[1378] | 1 | #include "dxstdafx.h"
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| 2 | #include ".\bullet.h"
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| 3 | #include "Player.h"
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| 4 | #include "SoundNode.h"
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| 5 | #include "GameManager.h"
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| 6 |
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| 7 | Bullet::Bullet(void) : Node() {
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| 8 | this->bulletType = 0;
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| 9 | this->exploded = false;
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| 10 | this->explodeAtDeath = false;
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| 11 | this->impactDamage = 15;
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| 12 | this->impactRadius = 2;
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| 13 | this->impactForce = 2;
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| 14 | this->impactSound = NULL;
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| 15 | this->flySound = NULL;
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| 16 | this->impactSound = NULL;
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| 17 | this->terrainHit = false;
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| 18 | this->impactNormal.setXYZ(0, 1, 0);
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| 19 | }
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| 20 |
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| 21 | Bullet::~Bullet(void) {
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| 22 | int asdf=0;
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| 23 | asdf++;
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| 24 | }
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| 25 |
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| 26 | void Bullet::setWeaponDirection(Vector _dir)
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| 27 | {
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| 28 | this->dir = _dir;
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| 29 | }
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| 30 |
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| 31 | Vector Bullet::getDirection()
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| 32 | {
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| 33 | return this->dir;
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| 34 | }
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| 35 |
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| 36 | void Bullet::setImpactForce(float _impactForce)
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| 37 | {
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| 38 | this->impactForce = _impactForce;
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| 39 | }
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| 40 |
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| 41 | float Bullet::getImpactForce()
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| 42 | {
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| 43 | return this->impactForce;
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| 44 | }
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| 45 |
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| 46 | void Bullet::setImpactDamage(float _impactDamage)
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| 47 | {
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| 48 | this->impactDamage = _impactDamage;
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| 49 | }
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| 50 |
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| 51 | float Bullet::getImpactDamage()
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| 52 | {
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| 53 | return this->impactDamage;
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| 54 | }
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| 55 |
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| 56 | void Bullet::setImpactRadius(float _radius)
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| 57 | {
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| 58 | this->impactRadius = _radius;
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| 59 | }
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| 60 |
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| 61 | float Bullet::getImpactRadius()
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| 62 | {
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| 63 | return this->impactRadius;
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| 64 | }
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| 65 |
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| 66 | void Bullet::setFlySound(std::string flySoundName)
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| 67 | {
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| 68 | if(flySoundName.compare("")!=0) {
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| 69 | this->flySound = (SoundNode*) this->myScene->createNode(this->myScene->NODE_SOUND, *this);
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| 70 | this->flySound->loadFile(flySoundName, true);
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| 71 | }
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| 72 | }
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| 73 |
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| 74 | void Bullet::setImpactSound(std::string impactSoundName)
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| 75 | {
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| 76 | if(impactSoundName.compare("")!=0) {
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| 77 | this->impactSound = (SoundNode*) this->myScene->createNode(this->myScene->NODE_SOUND);
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| 78 | this->impactSound->loadFile(impactSoundName, false);
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| 79 | }
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| 80 | }
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| 81 |
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| 82 | /*void Bullet::setNeighbour(WPTR<Node> _neighbour)
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| 83 | {
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| 84 | this->neighbour = _neighbour;
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| 85 | }*/
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| 86 |
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| 87 | void Bullet::setPlayer(Player* _myPlayer)
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| 88 | {
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| 89 | this->myPlayer = _myPlayer;
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| 90 | }
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| 91 |
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| 92 | void Bullet::setBulletType(int type)
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| 93 | {
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| 94 | this->bulletType = type;
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| 95 | }
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| 96 |
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| 97 | int Bullet::getBulletType()
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| 98 | {
