 | template FloatKeys {
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135 | <10DD46A9-775B-11cf-8F52-0040333594A3>
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136 | DWORD nValues;
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137 | array FLOAT values[nValues];
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138 | }
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139 |
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140 | template TimedFloatKeys {
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141 | <F406B180-7B3B-11cf-8F52-0040333594A3>
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142 | DWORD time;
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143 | FloatKeys tfkeys;
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144 | }
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145 |
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146 | template AnimationKey {
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147 | <10DD46A8-775B-11cf-8F52-0040333594A3>
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148 | DWORD keyType;
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149 | DWORD nKeys;
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150 | array TimedFloatKeys keys[nKeys];
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151 | }
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152 |
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153 | template AnimationOptions {
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154 | <E2BF56C0-840F-11cf-8F52-0040333594A3>
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155 | DWORD openclosed;
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156 | DWORD positionquality;
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157 | }
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158 |
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159 | template Animation {
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160 | <3D82AB4F-62DA-11cf-AB39-0020AF71E433>
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161 | [...]
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162 | }
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163 |
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164 | template AnimationSet {
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165 | <3D82AB50-62DA-11cf-AB39-0020AF71E433>
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166 | [Animation]
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167 | }
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168 |
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169 | // Start of Frames
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170 |
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171 | Frame Body {
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172 | FrameTransformMatrix {
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173 | 1.000000, 0.000000, 0.000000, 0.000000,
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174 | 0.000000, 1.000000, 0.000000, 0.000000,
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175 | 0.000000, 0.000000, 1.000000, 0.000000,
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176 | 0.000000, 0.000000, 0.000000, 1.000000;;
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177 | }
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178 |
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179 | Mesh staticMesh {
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180 | 24;
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181 | 10.000000; 10.000000; 10.000000;,
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182 | -10.000000; 10.000000; 10.000000;,
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183 | 10.000000; -10.000000; 10.000000;,
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184 | -10.000000; -10.000000; 10.000000;,
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185 | -10.000000; 10.000000; -10.000000;,
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186 | 10.000000; 10.000000; -10.000000;,
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187 | -10.000000; -10.000000; -10.000000;,
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188 | 10.000000; -10.000000; -10.000000;,
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189 | 10.000000; 10.000000; -10.000000;,
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190 | 10.000000; 10.000000; 10.000000;,
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191 | 10.000000; -10.000000; -10.000000;,
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192 | 10.000000; -10.000000; 10.000000;,
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193 | -10.000000; 10.000000; 10.000000;,
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194 | -10.000000; 10.000000; -10.000000;,
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195 | -10.000000; -10.000000; 10.000000;,
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196 | -10.000000; -10.000000; -10.000000;,
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197 | -10.000000; 10.000000; -10.000000;,
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198 | -10.000000; 10.000000; 10.000000;,
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199 | 10.000000; 10.000000; -10.000000;,
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200 | 10.000000; 10.000000; 10.000000;,
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201 | -10.000000; -10.000000; 10.000000;,
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202 | -10.000000; -10.000000; -10.000000;,
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203 | 10.000000; -10.000000; 10.000000;,
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204 | 10.000000; -10.000000; -10.000000;;
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205 | 12;
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206 | 3;0, 1, 2;,
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207 | 3;1, 3, 2;,
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208 | 3;4, 5, 6;,
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209 | 3;5, 7, 6;,
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210 | 3;8, 9, 10;,
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211 | 3;9, 11, 10;,
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212 | 3;12, 13, 14;,
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213 | 3;13, 15, 14;,
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214 | 3;16, 17, 18;,
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215 | 3;17, 19, 18;,
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216 | 3;20, 21, 22;,
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217 | 3;21, 23, 22;;
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218 |
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219 | MeshNormals {
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220 | 24;
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221 | 0.577350; 0.577350; 0.577350;,
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222 | -0.577350; 0.577350; 0.577350;,
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223 | 0.577350; -0.577350; 0.577350;,
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224 | -0.577350; -0.577350; 0.577350;,
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225 | -0.577350; 0.577350; -0.577350;,
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226 | 0.577350; 0.577350; -0.577350;,
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227 | -0.577350; -0.577350; -0.577350;,
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228 | 0.577350; -0.577350; -0.577350;,
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229 | 0.577350; 0.577350; -0.577350;,
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230 | 0.577350; 0.577350; 0.577350;,
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231 | 0.577350; -0.577350; -0.577350;,
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232 | 0.577350; -0.577350; 0.577350;,
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233 | -0.577350; 0.577350; 0.577350;,
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234 | -0.577350; 0.577350; -0.577350;,
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235 | -0.577350; -0.577350; 0.577350;,
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236 | -0.577350; -0.577350; -0.577350;,
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237 | -0.577350; 0.577350; -0.577350;,
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238 | -0.577350; 0.577350; 0.577350;,
