source: GTP/trunk/App/Games/Jungle_Rumble/bin/media/models/plane3.x @ 1378

Revision 1378, 4.6 KB checked in by giegl, 18 years ago (diff)

GTPD - Jungle Rumble - integrate into GTP SVN structure

Line 
1xof 0303txt 0032
2
3// DirectX file generated by Ultimate Unwrap3D
4
5// Start of Templates
6
7template VertexDuplicationIndices {
8 <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
9 DWORD nIndices;
10 DWORD nOriginalVertices;
11 array DWORD indices[nIndices];
12}
13
14template FVFData {
15 <b6e70a0e-8ef9-4e83-94ad-ecc8b0c04897>
16 DWORD dwFVF;
17 DWORD nDWords;
18 array DWORD data[nDWords];
19}
20
21template Header {
22 <3D82AB43-62DA-11cf-AB39-0020AF71E433>
23 WORD major;
24 WORD minor;
25 DWORD flags;
26}
27
28template Vector {
29 <3D82AB5E-62DA-11cf-AB39-0020AF71E433>
30 FLOAT x;
31 FLOAT y;
32 FLOAT z;
33}
34
35template Coords2d {
36 <F6F23F44-7686-11cf-8F52-0040333594A3>
37 FLOAT u;
38 FLOAT v;
39}
40
41template Matrix4x4 {
42 <F6F23F45-7686-11cf-8F52-0040333594A3>
43 array FLOAT matrix[16];
44}
45
46template ColorRGBA {
47 <35FF44E0-6C7C-11cf-8F52-0040333594A3>
48 FLOAT red;
49 FLOAT green;
50 FLOAT blue;
51 FLOAT alpha;
52}
53
54template ColorRGB {
55 <D3E16E81-7835-11cf-8F52-0040333594A3>
56 FLOAT red;
57 FLOAT green;
58 FLOAT blue;
59}
60
61template IndexedColor {
62 <1630B820-7842-11cf-8F52-0040333594A3>
63 DWORD index;
64 ColorRGBA indexColor;
65}
66
67template Material {
68 <3D82AB4D-62DA-11cf-AB39-0020AF71E433>
69 ColorRGBA faceColor;
70 FLOAT power;
71 ColorRGB specularColor;
72 ColorRGB emissiveColor;
73 [...]
74}
75
76template TextureFilename {
77 <A42790E1-7810-11cf-8F52-0040333594A3>
78 STRING filename;
79}
80
81template MeshFace {
82 <3D82AB5F-62DA-11cf-AB39-0020AF71E433>
83 DWORD nFaceVertexIndices;
84 array DWORD faceVertexIndices[nFaceVertexIndices];
85}
86
87template MeshTextureCoords {
88 <F6F23F40-7686-11cf-8F52-0040333594A3>
89 DWORD nTextureCoords;
90 array Coords2d textureCoords[nTextureCoords];
91}
92
93template MeshMaterialList {
94 <F6F23F42-7686-11cf-8F52-0040333594A3>
95 DWORD nMaterials;
96 DWORD nFaceIndexes;
97 array DWORD faceIndexes[nFaceIndexes];
98 [Material]
99}
100
101template MeshNormals {
102 <F6F23F43-7686-11cf-8F52-0040333594A3>
103 DWORD nNormals;
104 array Vector normals[nNormals];
105 DWORD nFaceNormals;
106 array MeshFace faceNormals[nFaceNormals];
107}
108
109template MeshVertexColors {
110 <1630B821-7842-11cf-8F52-0040333594A3>
111 DWORD nVertexColors;
112 array IndexedColor vertexColors[nVertexColors];
113}
114
115template Mesh {
116 <3D82AB44-62DA-11cf-AB39-0020AF71E433>
117 DWORD nVertices;
118 array Vector vertices[nVertices];
119 DWORD nFaces;
120 array MeshFace faces[nFaces];
121 [...]
122}
123
124template FrameTransformMatrix {
125 <F6F23F41-7686-11cf-8F52-0040333594A3>
126 Matrix4x4 frameMatrix;
127}
128
129template Frame {
130 <3D82AB46-62DA-11cf-AB39-0020AF71E433>
131 [...]
132}
133
134template FloatKeys {
135 <10DD46A9-775B-11cf-8F52-0040333594A3>
136 DWORD nValues;
137 array FLOAT values[nValues];
138}
139
140template TimedFloatKeys {
141 <F406B180-7B3B-11cf-8F52-0040333594A3>
142 DWORD time;
143 FloatKeys tfkeys;
144}
145
146template AnimationKey {
147 <10DD46A8-775B-11cf-8F52-0040333594A3>
148 DWORD keyType;
149 DWORD nKeys;
150 array TimedFloatKeys keys[nKeys];
151}
152
153template AnimationOptions {
154 <E2BF56C0-840F-11cf-8F52-0040333594A3>
155 DWORD openclosed;
156 DWORD positionquality;
157}
158
159template Animation {
160 <3D82AB4F-62DA-11cf-AB39-0020AF71E433>
161 [...]
162}
163
164template AnimationSet {
165 <3D82AB50-62DA-11cf-AB39-0020AF71E433>
166 [Animation]
167}
168
169// Start of Frames
170
171Frame Body {
172   FrameTransformMatrix {
173    1.000000, 0.000000, 0.000000, 0.000000,
174    0.000000, 1.000000, 0.000000, 0.000000,
175    0.000000, 0.000000, 1.000000, 0.000000,
176    0.000000, 0.000000, 0.000000, 1.000000;;
177   }
178
179   Mesh staticMesh {
180    4;
181    -1600.000000; -0.000070; -1600.000000;,
182    -1600.000000; 0.000070; 1600.000000;,
183    1600.000000; -0.000070; -1600.000000;,
184    1600.000000; 0.000070; 1600.000000;;
185    2;
186    3;0, 1, 2;,
187    3;1, 3, 2;;
188
189   MeshNormals {
190    4;
191    0.000000; 1.000000; -0.000000;,
192    0.000000; 1.000000; -0.000000;,
193    0.000000; 1.000000; -0.000000;,
194    0.000000; 1.000000; -0.000000;;
195    2;
196    3;0, 1, 2;,
197    3;1, 3, 2;;
198   }
199
200   MeshTextureCoords {
201    4;
202    -4.500000; -4.500000;,
203    -4.500000; 5.500000;,
204    5.500000; -4.500000;,
205    5.500000; 5.500000;;
206   }
207
208   FVFData {
209    258;
210    8;
211    1048576000,
212    1048576000,
213    1048576000,
214    1061158912,
215    1061158912,
216    1048576000,
217    1061158912,
218    1061158912;
219   }
220
221   MeshVertexColors {
222    4;
223    0; 1.000000; 1.000000; 1.000000; 1.000000;,
224    1; 1.000000; 1.000000; 1.000000; 1.000000;,
225    2; 1.000000; 1.000000; 1.000000; 1.000000;,
226    3; 1.000000; 1.000000; 1.000000; 1.000000;;
227   }
228
229   MeshMaterialList {
230    1;
231    2;
232    0,
233    0;
234
235    Material {
236     1.000000; 1.000000; 1.000000; 1.000000;;
237     128.000000;
238     0.000000; 0.000000; 0.000000;;
239     0.000000; 0.000000; 0.000000;;
240    }
241
242   }
243  }
244}
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