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| 99 | return this->bulletType;
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| 100 | }
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| 101 |
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| 102 | void Bullet::setExplodeAtDeath(bool _explodeAtDeath)
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| 103 | {
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| 104 | this->explodeAtDeath = _explodeAtDeath;
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| 105 | }
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| 106 |
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| 107 | void Bullet::update(float dt) {
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| 108 | if(this->explodeAtDeath) {
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| 109 | this->timeToLive-=dt;
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| 110 | //Read collisiondata and execute impact***
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| 111 | /*char temp[100];
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| 112 | sprintf(temp, "timetolive = %f",this->timeToLive);
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| 113 | this->myScene->manager->printToConsole(temp);*/
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| 114 | if(this->timeToLive<=0 && this->timeToLive!=-100) {
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| 115 | this->exploded = true;
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| 116 | //this->impactTerrain();
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| 117 | this->impactTimeOut();
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| 118 | }
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| 119 | } else {
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| 120 | Node::update(dt);
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| 121 | }
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| 122 | }
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| 123 |
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| 124 | void Bullet::collectEnvironmentInformation()
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| 125 | {
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| 126 | this->terrainHit = false;
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| 127 | this->shapeList.clear();
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| 128 | NxSphere worldSphere(this->getAbsolutePosition().getNxVector(), this->impactRadius);
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| 129 | NxU32 nbShapes = this->myScene->pScene->getNbDynamicShapes();
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| 130 | NxShape** shapes = new NxShape* [nbShapes];
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| 131 | for (NxU32 i = 0; i < nbShapes; i++)
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| 132 | shapes[i] = NULL;
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| 133 | this->myScene->pScene->overlapSphereShapes(worldSphere, NX_DYNAMIC_SHAPES, nbShapes, shapes, NULL);
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| 134 | for(UINT i=0;i<nbShapes;i++) {
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| 135 | if(shapes[i]!=NULL) {
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| 136 | if(shapes[i]->getActor().getGroup()!=UserContactReport::COLGROUP_BULLET) {
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| 137 | this->shapeList.push_back(shapes[i]);
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| 138 | }
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| 139 | switch(shapes[i]->getActor().getGroup()) {
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| 140 | case UserContactReport::COLGROUP_PLAYER:
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| 141 | this->playerList.push_back((Player*) shapes[i]->getActor().userData);
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| 142 | break;
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| 143 | case UserContactReport::COLGROUP_TERRAIN:
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| 144 | this->terrainHit = true;
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| 145 | break;
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| 146 | case UserContactReport::COLGROUP_BULLET:
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| 147 | this->bulletList.push_back((Bullet*) shapes[i]->getActor().userData);
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| 148 | case UserContactReport::COLGROUP_GOODIE:
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| 149 | this->goodieList.push_back((Goodie*) shapes[i]->getActor().userData);
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| 150 | break;
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| 151 | }
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| 152 | } else {
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| 153 | break;
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| 154 | }
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| 155 | }
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| 156 | delete[] shapes;
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| 157 | }
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| 158 |
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| 159 |
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| 160 | void Bullet::setStandardExplosionForces()
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| 161 | {
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| 162 | //std::vector<NxShape*> shapeList = this->getShapesInSphere(radius);
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| 163 | Vector globalPos = this->getAbsolutePosition();
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| 164 | Vector dir;
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| 165 | NxShape *shape;
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| 166 | Vector sPos;
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| 167 | for(UINT i=0;i<this->shapeList.size();i++) {
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| 168 | shape = this->shapeList.at(i);
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| 169 | if(shape->getGroup()!=UserContactReport::COLGROUP_NOCOL &&
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| 170 | shape->getGroup()!=UserContactReport::COLGROUP_TERRAIN &&
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| 171 | !shape->getActor().readBodyFlag(NX_BF_KINEMATIC)) {
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| 172 | sPos.setNxVector(shape->getGlobalPosition());
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| 173 | dir = sPos - globalPos;
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| 174 | if(dir.length()<this->impactRadius) {
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| 175 | //Object in Explosionsradius
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| 176 | dir = dir*((this->impactRadius - dir.length())/this->impactRadius);
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| 177 | if(shape->getGroup()!=UserContactReport::COLGROUP_PLAYER) {
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| 178 | dir = dir*this->impactForce*50;
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| 179 | } else {
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| 180 | dir = dir*this->impactForce*5;
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| 181 | }
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| 182 | shape->getActor().addForceAtPos(dir.getNxVector(), globalPos.getNxVector(), NX_IMPULSE);
