1 | #pragma once
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2 | #include "Node.h"
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3 | #include "Plane.h"
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4 | #include "Scene.h"
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5 |
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6 | class Camera : public Node
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7 | {
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8 | public:
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9 | friend class RenderPass;
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10 | Camera(const float ratio);
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11 | ~Camera(void);
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12 |
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13 | void setAngle(float _angle);
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14 | float getAngle(void);
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15 |
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16 | void setRatio(float _ratio);
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17 | float getRatio(void);
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18 |
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19 | void setNearClipping(float _nearClipping);
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20 | float getNearClipping(void);
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21 |
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22 | void setFarClipping(float _farClipping);
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23 | float getFarClipping(void);
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24 |
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25 | void setLookAtTarget(Vector &p);
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26 | void setLookAtTarget(float x, float y, float z);
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27 | Vector getLookAtTarget();
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28 | void setUpVector(Vector &uv);
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29 | void setUpVector(float x, float y, float z);
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30 |
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31 | void setupProjectionMatrix(); //Setzt auch gleich in directX die ProjectionsMatrix!!!
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32 | void setProjectionMatrix(D3DXMATRIX &_projMat);
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33 | D3DXMATRIX* getViewMatrix();
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34 | void setViewMatrix(D3DXMATRIX &_viewMat);
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35 | D3DXMATRIX* getProjectionMatrix();
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36 | virtual void calcWorldMatrix(D3DXMATRIX &pMatWorld);
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37 | virtual void getAbsoluteVector(Vector &pOut, Vector &pIn);
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38 | virtual void update(float dt);
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39 |
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40 | Plane getNearPlane();
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41 | Plane getFarPlane();
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42 | Plane getLeftPlane();
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43 | Plane getRightPlane();
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44 | Plane getTopPlane();
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45 | Plane getBottomPlane();
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46 |
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47 | //Defines if the projectionmatrix has to be updated
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48 | bool updateProjection;
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49 |
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50 | virtual Node* clone();
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51 |
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52 | protected:
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53 | float angle;
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54 | float nearClipping;
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55 | float farClipping;
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56 | float ratio;
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57 |
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58 | Plane pNear;
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59 | Plane pFar;
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60 | Plane pLeft;
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61 | Plane pRight;
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62 | Plane pTop;
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63 | Plane pBottom;
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64 |
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65 | void updateClippingPlanes();
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66 | Plane transformPlane(Plane &plane);
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67 |
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68 | Vector lookAtTarget;
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69 | D3DXVECTOR3 upVector;
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70 | D3DXMATRIX myViewMatrix;
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71 | D3DXMATRIXA16 matProj;
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72 |
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73 | Vector oldPos;
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74 | };
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