[1378] | 1 | xof 0303txt 0032
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| 2 |
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| 3 | // DirectX file generated by Ultimate Unwrap3D
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| 4 |
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| 5 | // Start of Templates
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| 6 |
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| 7 | template VertexDuplicationIndices {
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| 8 | <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
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| 9 | DWORD nIndices;
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| 10 | DWORD nOriginalVertices;
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| 11 | array DWORD indices[nIndices];
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| 12 | }
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| 13 |
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| 14 | template FVFData {
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| 15 | <b6e70a0e-8ef9-4e83-94ad-ecc8b0c04897>
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| 16 | DWORD dwFVF;
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| 17 | DWORD nDWords;
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| 18 | array DWORD data[nDWords];
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| 19 | }
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| 20 |
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| 21 | template Header {
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| 22 | <3D82AB43-62DA-11cf-AB39-0020AF71E433>
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| 23 | WORD major;
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| 24 | WORD minor;
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| 25 | DWORD flags;
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| 26 | }
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| 27 |
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| 28 | template Vector {
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| 29 | <3D82AB5E-62DA-11cf-AB39-0020AF71E433>
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| 30 | FLOAT x;
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| 31 | FLOAT y;
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| 32 | FLOAT z;
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| 33 | }
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| 34 |
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| 35 | template Coords2d {
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| 36 | <F6F23F44-7686-11cf-8F52-0040333594A3>
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| 37 | FLOAT u;
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| 38 | FLOAT v;
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| 39 | }
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| 40 |
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| 41 | template Matrix4x4 {
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| 42 | <F6F23F45-7686-11cf-8F52-0040333594A3>
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| 43 | array FLOAT matrix[16];
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| 44 | }
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| 45 |
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| 46 | template ColorRGBA {
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| 47 | <35FF44E0-6C7C-11cf-8F52-0040333594A3>
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| 48 | FLOAT red;
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| 49 | FLOAT green;
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| 50 | FLOAT blue;
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| 51 | FLOAT alpha;
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| 52 | }
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| 53 |
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| 54 | template ColorRGB {
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| 55 | <D3E16E81-7835-11cf-8F52-0040333594A3>
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| 56 | FLOAT red;
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| 57 | FLOAT green;
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| 58 | FLOAT blue;
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| 59 | }
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| 60 |
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| 61 | template IndexedColor {
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| 62 | <1630B820-7842-11cf-8F52-0040333594A3>
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| 63 | DWORD index;
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| 64 | ColorRGBA indexColor;
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| 65 | }
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| 66 |
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| 67 | template Material {
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| 68 | <3D82AB4D-62DA-11cf-AB39-0020AF71E433>
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| 69 | ColorRGBA faceColor;
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| 70 | FLOAT power;
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| 71 | ColorRGB specularColor;
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| 72 | ColorRGB emissiveColor;
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| 73 | [...]
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| 74 | }
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| 75 |
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| 76 | template TextureFilename {
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| 77 | <A42790E1-7810-11cf-8F52-0040333594A3>
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| 78 | STRING filename;
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| 79 | }
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| 80 |
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| 81 | template MeshFace {
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| 82 | <3D82AB5F-62DA-11cf-AB39-0020AF71E433>
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| 83 | DWORD nFaceVertexIndices;
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| 84 | array DWORD faceVertexIndices[nFaceVertexIndices];
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| 85 | }
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| 86 |
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| 87 | template MeshTextureCoords {
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| 88 | <F6F23F40-7686-11cf-8F52-0040333594A3>
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| 89 | DWORD nTextureCoords;
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| 90 | array Coords2d textureCoords[nTextureCoords];
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| 91 | }
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| 92 |
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| 93 | template MeshMaterialList {
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| 94 | <F6F23F42-7686-11cf-8F52-0040333594A3>
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| 95 | DWORD nMaterials;
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| 96 | DWORD nFaceIndexes;
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| 97 | array DWORD faceIndexes[nFaceIndexes];
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| 98 | [Material]
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| 99 | }
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| 100 |
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| 101 | template MeshNormals {
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| 102 | <F6F23F43-7686-11cf-8F52-0040333594A3>
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| 103 | DWORD nNormals;
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| 104 | array Vector normals[nNormals];
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| 105 | DWORD nFaceNormals;
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| 106 | array MeshFace faceNormals[nFaceNormals];
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| 107 | }
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| 108 |
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| 109 | template MeshVertexColors {
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| 110 | <1630B821-7842-11cf-8F52-0040333594A3>
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| 111 | DWORD nVertexColors;
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| 112 | array IndexedColor vertexColors[nVertexColors];
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| 113 | }
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| 114 |
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| 115 | template Mesh {
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| 116 | <3D82AB44-62DA-11cf-AB39-0020AF71E433>
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| 117 | DWORD nVertices;
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| 118 | array Vector vertices[nVertices];
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| 119 | DWORD nFaces;
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| 120 | array MeshFace faces[nFaces];
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| 121 | [...]
