[1378] | 1 | #include "dxstdafx.h"
|
---|
| 2 | #include ".\menuescene.h"
|
---|
| 3 | #include ".\GameManager.h"
|
---|
| 4 |
|
---|
| 5 | MenueScene::MenueScene(void) : Scene()
|
---|
| 6 | {
|
---|
| 7 | this->lightSetted = false;
|
---|
| 8 | this->usePhysXDebugger = false;
|
---|
| 9 | this->bgSoundChannel = -1;
|
---|
| 10 | this->bgSoundVolume = 1.0f;
|
---|
| 11 | this->menuestatus = MENU_IDLE;
|
---|
| 12 | this->soundStopped = false;
|
---|
| 13 | }
|
---|
| 14 |
|
---|
| 15 | MenueScene::~MenueScene(void)
|
---|
| 16 | {
|
---|
| 17 | this->sprite->Release();
|
---|
| 18 | this->clearScene();
|
---|
| 19 | }
|
---|
| 20 |
|
---|
| 21 | void MenueScene::clearScene()
|
---|
| 22 | {
|
---|
| 23 | Scene::clearScene();
|
---|
| 24 | }
|
---|
| 25 |
|
---|
| 26 | void MenueScene::initScene(GameManager &_manager) {
|
---|
| 27 |
|
---|
| 28 | Scene::initScene(_manager);
|
---|
| 29 |
|
---|
| 30 | this->activeChallengeNumber = -1;
|
---|
| 31 | this->selectedChallengeNumber = -1;
|
---|
| 32 |
|
---|
| 33 | //create sprite:
|
---|
| 34 | D3DXCreateSprite(DXUTGetD3DDevice(),&sprite);
|
---|
| 35 |
|
---|
| 36 | //load background texture:
|
---|
| 37 | Textures.push_back(this->manager->resManager.loadTexture("./media/textures/MenuBackgroundGTP.JPG", true));
|
---|
| 38 |
|
---|
| 39 | for (UINT i = 0; i < this->challengeScreenList.size(); i++) {
|
---|
| 40 | LoadingTextures.push_back(this->manager->resManager.loadTexture(this->challengeScreenList[i], true));
|
---|
| 41 | }
|
---|
| 42 |
|
---|
| 43 | this->activateStandardBackground();
|
---|
| 44 |
|
---|
| 45 | SoundNode* bgSound = (SoundNode*) this->createNode(Scene::NODE_SOUND);
|
---|
| 46 | //bgSound->loadFile("./media/music
|
---|
| 47 | }
|
---|
| 48 |
|
---|
| 49 | void MenueScene::activateStandardBackground() {
|
---|
| 50 | //draw crosshair:
|
---|
| 51 | Textures[0]->GetLevelDesc(0, &desc); //get texture size
|
---|
| 52 | //calculate transfomation:
|
---|
[1395] | 53 | D3DXVECTOR2 scaling((float)((float)this->manager->screenWidth/(float)desc.Width),(float)((float)this->manager->screenHeight/(float)desc.Height));
|
---|
[1378] | 54 | //set matrix:
|
---|
| 55 | D3DXMatrixTransformation2D(&spriteMatrix,NULL,0.0,&scaling,NULL,0,NULL);
|
---|
| 56 | this->sprite->SetTransform(&spriteMatrix);
|
---|
| 57 |
|
---|
| 58 | this->backgroundIndex = -1;
|
---|
| 59 | }
|
---|
| 60 |
|
---|
| 61 | void MenueScene::activateLoadingBackground(int index) {
|
---|
| 62 | //draw crosshair:
|
---|
| 63 | this->LoadingTextures[index]->GetLevelDesc(0, &desc); //get texture size
|
---|
| 64 | //calculate transfomation:
|
---|
[1395] | 65 | D3DXVECTOR2 scaling((float)((float)this->manager->screenWidth/(float)desc.Width),(float)((float)this->manager->screenHeight/(float)desc.Height));
|
---|
[1378] | 66 | //set matrix:
|
---|
