source: GTP/trunk/App/Games/Jungle_Rumble/bin/readme.txt @ 1411

Revision 1411, 3.2 KB checked in by giegl, 18 years ago (diff)

GTPD - Jungle Rumble - readme update

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1The European Union GameTools Project (www.gametools.org) presents:
2
3===============
4|Jungle Rumble|
5===============
6
7"Keep your wheels on the ground - and blast your opponents sky high" ;-)
8
9
10About the Game
11==============
12JungleRumble is GameTools demogame that was created by a small team (2 programmers and 1 artist)
13of talented students at Vienna University of Technology, to showcase GameTools
14Depth Imposters and Raytrace Effects.
15
16Depth Imposter solve the problem of conventional flat, semitransparent
17decals intersecting with opaque scene geometry, which normally shatters their volumetric illusion;
18
19Raytrace Effects employ actual raytracing on the GPU to give much improved quality for reflection
20and refraction effects apllied to arbitrarily shaped geometry, especially if the
21reflected/refracted objects are near the reflector/refractor.
22
23Raytrace Effects are used on several objects, which can also be moving (see "Raining..." and
24"Surprise!" level, respectively).
25
26Depth Imposter are used for explosions, lava-fire (see "Volcano" level) and for the
27partcicle effects of the Flamethrower and Ice-Gun (press "4" and "5" to activate them).
28
29Jungle Rumble was started in the early phase of the GameTools Project,
30and therefore uses its own Direct3D 9 engine.
31
32
33Configuration and Use
34=====================
35
36The game starts in 1024x768 fullscreen mode, using 512x512 textures for the Raytrace Effects cubemap.
37You can easily change these settings in the "config.xml" file, residing in the same directory as the executable.
38
39During the game, you can toggle Depth Imposters with conventional decal particle rendering with F9;
40F10 toggles between Raytrace Effects reflection & refraction and conventional environment maps.
41
42Pressing F1 displays a help screen, where you can also see
43whether Depth Imposters and Raytrace Effects are currently [ON] or [OFF], respectively.
44
45
46About the GameTools Project
47===========================
48The European Union GameTools Project is funded by the EU and produces 3D libaries
49based on leading edge computer graphics research.
50It makes these libraries available to European developers (or companies developing software within the EU)
51for free, including support !
52All the companies have to do is joing the GTP Special Interest Group.
53To learn more about the GameTools Project and how to join, go to our webpage at http://www.gametools.org,
54or contact the GTP Community Manager, Markus Giegl, at cm@gametools.org.
55
56
57Keys
58====
59(Press F1 during the game, to get the same information)
60
61w-a-s-d     Navigate your vehicle
62left mouse      shoot
631   Big Gun
642   Bombs - explode late, but pack a lot of punch
653   Alien Weapon - just shoot!
664   Flamehrower - A warm welcome for those zebras
675   Ice-Gun - Slow down your opponents to toast them with the flamethrower
68
69F1  Display help (toggle)
70F2  FPS on/off
71F3  Enable PhysX Debugger (Note: you only can switch it on/off wenn you turn it on in the config.xml file)
72F4  Music on/off
73F9  Depthimposters on/off
74F10 Raytracer on/off
75F11 Enable/Disable fire of the opponents (For looking at the GameTools effects undisturbed - no cheating! ;-)
76
77
78Enjoy :-),
79Markus Giegl
80
81Community Manager
82GameTools Project
83www.gametools.org
84
85
86
87
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