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| 122 | }
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| 123 |
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| 124 | template FrameTransformMatrix {
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| 125 | <F6F23F41-7686-11cf-8F52-0040333594A3>
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| 126 | Matrix4x4 frameMatrix;
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| 127 | }
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| 128 |
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| 129 | template Frame {
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| 130 | <3D82AB46-62DA-11cf-AB39-0020AF71E433>
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| 131 | [...]
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| 132 | }
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| 133 |
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| 134 | template FloatKeys {
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| 135 | <10DD46A9-775B-11cf-8F52-0040333594A3>
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| 136 | DWORD nValues;
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| 137 | array FLOAT values[nValues];
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| 138 | }
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| 139 |
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| 140 | template TimedFloatKeys {
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| 141 | <F406B180-7B3B-11cf-8F52-0040333594A3>
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| 142 | DWORD time;
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| 143 | FloatKeys tfkeys;
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| 144 | }
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| 145 |
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| 146 | template AnimationKey {
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| 147 | <10DD46A8-775B-11cf-8F52-0040333594A3>
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| 148 | DWORD keyType;
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| 149 | DWORD nKeys;
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| 150 | array TimedFloatKeys keys[nKeys];
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| 151 | }
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| 152 |
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| 153 | template AnimationOptions {
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| 154 | <E2BF56C0-840F-11cf-8F52-0040333594A3>
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| 155 | DWORD openclosed;
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| 156 | DWORD positionquality;
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| 157 | }
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| 158 |
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| 159 | template Animation {
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| 160 | <3D82AB4F-62DA-11cf-AB39-0020AF71E433>
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| 161 | [...]
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| 162 | }
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| 163 |
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| 164 | template AnimationSet {
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| 165 | <3D82AB50-62DA-11cf-AB39-0020AF71E433>
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| 166 | [Animation]
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| 167 | }
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| 168 |
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| 169 | // Start of Frames
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| 170 |
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| 171 | Frame SceneRoot0 {
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| 172 | FrameTransformMatrix {
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| 173 | 1.000000, 0.000000, 0.000000, 0.000000,
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| 174 | 0.000000, 1.000000, 0.000000, 0.000000,
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| 175 | 0.000000, 0.000000, 1.000000, 0.000000,
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| 176 | 0.000000, 0.000000, 0.000000, 1.000000;;
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| 177 | }
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| 178 |
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| 179 | Frame NoFrameName0 {
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| 180 | FrameTransformMatrix {
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| 181 | 1.000000, 0.000000, 0.000000, 0.000000,
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| 182 | 0.000000, 1.000000, 0.000000, 0.000000,
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| 183 | 0.000000, 0.000000, 1.000000, 0.000000,
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| 184 | 0.000000, 0.000000, 0.000000, 1.000000;;
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| 185 | }
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| 186 |
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| 187 | Frame SceneRoot {
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| 188 | FrameTransformMatrix {
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| 189 | 1.000000, 0.000000, 0.000000, 0.000000,
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| 190 | 0.000000, 1.000000, 0.000000, 0.000000,
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| 191 | 0.000000, 0.000000, 1.000000, 0.000000,
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| 192 | 0.000000, 0.000000, 0.000000, 1.000000;;
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| 193 | }
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| 194 |
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| 195 | Frame Body0 {
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| 196 | FrameTransformMatrix {
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| 197 | 1.000000, 0.000000, 0.000000, 0.000000,
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| 198 | 0.000000, 1.000000, 0.000000, 0.000000,
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| 199 | 0.000000, 0.000000, 1.000000, 0.000000,
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| 200 | 0.000000, 0.000000, 0.000000, 1.000000;;
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| 201 | }
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| 202 |
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| 203 | }
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| 204 | }
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| 205 | }
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| 206 |
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| 207 | Frame Body {
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| 208 | FrameTransformMatrix {
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| 209 | 1.000000, 0.000000, 0.000000, 0.000000,
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| 210 | 0.000000, 1.000000, 0.000000, 0.000000,
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| 211 | 0.000000, 0.000000, 1.000000, 0.000000,
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| 212 | 0.000000, 0.000000, 0.000000, 1.000000;;
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| 213 | }
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| 214 |
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| 215 | Mesh staticMesh {
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| 216 | 24;
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| 217 | -0.500000; -0.500000; 0.500000;,
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| 218 | -0.500000; -0.500000; -0.500000;,
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| 219 | 0.500000; -0.500000; 0.500000;,
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| 220 | 0.500000; -0.500000; -0.500000;,
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| 221 | 0.500000; 0.500000; 0.500000;,
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| 222 | -0.500000; 0.500000; 0.500000;,
