source: GTP/trunk/App/Games/Jungle_Rumble/src/Debug/BuildLog.htm @ 1378

Revision 1378, 5.1 KB checked in by giegl, 18 years ago (diff)

GTPD - Jungle Rumble - integrate into GTP SVN structure

Line 
1<html>
2<head>
3<META HTTP-EQUIV="Content-Type" content="text/html; charset=Windows-1252">
4</head>
5<body>
6<pre>
7<table width=100% bgcolor=#CFCFE5><tr> <td> <font face=arial size=+3>
8Build Log
9</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>
10<h3>------- Build started: Project: WuermerDX9, Configuration: Debug|Win32 -------
11</h3>
12</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
13Command Lines
14</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Creating temporary file "c:\_Stuff_\_Uni_CG_Insti_\GameTools Project\GTP_Libs\Gtp\trunk\App\Games\Jungle_Rumble\src\Debug\RSP000009.rsp" with contents
15[
16/OUT:"..\bin\JungleRumble.exe" /INCREMENTAL /NOLOGO /DEBUG /PDB:"Debug/WuermerDX9.pdb" /MAP /MAPINFO:EXPORTS /MAPINFO:LINES /SUBSYSTEM:WINDOWS /MACHINE:X86 /IGNORE:4089 /MAPINFO:LINES dxerr9.lib dxguid.lib d3dx9d.lib d3d9.lib winmm.lib comctl32.lib dsound.lib dinput8.lib  kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "\Program Files\Microsoft DirectX SDK (December 2005)\Lib\x86\DxErr9.lib" "\Program Files\Microsoft DirectX SDK (December 2005)\Lib\x86\dxguid.lib" "\Program Files\Microsoft DirectX SDK (December 2005)\Lib\x86\d3dx9d.lib" "\Program Files\Microsoft DirectX SDK (December 2005)\Lib\x86\d3d9.lib" "\Program Files\Microsoft Platform SDK\Lib\WinMM.Lib" "\Program Files\Microsoft Platform SDK\Lib\ComCtl32.Lib" "\Program Files\Microsoft DirectX SDK (December 2005)\Lib\x86\dsound.lib" "\Program Files\Microsoft DirectX SDK (December 2005)\Lib\x86\dinput8.lib" "\Program Files\Microsoft Platform SDK\Lib\Kernel32.Lib" "\Program Files\Microsoft Platform SDK\Lib\User32.Lib" "\Program Files\Microsoft Platform SDK\Lib\Gdi32.Lib" "\Program Files\Microsoft Platform SDK\Lib\WinSpool.Lib" "\Program Files\Microsoft Platform SDK\Lib\ComDlg32.Lib" "\Program Files\Microsoft Platform SDK\Lib\AdvAPI32.Lib" "\Program Files\Microsoft Platform SDK\Lib\Shell32.Lib" "\Program Files\Microsoft Platform SDK\Lib\Ole32.Lib" "\Program Files\Microsoft Platform SDK\Lib\OleAut32.Lib" "\Program Files\Microsoft Platform SDK\Lib\Uuid.Lib"
17".\libs\fmodvc.lib"
18".\libs\NxCharacter.lib"
19".\libs\NxCooking.lib"
20".\libs\NxExtensions.lib"
21".\libs\PhysXLoader.lib"
22".\Debug\WuermerDX9.res"
23".\Debug\dxstdafx.obj"
24".\Debug\dxut.obj"
25".\Debug\dxutenum.obj"
26".\Debug\DXUTgui.obj"
27".\Debug\DXUTMesh.obj"
28".\Debug\dxutmisc.obj"
29".\Debug\DXUTRes.obj"
30".\Debug\DXUTSettingsDlg.obj"
31".\Debug\DXUTsound.obj"
32".\Debug\AIPlayer.obj"
33".\Debug\Box.obj"
34".\Debug\Bullet.obj"
35".\Debug\Camera.obj"
36".\Debug\GameManager.obj"
37".\Debug\GameScene.obj"
38".\Debug\GameSceneLoader.obj"
39".\Debug\Goodie.obj"
40".\Debug\HUD.obj"
41".\Debug\HUDRenderer.obj"
42".\Debug\MenueScene.obj"
43".\Debug\Node.obj"
44".\Debug\NodeFilter.obj"
45".\Debug\Object3d.obj"
46".\Debug\Ocean.obj"
47".\Debug\OceanRenderer.obj"
48".\Debug\ParticleCube.obj"
49".\Debug\ParticleEmitter.obj"
50".\Debug\ParticleGroup.obj"
51".\Debug\ParticleRenderer.obj"
52".\Debug\PhysXDebugRenderer.obj"
53".\Debug\PhysXOutputStream.obj"
54".\Debug\Plane.obj"
55".\Debug\Player.obj"
56".\Debug\Quad.obj"
57".\Debug\RaytraceRenderer.obj"
58".\Debug\Renderer.obj"
59".\Debug\RenderPass.obj"
60".\Debug\RenderTarget.obj"
61".\Debug\ResourceManager.obj"
62".\Debug\Scene.obj"
63".\Debug\SharedResource.obj"
64".\Debug\SharedResourceTexture.obj"
65".\Debug\SimpleBullet.obj"
66".\Debug\SimpleMeshRenderer.obj"
67".\Debug\SimpleWeapon.obj"
68".\Debug\SkyBox.obj"
69".\Debug\SkyBoxRenderer.obj"
70".\Debug\SoundNode.obj"
71".\Debug\Sprite.obj"
72".\Debug\Stream.obj"
73".\Debug\Terrain.obj"
74".\Debug\TerrainRenderer.obj"
75".\Debug\Trigger.obj"
76".\Debug\UniversalWeapon.obj"
77".\Debug\UserAllocator.obj"
78".\Debug\UserContactReport.obj"
79".\Debug\UserNotify.obj"
80".\Debug\UserPlayer.obj"
81".\Debug\UserTriggerReport.obj"
82".\Debug\Vector.obj"
83".\Debug\Weapon.obj"
84".\Debug\WuermerDX9.obj"
85]
86Creating command line "link.exe @"c:\_Stuff_\_Uni_CG_Insti_\GameTools Project\GTP_Libs\Gtp\trunk\App\Games\Jungle_Rumble\src\Debug\RSP000009.rsp""
87</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
88Output Window
89</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Linking...
90LINK : warning LNK4075: ignoring '/MAPINFO:LINES' due to '/INCREMENTAL' specification
91</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
92Results
93</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>
94Build log was saved at "file://c:\_Stuff_\_Uni_CG_Insti_\GameTools Project\GTP_Libs\Gtp\trunk\App\Games\Jungle_Rumble\src\Debug\BuildLog.htm"
95WuermerDX9 - 0 error(s), 1 warning(s)</pre></table><table   width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
96</font></table></body></html>
Note: See TracBrowser for help on using the repository browser.