source: GTP/trunk/App/Games/Jungle_Rumble/bin/readme.txt @ 1391

Revision 1391, 3.2 KB checked in by giegl, 18 years ago (diff)
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1The European Union GameTools Project (www.gametools.org) presents:
2
3===============
4|Jungle Rumble|
5===============
6
7"Keep your wheels on the ground - and blast your opponents sky high" ;-)
8
9
10About the Game
11==============
12JungleRumble is GameTools demogame that was created by a small team (2 programmers and 1 artist)
13of talented students at Vienna University of Technology, to showcase GameTools
14Depth Imposters and Raytrace Effects.
15
16Depth Imposter solve the problem of conventional flat, semitransparent
17decals intersecting with opaque scene geometry, which normally shatters their volumetric illusion;
18
19Raytrace Effects employ actual raytracing on the GPU to give much improved quality for reflection
20and refraction effects apllied to arbitrarily shaped geometry, especially if the
21reflected/refracted objects are near the reflector/refractor.
22
23Raytrace Effects are used for several (see "Raining..." level) - in some levels ("Surprise!") moving - objects.
24Depth Imposter are used for explosions, lava-fire (see "Volcano" level) and for the
25partcicle effects of the Flame- and Icethrower (press "4" and "5" to activate these),
26combined with a heat blur.
27
28Jungle Rumble was started in the early phase of the GameTools Project,
29and therefore uses its own Direct3D 9 engine (and not OGRE or Shark3D).
30
31The game starts in 800x600 window mode, using 512x512 textures for the Raytrace Effects cubemap.
32You can easily change these settings in the "config.xml" file, residing in the same directory as this file.
33
34During the game, you can toggle Depth Imposters with conventional decal particle rendering with F9;
35F10 toggles between Raytrace Effects reflection & refraction and conventional environment maps.
36
37Pressing F1 displays a help screen, where you can also see
38whether Depth Imposters and Raytrace Effects are currently [ON] or [OFF], respectively.
39
40
41About the GameTools Project
42===========================
43The European Union GameTools Project is funded by the EU and produces 3D libaries
44based on leading edge computer graphics research.
45It makes these libraries available to European developers (or companies developing software within the EU)
46for free (including support) !
47All the companies have to do is joing the GTP Special Interest Group.
48To learn more about the GameTools Project and how to join, go to our webpage at http://www.gametools.org,
49or contact the GTP Community Manager, Markus Giegl, at cm@gametools.org.
50
51
52Keys
53====
54(Press F1 during the game, to get the same information)
55
56w-a-s-d         Navigate your vehicle
57left mouse      shoot
581               Standard weapon
592               Bombs - they explode later but can hurt really much
603               Alien weapon - just shoot!
614               Firethrower - Burn your opponent
625               Icethrower - Slow down your opponent to toast it with the firethrower
63
64F1              Display help (toggle)
65F2              FPS on/off
66F3              Enable PhysX Debugger (Note: you only can switch it on/off wenn you turn it on in the config.xml file)
67F4              Music on/off
68F9              Depthimposters on/off
69F10             Raytracer on/off
70F11             Enable/Disable fire of the opponents (For looking at the GameTools effects undisturbed - no cheating! ;-)
71
72
73Enjoy,
74Markus Giegl
75
76Community Manager
77GameTools Project
78www.gametools.org
79
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82
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