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| 223 | 0.500000; -0.500000; 0.500000;,
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| 224 | -0.500000; -0.500000; 0.500000;,
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| 225 | 0.500000; 0.500000; -0.500000;,
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| 226 | 0.500000; 0.500000; 0.500000;,
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| 227 | 0.500000; -0.500000; -0.500000;,
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| 228 | 0.500000; -0.500000; 0.500000;,
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| 229 | -0.500000; 0.500000; -0.500000;,
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| 230 | 0.500000; 0.500000; -0.500000;,
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| 231 | -0.500000; -0.500000; -0.500000;,
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| 232 | 0.500000; -0.500000; -0.500000;,
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| 233 | -0.500000; 0.500000; 0.500000;,
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| 234 | -0.500000; 0.500000; -0.500000;,
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| 235 | -0.500000; -0.500000; 0.500000;,
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| 236 | -0.500000; -0.500000; -0.500000;,
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| 237 | -0.500000; 0.500000; -0.500000;,
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| 238 | -0.500000; 0.500000; 0.500000;,
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| 239 | 0.500000; 0.500000; -0.500000;,
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| 240 | 0.500000; 0.500000; 0.500000;;
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| 241 | 12;
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| 242 | 3;0, 1, 2;,
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| 243 | 3;1, 3, 2;,
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| 244 | 3;4, 5, 6;,
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| 245 | 3;5, 7, 6;,
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| 246 | 3;8, 9, 10;,
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| 247 | 3;9, 11, 10;,
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| 248 | 3;12, 13, 14;,
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| 249 | 3;13, 15, 14;,
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| 250 | 3;16, 17, 18;,
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| 251 | 3;17, 19, 18;,
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| 252 | 3;20, 21, 22;,
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| 253 | 3;21, 23, 22;;
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| 254 |
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| 255 | MeshNormals {
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| 256 | 24;
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| 257 | 0.000000; -1.000000; 0.000000;,
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| 258 | 0.000000; -1.000000; 0.000000;,
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| 259 | 0.000000; -1.000000; 0.000000;,
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| 260 | 0.000000; -1.000000; 0.000000;,
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| 261 | 0.000000; 0.000000; 1.000000;,
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| 262 | 0.000000; 0.000000; 1.000000;,
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| 263 | 0.000000; 0.000000; 1.000000;,
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| 264 | 0.000000; 0.000000; 1.000000;,
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| 265 | 1.000000; 0.000000; 0.000000;,
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| 266 | 1.000000; 0.000000; 0.000000;,
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| 267 | 1.000000; 0.000000; 0.000000;,
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| 268 | 1.000000; 0.000000; 0.000000;,
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| 269 | 0.000000; 0.000000; -1.000000;,
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| 270 | 0.000000; 0.000000; -1.000000;,
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| 271 | 0.000000; 0.000000; -1.000000;,
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| 272 | 0.000000; 0.000000; -1.000000;,
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| 273 | -1.000000; 0.000000; 0.000000;,
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| 274 | -1.000000; 0.000000; 0.000000;,
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| 275 | -1.000000; 0.000000; 0.000000;,
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| 276 | -1.000000; 0.000000; 0.000000;,
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| 277 | 0.000000; 1.000000; 0.000000;,
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| 278 | 0.000000; 1.000000; 0.000000;,
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| 279 | 0.000000; 1.000000; 0.000000;,
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| 280 | 0.000000; 1.000000; 0.000000;;
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| 281 | 12;
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| 282 | 3;0, 1, 2;,
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| 283 | 3;1, 3, 2;,
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| 284 | 3;4, 5, 6;,
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| 285 | 3;5, 7, 6;,
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| 286 | 3;8, 9, 10;,
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| 287 | 3;9, 11, 10;,
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| 288 | 3;12, 13, 14;,
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| 289 | 3;13, 15, 14;,
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| 290 | 3;16, 17, 18;,
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| 291 | 3;17, 19, 18;,
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| 292 | 3;20, 21, 22;,
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| 293 | 3;21, 23, 22;;
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| 294 | }
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| 295 |
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| 296 | MeshTextureCoords {
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| 297 | 24;
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| 298 | 0.000000; 1.000000;,
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| 299 | 1.000000; 1.000000;,
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| 300 | 0.000000; 0.000000;,
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| 301 | 1.000000; 0.000000;,
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| 302 | 1.000000; 0.000000;,
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| 303 | 0.000000; 0.000000;,
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| 304 | 1.000000; 1.000000;,
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| 305 | 0.000000; 1.000000;,
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| 306 | 1.000000; 0.000000;,
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| 307 | 0.000000; 0.000000;,
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| 308 | 1.000000; 1.000000;,
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| 309 | 0.000000; 1.000000;,
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| 310 | 1.000000; 0.000000;,
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| 311 | 0.000000; 0.000000;,
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| 312 | 1.000000; 1.000000;,
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| 313 | 0.000000; 1.000000;,
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| 314 | 1.000000; 0.000000;,
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| 315 | 0.000000; 0.000000;,
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| 316 | 1.000000; 1.000000;,
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| 317 | 0.000000; 1.000000;,
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| 318 | 1.000000; 0.000000;,
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| 319 | 0.000000; 0.000000;,
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| 320 | 1.000000; 1.000000;,
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| 321 | 0.000000; 1.000000;;
