Revision 1378,
547 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include "object3d.h"
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3 | #include "node.h"
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4 | #include "NxPhysics.h"
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5 |
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6 | class Box :
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7 | public Object3d
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8 | {
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9 | public:
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10 | Box(void);
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11 | ~Box(void);
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12 |
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13 | void setDimension(float _width, float _height, float _depth);
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14 | void generatePhysicMesh(int type=0);
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15 |
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16 | float halfWidth;
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17 | float halfHeight;
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18 | float halfDepth;
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19 |
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20 | protected:
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21 | NxBoxShapeDesc boxDesc;
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22 |
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23 | const static DWORD FVF_Flags = D3DFVF_XYZ;
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24 |
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25 | struct Vertex
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26 | {
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27 | Vertex(float _x, float _y, float _z)
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28 | {
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29 | x = _x;
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30 | y = _y;
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31 | z = _z;
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32 | }
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33 |
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34 | float x, y, z;
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35 | };
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36 | };
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