| 67 | D3DXMatrixTransformation2D(&spriteMatrix,NULL,0.0,&scaling,NULL,0,NULL);
|
---|
| 68 | this->sprite->SetTransform(&spriteMatrix);
|
---|
| 69 |
|
---|
| 70 | this->backgroundIndex = index;
|
---|
| 71 | }
|
---|
| 72 |
|
---|
| 73 | void MenueScene::addChallenge(std::string challengeName)
|
---|
| 74 | {
|
---|
| 75 | this->challengeList.push_back(challengeName);
|
---|
| 76 | }
|
---|
| 77 |
|
---|
| 78 | void MenueScene::renderScene(float fElapsedTime)
|
---|
| 79 | {
|
---|
| 80 | if(this->isVisible()) {
|
---|
| 81 | if(this->device==0) {
|
---|
| 82 | this->device = DXUTGetD3DDevice();
|
---|
| 83 | this->physxRenderer.setDevice(*this->device);
|
---|
| 84 | }
|
---|
| 85 | this->device->SetRenderTarget(0, this->finalImageSurface);
|
---|
| 86 |
|
---|
| 87 | if(this->firstFrame) {
|
---|
| 88 | this->setupGUI();
|
---|
| 89 | //this->playBackgroundSound();
|
---|
| 90 | }
|
---|
| 91 |
|
---|
| 92 | this->takeTime();
|
---|
| 93 | //ClearScreen
|
---|
| 94 | //this->clearRenderTargetAndZBuffer();
|
---|
| 95 | //Clear SharedResources
|
---|
| 96 | this->clearSharedResources();
|
---|
| 97 | //Fetch Physic Results
|
---|
| 98 | this->fetchPhysicResults();
|
---|
| 99 | //Fading Stuff
|
---|
| 100 | this->doFade();
|
---|
| 101 | //update game first
|
---|
| 102 | this->updateMenueFirst();
|
---|
| 103 | //Trigger updates
|
---|
| 104 | this->updateTrigger();
|
---|
| 105 | //Update Nodes
|
---|
| 106 | this->updateNodes();
|
---|
| 107 | //Calculate Transformations
|
---|
| 108 | this->calculateTransformations();
|
---|
| 109 |
|
---|
| 110 | //startRenderPasses
|
---|
| 111 | this->startRenderPasses();
|
---|
| 112 |
|
---|
| 113 | this->device->SetRenderTarget(0, this->finalImageSurface);
|
---|
| 114 |
|
---|
| 115 | //Render Background:
|
---|
| 116 | this->renderBackground();
|
---|
| 117 | //Render GUI:
|
---|
| 118 | this->renderGUI(fElapsedTime);
|
---|
| 119 |
|
---|
| 120 | //Cleanup Memory
|
---|
| 121 | this->cleanUpScene();
|
---|
| 122 | //Start Physic
|
---|
| 123 | this->startPhysic();
|
---|
| 124 |
|
---|
| 125 | this->firstFrame = false;
|
---|
| 126 | }
|
---|
| 127 | }
|
---|
| 128 |
|
---|
| 129 |
|
---|
| 130 |
|
---|
| 131 | void MenueScene::updateMenueFirst() {
|
---|
| 132 | if(this->keyDown[VK_ESCAPE]) {
|
---|
| 133 | this->keyDown[VK_ESCAPE] = false;
|
---|
| 134 | manager->switchToGameScene();
|
---|
| 135 | }
|
---|
| 136 | if (this->menuestatus == MENU_LOAD) {
|
---|
| 137 | this->menuestatus = MENU_IDLE;
|
---|
| 138 | this->loadGameScene();
|
---|
| 139 | }
|
---|
| 140 | if (this->menuestatus == MENU_PREPARE) {
|
---|
| 141 | this->menuestatus = MENU_LOAD;
|
---|
| 142 | this->GUI->SetVisible(false);
|
---|
| 143 | }
|
---|
| 144 | }
|
---|
| 145 |
|
---|
| 146 | void MenueScene::prepareLoading(int index) {
|
---|
| 147 | if (this->selectedChallengeNumber >= 0) {
