Revision 1378,
663 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include "renderer.h"
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3 | #include <sstream>
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4 |
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5 | class HUDRenderer :
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6 | public Renderer
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7 | {
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8 | public:
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9 | HUDRenderer(void);
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10 | ~HUDRenderer(void);
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11 |
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12 | virtual void init();
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13 | virtual void render();
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14 |
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15 | virtual void OnLostDevice( void* pUserContext );
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16 | virtual void OnDestroyDevice( void* pUserContext );
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17 | virtual HRESULT OnResetDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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18 |
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19 | virtual bool isLowerThan(Renderer* renderer);
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20 | private:
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21 | LPD3DXFONT myFont;
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22 | D3DCOLOR fontColor;
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23 | RECT textRectangle;
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24 | RECT timeRectangle;
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25 | RECT ammoRectangle;
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26 | RECT helpRectangle;
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27 |
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28 | LPD3DXSPRITE sprite;
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29 | };
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