[1378] | 1 | #pragma once
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| 2 | #include <vector> // Standard-Vektor einschließen
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| 3 | #include <boost/shared_ptr.hpp>
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| 4 | #include "./GameManager.h"
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| 5 | #include "Node.h"
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| 6 |
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| 7 | using namespace std;
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| 8 |
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| 9 | #define SPTR boost::shared_ptr
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| 10 |
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| 11 | class HUD : public Node
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| 12 | {
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| 13 | public:
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| 14 |
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| 15 | struct Letter
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| 16 | {
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| 17 | IDirect3DTexture9* texture;
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| 18 | float x, y;
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| 19 | float centerX, centerY;
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| 20 | float scale;
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| 21 | float rotation;
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| 22 | };
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| 23 |
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| 24 | HUD(void);
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| 25 | ~HUD(void);
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| 26 | void generateHUD();
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| 27 | void setCrosshair(std::string crosshair, float scaleX, float scaleY);
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| 28 | void setRadar(std::string radar, float scaleX, float scaleY, float RadarOffsetX, float RadarOffsetY);
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| 29 | void setTextures(std::string texture0, std::string texture1, std::string texture2, std::string texture3, std::string texture4, float scaleUserPlayer, float scaleAIPlayer);
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| 30 | float getScaleCrosshairX();
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| 31 | float getScaleCrosshairY();
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| 32 | float getScaleRadarX();
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| 33 | float getScaleRadarY();
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| 34 | float getRadarOffsetX();
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| 35 | float getRadarOffsetY();
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| 36 | float getScaleUserPlayer();
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| 37 | float getScaleAIPlayer();
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| 38 | void message(std::string _message, float _seconds, float _dt, bool _bHelp = false);
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| 39 | void displayWin(float _seconds, float _dt);
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| 40 | void displayLose(float _seconds, float _dt);
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| 41 | void displayToasted(float _seconds, float _dt);
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| 42 | void setTime(int minutes, int seconds);
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| 43 | void setAmmo(int amount);
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| 44 |
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| 45 | std::vector<IDirect3DTexture9*> Textures;
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| 46 | std::vector<Letter> YouWin;
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| 47 | std::vector<Letter> YouLose;
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| 48 | std::vector<Letter> Toasted;
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| 49 |
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| 50 | float messagetimer;
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| 51 | float messagethreshold;
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| 52 | float messagedt;
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| 53 | std::wstring messagestring;
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| 54 |
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| 55 | float youwintimer;
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| 56 | float youwinthreshold;
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| 57 | float youwindt;
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| 58 |
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| 59 | float youlosetimer;
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| 60 | float youlosethreshold;
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| 61 | float youlosedt;
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| 62 |
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| 63 | float toastedtimer;
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| 64 | float toastedthreshold;
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| 65 | float toasteddt;
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| 66 |
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| 67 | int minutes;
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| 68 | int seconds;
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| 69 |
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| 70 | int ammoAmount;
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| 71 |
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| 72 | bool bHelp;
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| 73 | private:
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| 74 |
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| 75 | std::string crosshair;
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| 76 | float scaleCrosshairX;
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| 77 | float scaleCrosshairY;
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| 78 |
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| 79 | std::string radar;
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| 80 | float scaleRadarX;
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| 81 | float scaleRadarY;
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| 82 | float RadarOffsetX;
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| 83 | float RadarOffsetY;
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| 84 | float scaleUserPlayer;
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| 85 | float scaleAIPlayer;
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| 86 |
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| 87 | std::string texture0;
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| 88 | std::string texture1;
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| 89 | std::string texture2;
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| 90 | std::string texture3;
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| 91 | std::string texture4;
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| 92 |
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| 93 |
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| 94 | };
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