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| 183 | }
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| 184 | }
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| 185 | }
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| 186 | }
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| 187 |
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| 188 | void Bullet::addParticleEmitter(ParticleEmitter *_emitter)
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| 189 | {
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| 190 | _emitter->setStandBy(true);
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| 191 | _emitter->setVisible(false);
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| 192 | this->particleEmitterList.push_back(_emitter);
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| 193 | }
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| 194 |
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| 195 | void Bullet::addParticleCube(ParticleCube *_cube)
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| 196 | {
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| 197 | this->setStandBy(true);
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| 198 | this->particleCubeList.push_back(_cube);
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| 199 | }
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| 200 |
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| 201 | void Bullet::startParticleEmitter()
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| 202 | {
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| 203 | //Show Explosionsprite
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| 204 | Sprite* expSprite = (Sprite*) this->myScene->createNode(Scene::NODE_SPRITE);
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| 205 | float size = 16*this->impactForce/3;
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| 206 | expSprite->setDimension(size, size);
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| 207 | expSprite->setTexture("./media/textures/explosion.png");
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| 208 | expSprite->setLookAtCamera(true);
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| 209 | expSprite->setAlpha(0.5f);
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| 210 | expSprite->generatePhysicMesh();
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| 211 | expSprite->setFPS(35);
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| 212 | expSprite->setRowColumnCount(8, 8);
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| 213 | expSprite->setFrameCount(64);
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| 214 | expSprite->setLoopAnimation(true);
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| 215 | expSprite->setTimeToLive(2);
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| 216 | expSprite->setPosition(this->getAbsolutePosition());
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| 217 |
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| 218 | //Start Emitter and ParticleCubes
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| 219 | Vector globalPos;
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| 220 | Vector rightVec(1, 0, 0);
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| 221 | Vector upVec;
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| 222 | upVec = impactNormal.crossProd(rightVec);
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| 223 | globalPos = this->getAbsolutePosition();
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| 224 | for(UINT i=0;i<this->particleEmitterList.size();i++) {
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| 225 | this->particleEmitterList.at(i)->orientAndMove(impactNormal, upVec, globalPos, false);
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| 226 | this->particleEmitterList.at(i)->setDeleteMeAfterEmission(true);
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| 227 | this->particleEmitterList.at(i)->setStandBy(false);
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| 228 | }
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| 229 | for(UINT i=0;i<this->particleCubeList.size();i++) {
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| 230 | this->setStandBy(false);
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| 231 | this->particleCubeList.at(i)->orientAndMove(impactNormal, upVec, globalPos, false);
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| 232 | }
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| 233 | }
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| 234 |
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| 235 | void Bullet::killMe()
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| 236 | {
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| 237 | //if(this->explodeAtDeath) {
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| 238 | this->startParticleEmitter();
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| 239 | //}
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| 240 | /*for(UINT i=0;i<this->particleEmitterList.size();i++) {
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| 241 | this->particleEmitterList.at(i)->killMe();
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| 242 | }
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| 243 | for(UINT i=0;i<this->particleCubeList.size();i++) {
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| 244 | this->particleCubeList.at(i)->killMe();
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| 245 | }
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| 246 | this->particleCubeList.clear();
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| 247 | this->particleEmitterList.clear();*/
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| 248 | if(this->flySound)
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| 249 | this->flySound->killMe();
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| 250 | if(this->impactSound) {
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| 251 | this->impactSound->setPosition(this->getAbsolutePosition());
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| 252 | this->impactSound->setKillSoundNodeAfterPlayed(true);
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| 253 | //this->impactSound->killMe();
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| 254 | }
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| 255 | Node::killMe();
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| 256 | }
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| 257 |
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| 258 | /*void Bullet::cloneParticleEmitterAndCubes(Bullet* newBullet) {
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| 259 | for(int i=0;i<this->particleEmitterList.size();i++) {
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| 260 | newBullet->addParticleEmitter((ParticleEmitter*) this->particleEmitterList.at(i)->clone());
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| 261 | }
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| 262 | for(int i=0;i<this->particleCubeList.size();i++) {
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| 263 | newBullet->addParticleCube((ParticleCube*) this->particleCubeList.at(i)->clone());
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| 264 | }
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| 265 | }*/ |
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