|
---|
| 148 | //change the number of the current challenge to index
|
---|
| 149 | this->activeChallengeNumber = index;
|
---|
| 150 |
|
---|
| 151 | this->manager->printToConsole("preparing to load gamescene");
|
---|
| 152 |
|
---|
| 153 | this->activeGameScene = &this->manager->gs;//&GameScene();
|
---|
| 154 |
|
---|
| 155 | this->activeGameScene->setWidth(1000);
|
---|
| 156 | this->activeGameScene->setHeight(1000);
|
---|
| 157 |
|
---|
| 158 | this->activateLoadingBackground(index);
|
---|
| 159 |
|
---|
| 160 | this->menuestatus = MENU_PREPARE;
|
---|
| 161 | }
|
---|
| 162 | }
|
---|
| 163 |
|
---|
| 164 | void MenueScene::loadGameScene() {
|
---|
| 165 | //clear scene for re-use:
|
---|
| 166 | if(!this->activeGameScene->alreadyUsed) {
|
---|
| 167 | this->activeGameScene->alreadyUsed = true;
|
---|
| 168 | } else {
|
---|
| 169 | this->activeGameScene->clearScene();
|
---|
| 170 | }
|
---|
| 171 |
|
---|
| 172 | //clean up resources
|
---|
| 173 | this->manager->resManager.cleanUpResources(false);
|
---|
| 174 |
|
---|
| 175 | //init scene:
|
---|
| 176 | this->activeGameScene->initScene(*this->manager);
|
---|
| 177 | //load the challenge:
|
---|
| 178 | this->activeGameScene->loadGame(this->challengeList[this->activeChallengeNumber]);
|
---|
| 179 | //add some light
|
---|
| 180 | if(!this->lightSetted) {
|
---|
| 181 | this->lightSetted = true;
|
---|
| 182 | this->activeGameScene->setLight((*this->activeGameScene).getSunDirection());
|
---|
| 183 | }
|
---|
| 184 |
|
---|
| 185 | manager->switchToGameScene();
|
---|
| 186 | }
|
---|
| 187 |
|
---|
| 188 | void MenueScene::initGUI() {
|
---|
| 189 |
|
---|
[1395] | 190 | this->setBackgroundSound("./media/music/soundpark/menu.mp3");
|
---|
| 191 | this->playBackgroundSound();
|
---|
| 192 |
|
---|
| 193 | this->GUI->SetVisible(true);
|
---|
| 194 | }
|
---|
[1378] | 195 |
|
---|
[1395] | 196 | void MenueScene::setupGUI() {
|
---|
| 197 | //diese funktion ist leider naotwendig da ich die größe noch nicht in initGUI festlegen kann da der manager da noch NULL ist...
|
---|
[1396] | 198 |
|
---|
| 199 | #if(0)
|
---|
| 200 | int fontsize = 0;
|
---|
| 201 | if(manager->screenWidth <= 640) {
|
---|
[1395] | 202 | fontsize = 14;
|
---|
[1396] | 203 | } else if (manager->screenWidth <= 800) {
|
---|
[1395] | 204 | fontsize = 18;
|
---|
[1396] | 205 | } else if (manager->screenWidth <= 1024) {
|
---|
[1395] | 206 | fontsize = 24;
|
---|
[1396] | 207 | } else if (manager->screenWidth <= 1200) {
|
---|
[1395] | 208 | fontsize = 30;
|
---|
[1396] | 209 | } else if (manager->screenWidth <= 1600) {
|
---|
[1395] | 210 | fontsize = 36;
|
---|
[1396] | 211 | } else {
|
---|
[1395] | 212 | fontsize = 42;
|
---|
[1396] | 213 | }
|
---|
| 214 | #elif(1) // MG
|
---|
[1401] | 215 | int fontsize = int( 20.0 * (manager->screenWidth / 1024.0) );
