Revision 1378,
978 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #pragma once
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| 2 | #include "Object3d.h"
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| 3 | #include "Weapon.h"
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| 4 | #include "Player.h"
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| 5 | #include <stdio.h>
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| 6 | #include <stdlib.h>
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| 7 | #include <string.h>
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| 8 |
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| 9 | class Goodie :
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| 10 | public Object3d
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| 11 | {
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| 12 | public:
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| 13 | Goodie(void);
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| 14 | ~Goodie(void);
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| 15 |
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| 16 | static const int GOODIE_HEALTH = 0;
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| 17 | static const int GOODIE_WEAPON = 1;
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| 18 | static const int GOODIE_AMO = 2;
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| 19 |
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| 20 | void setGoodieType(int _type);
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| 21 | int getGoodieType();
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| 22 |
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| 23 | void loadGoodieMesh();
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| 24 | void init();
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| 25 |
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| 26 | virtual void update(float dt);
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| 27 |
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| 28 | void hitByWeapon(Weapon &weapon);
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| 29 | void hitByPlayer(Player &player);
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| 30 |
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| 31 | void setHealthAmount(float _healthAmount);
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| 32 | void setWeaponType(int _type);
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| 33 | void setArmorAmount(int _armorAmount);
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| 34 |
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| 35 | float getHealthAmount();
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| 36 | int getWeaponType();
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| 37 | int getArmorAmount();
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| 38 |
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| 39 | void setXFile(std::string _filename);
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| 40 |
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| 41 | virtual Node* clone();
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| 42 | protected:
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| 43 | bool firstTime;
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| 44 | int goodieType;
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| 45 | float healthAmount;
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| 46 | int weaponType;
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| 47 | int armorAmount;
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| 48 | std::string filename;
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| 49 | float lifeTime;
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| 50 | float yPos;
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| 51 | };
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