[1378] | 1 | #pragma once
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| 2 | #include "node.h"
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| 3 | #include "Scene.h"
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| 4 | #include "Vector.h"
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| 5 | #include <string>
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| 6 | #include <vector>
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| 7 | #include "NxPhysics.h"
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| 8 | #include "ParticleCube.h"
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| 9 | #include "ParticleEmitter.h"
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| 10 |
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| 11 | class Player;
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| 12 | class Goodie;
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| 13 | class SoundNode;
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| 14 | class GameScene;
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| 15 |
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| 16 | #define SPTR boost::shared_ptr
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| 17 | #define WPTR boost::weak_ptr
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| 18 |
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| 19 | class Bullet :
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| 20 | public Node
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| 21 | {
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| 22 | public:
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| 23 | Bullet(void);
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| 24 | ~Bullet(void);
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| 25 |
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| 26 | virtual void initBullet() = 0;
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| 27 |
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| 28 | virtual void impactPlayer(Player* player, Vector normal) = 0;
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| 29 | virtual void impactTerrain(Vector normal) = 0;
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| 30 | virtual void impactGoodie(Goodie* goodie, Vector normal) = 0;
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| 31 | virtual void impactOther(Object3d* other, Vector normal) = 0;
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| 32 | virtual void impactTimeOut() = 0;
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| 33 |
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| 34 | void addParticleEmitter(ParticleEmitter *_emitter);
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| 35 | void addParticleCube(ParticleCube *_cube);
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| 36 | void startParticleEmitter();
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| 37 |
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| 38 | void setWeaponDirection(Vector _dir);
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| 39 | void setImpactForce(float _impactForce);
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| 40 | float getImpactForce();
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| 41 |
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| 42 | void setImpactRadius(float _radius);
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| 43 | float getImpactRadius();
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| 44 |
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| 45 | void setImpactDamage(float _impactDamage);
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| 46 | float getImpactDamage();
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| 47 |
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| 48 | void setFlySound(std::string flySoundName);
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| 49 | void setImpactSound(std::string impactSoundName);
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| 50 |
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| 51 | void setPlayer(Player* _myPlayer);
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| 52 |
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| 53 | void setBulletType(int type);
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| 54 | int getBulletType();
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| 55 |
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| 56 | Vector getDirection();
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| 57 |
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| 58 | void setExplodeAtDeath(bool _explodeAtDeath);
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| 59 |
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| 60 | virtual void update(float dt);
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| 61 | bool exploded;
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| 62 | Player *myPlayer;
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| 63 |
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| 64 | virtual void killMe();
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| 65 |
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| 66 | friend class GameScene;
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| 67 | protected:
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| 68 |
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| 69 | int bulletType;
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| 70 | Vector dir;
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| 71 | float impactForce;
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| 72 | float impactDamage;
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| 73 | float impactRadius;
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| 74 |
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| 75 | SoundNode *flySound;
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| 76 | SoundNode *impactSound;
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| 77 | bool explodeAtDeath;
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| 78 |
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| 79 | std::vector<ParticleEmitter*> particleEmitterList;
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| 80 | std::vector<ParticleCube*> particleCubeList;
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| 81 | virtual void setStandardExplosionForces();
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| 82 | void collectEnvironmentInformation();
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| 83 |
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| 84 | //EnvironmentInformation
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| 85 | std::vector<NxShape*> shapeList;
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| 86 | std::vector<Player*> playerList;
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| 87 | std::vector<Bullet*> bulletList;
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| 88 | std::vector<Goodie*> goodieList;
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| 89 | bool terrainHit;
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| 90 | Vector impactNormal;
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| 91 | };
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