|
---|
[1396] | 216 | #endif
|
---|
| 217 |
|
---|
| 218 | //this->GUI->SetFont( 1, L"Arial", fontsize, FW_BOLD );
|
---|
| 219 | this->GUI->SetFont( 1, L"Verdana", fontsize, FW_BOLD );
|
---|
| 220 | //this->GUI->SetFont( 1, L"Tahoma", fontsize, FW_BOLD );
|
---|
[1395] | 221 |
|
---|
[1378] | 222 | // Buttons
|
---|
[1398] | 223 | //this->GUI->AddButton( IDC_LOADGAME, L"Load Challenge...", 0, 0, 120, 35, L'8' );
|
---|
| 224 | this->GUI->AddButton( IDC_LOADGAME, L"Start Level", 0, 0, 120, 35, L'8' );
|
---|
| 225 | //this->GUI->AddButton( IDC_EXIT, L"Exit Game...", 30, 430, 120, 35, L'X' );
|
---|
| 226 | this->GUI->AddButton( IDC_EXIT, L"Exit Game", 30, 430, 120, 35, L'X' );
|
---|
[1378] | 227 |
|
---|
| 228 | // List box
|
---|
| 229 | this->GUI->AddListBox( IDC_CHALLENGELIST, 30, 200, 200, 150, 2 );
|
---|
| 230 | for( UINT i = 0; i < this->challengeNameList.size(); ++i )
|
---|
| 231 | {
|
---|
| 232 | std::wstring temp2(this->challengeNameList.at(i).begin(), this->challengeNameList.at(i).end());
|
---|
| 233 | this->GUI->GetListBox( IDC_CHALLENGELIST )->AddItem( temp2.c_str(), (LPVOID)(size_t)i );
|
---|
| 234 | }
|
---|
| 235 |
|
---|
[1395] | 236 | float factorX = ((float)this->manager->screenWidth)/((float)100);
|
---|
| 237 | float factorY = ((float)this->manager->screenHeight)/((float)100);
|
---|
[1378] | 238 |
|
---|
| 239 | this->GUI->GetListBox(IDC_CHALLENGELIST)->SetLocation((int)(81*factorX), (int)(5*factorY));
|
---|
| 240 | this->GUI->GetListBox(IDC_CHALLENGELIST)->SetSize((int)(18*factorX), (int)(52*factorY));
|
---|
| 241 | this->GUI->GetListBox(IDC_CHALLENGELIST)->GetElement(0)->iFont = 1;
|
---|
| 242 | this->GUI->GetListBox(IDC_CHALLENGELIST)->GetElement(1)->iFont = 1;
|
---|
| 243 |
|
---|
| 244 | this->GUI->GetButton(IDC_LOADGAME)->SetLocation((int)(81*factorX), (int)(65*factorY));
|
---|
| 245 | this->GUI->GetButton(IDC_LOADGAME)->SetSize((int)(18*factorX), (int)(10*factorY));
|
---|
| 246 | this->GUI->GetButton(IDC_LOADGAME)->GetElement(0)->iFont = 1;
|
---|
| 247 | this->GUI->GetButton(IDC_LOADGAME)->GetElement(1)->iFont = 1;
|
---|
| 248 |
|
---|
| 249 | this->GUI->GetButton(IDC_EXIT)->SetLocation((int)(81*factorX), (int)(81*factorY));
|
---|
| 250 | this->GUI->GetButton(IDC_EXIT)->SetSize((int)(18*factorX), (int)(10*factorY));
|
---|
| 251 | this->GUI->GetButton(IDC_EXIT)->GetElement(0)->iFont = 1;
|
---|
| 252 | this->GUI->GetButton(IDC_EXIT)->GetElement(1)->iFont = 1;
|
---|
| 253 | }
|
---|
| 254 |
|
---|
| 255 | void MenueScene::renderGUI(float fElapsedTime) {
|
---|
| 256 | this->device->BeginScene();
|
---|
| 257 | this->GUI->OnRender(fElapsedTime);
|
---|
| 258 | this->device->EndScene();
|
---|
| 259 | }
|
---|
| 260 |
|
---|
| 261 | void MenueScene::renderBackground() {
|
---|
| 262 | this->device->BeginScene();
|
---|