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239 | 0.577350; 0.577350; -0.577350;,
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240 | 0.577350; 0.577350; 0.577350;,
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241 | -0.577350; -0.577350; 0.577350;,
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242 | -0.577350; -0.577350; -0.577350;,
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243 | 0.577350; -0.577350; 0.577350;,
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244 | 0.577350; -0.577350; -0.577350;;
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245 | 12;
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246 | 3;0, 1, 2;,
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247 | 3;1, 3, 2;,
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248 | 3;4, 5, 6;,
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249 | 3;5, 7, 6;,
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250 | 3;8, 9, 10;,
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251 | 3;9, 11, 10;,
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252 | 3;12, 13, 14;,
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253 | 3;13, 15, 14;,
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254 | 3;16, 17, 18;,
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255 | 3;17, 19, 18;,
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256 | 3;20, 21, 22;,
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257 | 3;21, 23, 22;;
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258 | }
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259 |
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260 | MeshTextureCoords {
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261 | 24;
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262 | 0.329489; 0.167628;,
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263 | 0.000000; 0.167628;,
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264 | 0.329489; 0.497117;,
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265 | 0.000000; 0.497117;,
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266 | 0.664745; 0.167628;,
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267 | 0.335255; 0.167628;,
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268 | 0.664745; 0.497117;,
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269 | 0.335255; 0.497117;,
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270 | 0.329489; 0.502883;,
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271 | 0.000000; 0.502883;,
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272 | 0.329489; 0.832372;,
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273 | 0.000000; 0.832372;,
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274 | 1.000000; 0.167628;,
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275 | 0.670511; 0.167628;,
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276 | 1.000000; 0.497117;,
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277 | 0.670511; 0.497117;,
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278 | 0.335255; 0.502883;,
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279 | 0.335255; 0.832372;,
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280 | 0.664745; 0.502883;,
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281 | 0.664745; 0.832372;,
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282 | 0.670511; 0.502883;,
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283 | 0.670511; 0.832372;,
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284 | 1.000000; 0.502883;,
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285 | 1.000000; 0.832372;;
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286 | }
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287 |
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288 | MeshVertexColors {
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289 | 24;
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290 | 0; 1.000000; 1.000000; 1.000000; 1.000000;,
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291 | 1; 1.000000; 1.000000; 1.000000; 1.000000;,
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292 | 2; 1.000000; 1.000000; 1.000000; 1.000000;,
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293 | 3; 1.000000; 1.000000; 1.000000; 1.000000;,
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294 | 4; 1.000000; 1.000000; 1.000000; 1.000000;,
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295 | 5; 1.000000; 1.000000; 1.000000; 1.000000;,
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296 | 6; 1.000000; 1.000000; 1.000000; 1.000000;,
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297 | 7; 1.000000; 1.000000; 1.000000; 1.000000;,
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298 | 8; 1.000000; 1.000000; 1.000000; 1.000000;,
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299 | 9; 1.000000; 1.000000; 1.000000; 1.000000;,
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300 | 10; 1.000000; 1.000000; 1.000000; 1.000000;,
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301 | 11; 1.000000; 1.000000; 1.000000; 1.000000;,
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302 | 12; 1.000000; 1.000000; 1.000000; 1.000000;,
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303 | 13; 1.000000; 1.000000; 1.000000; 1.000000;,
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304 | 14; 1.000000; 1.000000; 1.000000; 1.000000;,
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305 | 15; 1.000000; 1.000000; 1.000000; 1.000000;,
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306 | 16; 1.000000; 1.000000; 1.000000; 1.000000;,
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307 | 17; 1.000000; 1.000000; 1.000000; 1.000000;,
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308 | 18; 1.000000; 1.000000; 1.000000; 1.000000;,
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309 | 19; 1.000000; 1.000000; 1.000000; 1.000000;,
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310 | 20; 1.000000; 1.000000; 1.000000; 1.000000;,
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311 | 21; 1.000000; 1.000000; 1.000000; 1.000000;,
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312 | 22; 1.000000; 1.000000; 1.000000; 1.000000;,
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313 | 23; 1.000000; 1.000000; 1.000000; 1.000000;;
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314 | }
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315 |
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316 | MeshMaterialList {
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317 | 1;
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318 | 12;
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319 | 0,
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320 | 0,
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321 | 0,
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322 | 0,
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323 | 0,
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324 | 0,
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325 | 0,
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326 | 0,
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327 | 0,
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328 | 0,
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329 | 0,
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330 | 0;
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331 |
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332 | Material {
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333 | 1.000000; 1.000000; 1.000000; 1.000000;;
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334 | 128.000000;
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335 | 0.000000; 0.000000; 0.000000;;
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336 | 0.000000; 0.000000; 0.000000;;
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337 |
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338 | TextureFilename {
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339 | "cube_skin0.bmp";
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340 | }
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341 | }
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342 |
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343 | }
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344 | }
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345 | }
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