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| 322 | }
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| 323 |
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| 324 | MeshVertexColors {
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| 325 | 24;
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| 326 | 0; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 327 | 1; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 328 | 2; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 329 | 3; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 330 | 4; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 331 | 5; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 332 | 6; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 333 | 7; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 334 | 8; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 335 | 9; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 336 | 10; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 337 | 11; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 338 | 12; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 339 | 13; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 340 | 14; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 341 | 15; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 342 | 16; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 343 | 17; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 344 | 18; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 345 | 19; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 346 | 20; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 347 | 21; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 348 | 22; 1.000000; 1.000000; 1.000000; 1.000000;,
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| 349 | 23; 1.000000; 1.000000; 1.000000; 1.000000;;
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| 350 | }
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| 351 |
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| 352 | MeshMaterialList {
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| 353 | 6;
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| 354 | 12;
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| 355 | 0,
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| 356 | 0,
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| 357 | 1,
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| 358 | 1,
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| 359 | 2,
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| 360 | 2,
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| 361 | 3,
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| 362 | 3,
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| 363 | 4,
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| 364 | 4,
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| 365 | 5,
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| 366 | 5;
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| 367 |
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| 368 | Material {
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| 369 | 1.000000; 1.000000; 1.000000; 1.000000;;
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| 370 | 128.000000;
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| 371 | 0.000000; 0.000000; 0.000000;;
|
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| 372 | 0.000000; 0.000000; 0.000000;;
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| 373 |
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| 374 | TextureFilename {
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| 375 | "cube_baum.jpg";
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| 376 | }
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| 377 | }
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| 378 |
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| 379 | Material {
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| 380 | 1.000000; 1.000000; 1.000000; 1.000000;;
|
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| 381 | 128.000000;
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---|
| 382 | 0.000000; 0.000000; 0.000000;;
|
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| 383 | 0.000000; 0.000000; 0.000000;;
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| 384 |
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| 385 | TextureFilename {
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| 386 | "cube_auge.jpg";
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| 387 | }
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| 388 | }
|
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| 389 |
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| 390 | Material {
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| 391 | 1.000000; 1.000000; 1.000000; 1.000000;;
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| 392 | 128.000000;
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| 393 | 0.000000; 0.000000; 0.000000;;
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| 394 | 0.000000; 0.000000; 0.000000;;
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| 395 |
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| 396 | TextureFilename {
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| 397 | "cube_sonne.jpg";
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| 398 | }
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| 399 | }
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| 400 |
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| 401 | Material {
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| 402 | 1.000000; 1.000000; 1.000000; 1.000000;;
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| 403 | 128.000000;
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| 404 | 0.000000; 0.000000; 0.000000;;
|
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| 405 | 0.000000; 0.000000; 0.000000;;
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| 406 |
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| 407 | TextureFilename {
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| 408 | "cube_baum.jpg";
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| 409 | }
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| 410 | }
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| 411 |
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| 412 | Material {
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| 413 | 1.000000; 1.000000; 1.000000; 1.000000;;
|
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| 414 | 128.000000;
|
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| 415 | 0.000000; 0.000000; 0.000000;;
|
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| 416 | 0.000000; 0.000000; 0.000000;;
|
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| 417 |
|
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| 418 | TextureFilename {
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| 419 | "cube_auge.jpg";
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| 420 | }
|
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| 421 | }
|
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| 422 |
|
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| 423 | Material {
|
---|
| 424 | 1.000000; 1.000000; 1.000000; 1.000000;;
|
---|
| 425 | 128.000000;
|
---|
| 426 | 0.000000; 0.000000; 0.000000;;
|
---|
| 427 | 0.000000; 0.000000; 0.000000;;
|
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| 428 |
|
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| 429 | TextureFilename {
|
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| 430 | "cube_sonne.jpg";
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| 431 | }
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| 432 | }
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| 433 |
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| 434 | }
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| 435 | }
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| 436 | }
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| 437 | }
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