| 263 | this->sprite->Begin(D3DXSPRITE_ALPHABLEND);
|
---|
| 264 | if(this->backgroundIndex == -1) {
|
---|
| 265 | this->sprite->Draw(this->Textures[0], NULL, NULL, NULL, 0xFFFFFFFF);
|
---|
| 266 | } else {
|
---|
| 267 | this->sprite->Draw(this->LoadingTextures[this->backgroundIndex], NULL, NULL, NULL, 0xFFFFFFFF);
|
---|
| 268 | }
|
---|
| 269 | this->sprite->End();
|
---|
| 270 | this->device->EndScene();
|
---|
| 271 | }
|
---|
| 272 |
|
---|
| 273 | void MenueScene::setDialogResourceManager(CDXUTDialogResourceManager * DialogResourceManager) {
|
---|
| 274 | this->DialogResourceManager = DialogResourceManager;
|
---|
| 275 | }
|
---|
| 276 |
|
---|
| 277 | void MenueScene::setGUI(CDXUTDialog * GUI) {
|
---|
| 278 | this->GUI = GUI;
|
---|
| 279 | }
|
---|
| 280 |
|
---|
| 281 | void MenueScene::OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext )
|
---|
| 282 | {
|
---|
| 283 | switch( nControlID )
|
---|
| 284 | {
|
---|
| 285 | case IDC_LOADGAME:
|
---|
| 286 | this->prepareLoading(this->selectedChallengeNumber);
|
---|
| 287 | break;
|
---|
| 288 | case IDC_CHALLENGELIST:
|
---|
| 289 | switch( nEvent )
|
---|
| 290 | {
|
---|
| 291 | case EVENT_LISTBOX_SELECTION:
|
---|
| 292 | this->selectedChallengeNumber = ((CDXUTListBox *)pControl)->GetSelectedIndex();
|
---|
| 293 | break;
|
---|
| 294 | default:
|
---|
| 295 | break;
|
---|
| 296 | }
|
---|
| 297 | break;
|
---|
| 298 | case IDC_EXIT:
|
---|
| 299 | SendMessage( DXUTGetHWND(), WM_CLOSE, 0, 0 );
|
---|
| 300 | break;
|
---|
| 301 | }
|
---|
| 302 | }
|
---|
| 303 |
|
---|
| 304 | std::vector<std::string>* MenueScene::getChallengeList() {
|
---|
| 305 | return &this->challengeList;
|
---|
| 306 | }
|
---|
| 307 |
|
---|
| 308 | std::vector<std::string>* MenueScene::getChallengeNameList() {
|
---|
| 309 | return &this->challengeNameList;
|
---|
| 310 | }
|
---|
| 311 |
|
---|
| 312 | std::vector<std::string>* MenueScene::getChallengeScreenList() {
|
---|
| 313 | return &this->challengeScreenList;
|
---|
| 314 | }
|
---|
| 315 |
|
---|
| 316 | LPD3DXSPRITE* MenueScene::getSprite() {
|
---|
| 317 | return &this->sprite;
|
---|
| 318 | }
|
---|
| 319 |
|
---|
| 320 | void MenueScene::OnLostDevice( void* pUserContext )
|
---|
| 321 | {
|
---|
| 322 | this->sprite->OnLostDevice();
|
---|
| 323 | Scene::OnLostDevice(pUserContext);
|
---|
| 324 | }
|
---|
| 325 |
|
---|
| 326 | void MenueScene::OnDestroyDevice( void* pUserContext )
|
---|
| 327 | {
|
---|
| 328 | SAFE_RELEASE(this->sprite);
|
---|
| 329 | this->sprite = NULL;
|
---|
| 330 | this->Textures.clear();
|
---|
| 331 | Scene::OnDestroyDevice(pUserContext);
|
---|
| 332 | }
|
---|
| 333 |
|
---|
| 334 | HRESULT MenueScene::OnResetDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
|
---|
| 335 | {
|
---|
| 336 | Scene::OnResetDevice(pd3dDevice, pBackBufferSurfaceDesc, pUserContext);
