Revision 1378,
978 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include "Object3d.h"
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3 | #include "Weapon.h"
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4 | #include "Player.h"
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5 | #include <stdio.h>
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6 | #include <stdlib.h>
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7 | #include <string.h>
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8 |
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9 | class Goodie :
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10 | public Object3d
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11 | {
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12 | public:
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13 | Goodie(void);
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14 | ~Goodie(void);
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15 |
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16 | static const int GOODIE_HEALTH = 0;
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17 | static const int GOODIE_WEAPON = 1;
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18 | static const int GOODIE_AMO = 2;
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19 |
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20 | void setGoodieType(int _type);
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21 | int getGoodieType();
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22 |
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23 | void loadGoodieMesh();
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24 | void init();
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25 |
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26 | virtual void update(float dt);
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27 |
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28 | void hitByWeapon(Weapon &weapon);
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29 | void hitByPlayer(Player &player);
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30 |
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31 | void setHealthAmount(float _healthAmount);
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32 | void setWeaponType(int _type);
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33 | void setArmorAmount(int _armorAmount);
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34 |
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35 | float getHealthAmount();
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36 | int getWeaponType();
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37 | int getArmorAmount();
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38 |
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39 | void setXFile(std::string _filename);
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40 |
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41 | virtual Node* clone();
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42 | protected:
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43 | bool firstTime;
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44 | int goodieType;
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45 | float healthAmount;
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46 | int weaponType;
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47 | int armorAmount;
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48 | std::string filename;
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49 | float lifeTime;
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50 | float yPos;
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51 | };
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