1 | The European Union GameTools Project (www.gametools.org) presents:
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2 |
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3 | ===============
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4 | |Jungle Rumble|
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5 | ===============
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6 |
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7 | "Keep your wheels on the ground - and blast your opponents sky high" ;-)
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8 |
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9 |
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10 | About the Game
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11 | ==============
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12 | JungleRumble is GameTools demogame that was created by a small team (2 programmers and 1 artist)
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13 | of talented students at Vienna University of Technology, to showcase GameTools
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14 | Depth Imposters and Raytrace Effects.
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15 |
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16 | Depth Imposter solve the problem of conventional flat, semitransparent
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17 | decals intersecting with opaque scene geometry, which normally shatters their volumetric illusion;
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18 |
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19 | Raytrace Effects employ actual raytracing on the GPU to give much improved quality for reflection
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20 | and refraction effects apllied to arbitrarily shaped geometry, especially if the
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21 | reflected/refracted objects are near the reflector/refractor.
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22 |
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23 | Raytrace Effects are used on several objects, which can also be moving (see "Raining..." and
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24 | "Surprise!" level, respectively).
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25 |
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26 | Depth Imposter are used for explosions, lava-fire (see "Volcano" level) and for the
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27 | partcicle effects of the Flamethrower and Ice-Gun (press "4" and "5" to activate them).
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28 |
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29 | Jungle Rumble was started in the early phase of the GameTools Project,
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30 | and therefore uses its own Direct3D 9 engine.
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31 |
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32 |
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33 | Configuration and Use
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34 | =====================
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35 |
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36 | The game starts in 1024x768 fullscreen mode, using 512x512 textures for the Raytrace Effects cubemap.
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37 | You can easily change these settings in the "config.xml" file, residing in the same directory as the executable.
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38 |
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39 | During the game, you can toggle Depth Imposters with conventional decal particle rendering with F9;
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40 | F10 toggles between Raytrace Effects reflection & refraction and conventional environment maps.
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41 |
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42 | Pressing F1 displays a help screen, where you can also see
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43 | whether Depth Imposters and Raytrace Effects are currently [ON] or [OFF], respectively.
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44 |
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45 |
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46 | About the GameTools Project
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47 | ===========================
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48 | The European Union GameTools Project is funded by the EU and produces 3D libaries
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49 | based on leading edge computer graphics research.
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50 | It makes these libraries available to European developers (or companies developing software within the EU)
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51 | for free, including support !
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52 | All the companies have to do is joing the GTP Special Interest Group.
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53 | To learn more about the GameTools Project and how to join, go to our webpage at http://www.gametools.org,
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54 | or contact the GTP Community Manager, Markus Giegl, at cm@gametools.org.
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55 |
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56 |
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57 | Keys
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58 | ====
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59 | (Press F1 during the game, to get the same information)
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60 |
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61 | w-a-s-d Navigate your vehicle
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62 | left mouse shoot
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63 | 1 Big Gun
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64 | 2 Bombs - explode late, but pack a lot of punch
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65 | 3 Alien Weapon - just shoot!
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66 | 4 Flamehrower - A warm welcome for those zebras
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67 | 5 Ice-Gun - Slow down your opponents to toast them with the flamethrower
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68 |
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69 | F1 Display help (toggle)
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70 | F2 FPS on/off
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71 | F3 Enable PhysX Debugger (Note: you only can switch it on/off wenn you turn it on in the config.xml file)
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72 | F4 Music on/off
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73 | F9 Depthimposters on/off
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74 | F10 Raytracer on/off
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75 | F11 Enable/Disable fire of the opponents (For looking at the GameTools effects undisturbed - no cheating! ;-)
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76 |
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77 |
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78 | Enjoy :-),
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79 | Markus Giegl
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80 |
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81 | Community Manager
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82 | GameTools Project
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83 | www.gametools.org
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84 |
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85 |
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86 |
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87 |
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