|
---|
| 337 | D3DXCreateSprite(this->device,&sprite);
|
---|
| 338 |
|
---|
| 339 | //load background texture:
|
---|
| 340 | Textures.push_back(this->manager->resManager.loadTexture("./media/textures/MenuBackground.JPG"));
|
---|
| 341 |
|
---|
| 342 | //draw crosshair:
|
---|
| 343 | Textures[0]->GetLevelDesc(0, &desc); //get texture size
|
---|
| 344 | //calculate transfomation:
|
---|
| 345 | D3DXVECTOR2 scaling((float)this->manager->screenWidth/desc.Width,(float)this->manager->screenHeight/desc.Height);
|
---|
| 346 | //set matrix:
|
---|
| 347 | D3DXMatrixTransformation2D(&spriteMatrix,NULL,0.0,&scaling,NULL,0,NULL);
|
---|
| 348 | this->sprite->SetTransform(&spriteMatrix);
|
---|
| 349 | return S_OK;
|
---|
| 350 | }
|
---|
| 351 |
|
---|
| 352 | CDXUTDialog* MenueScene::getGUI() {
|
---|
| 353 | return this->GUI;
|
---|
| 354 | }
|
---|
| 355 |
|
---|
| 356 | //void MenueScene::setBackgroundSound(std::string filename) {
|
---|
| 357 | // this->bgMusicStream = FSOUND_Stream_Open(filename.c_str(), FSOUND_LOOP_NORMAL, 0, 0);
|
---|
| 358 | //}
|
---|
| 359 | //
|
---|
| 360 | //void MenueScene::playBackgroundSound() {
|
---|
| 361 | // if(this->bgMusicStream!=NULL) {
|
---|
| 362 | // this->bgSoundChannel = FSOUND_Stream_Play(FSOUND_FREE, this->bgMusicStream);
|
---|
| 363 | // FSOUND_SetVolume(this->bgSoundChannel, (int)(255*this->bgSoundVolume));
|
---|
| 364 | // }
|
---|
| 365 | //}
|
---|
| 366 | //
|
---|
| 367 | void MenueScene::updateSoundNodeVolume()
|
---|
| 368 | {
|
---|
| 369 | Scene::updateSoundNodeVolume();
|
---|
| 370 | if(this->bgSoundChannel!=-1 && !this->muteMusic) {
|
---|
| 371 | if(this->sceneAlpha!=0) {
|
---|
| 372 | if(this->soundStopped) {
|
---|
| 373 | this->soundStopped = false;
|
---|
| 374 | this->bgSoundChannel = FSOUND_Stream_Play(FSOUND_FREE, this->bgMusicStream);
|
---|
| 375 | }
|
---|
| 376 | FSOUND_SetVolume(this->bgSoundChannel, (int)(255*this->bgSoundVolume*this->sceneAlpha));
|
---|
| 377 | } else {
|
---|
| 378 | FSOUND_Stream_Stop(this->bgMusicStream);
|
---|
| 379 | this->soundStopped = true;
|
---|
| 380 | }
|
---|
| 381 | }
|
---|
| 382 | }
|
---|
| 383 |
|
---|
| 384 | /*void MenueScene::setBackgroundSoundMute(bool _muteMusic)
|
---|
| 385 | {
|
---|
| 386 | this->muteMusic = _muteMusic;
|
---|
| 387 | if(!this->muteMusic) {
|
---|
| 388 | if(this->bgSoundChannel!=-1) {
|
---|
| 389 | if(this->soundStopped) {
|
---|
| 390 | this->soundStopped = false;
|
---|
| 391 | this->bgSoundChannel = FSOUND_Stream_Play(FSOUND_FREE, this->bgMusicStream);
|
---|
| 392 | }
|
---|
| 393 | FSOUND_SetVolume(this->bgSoundChannel, (int)(255*this->bgSoundVolume*this->sceneAlpha));
|
---|
| 394 | }
|
---|
| 395 | } else {
|
---|
| 396 | if(this->bgSoundChannel!=-1) {
|
---|
| 397 | FSOUND_SetVolume(this->bgSoundChannel, 0);
|
---|
| 398 | }
|
---|
| 399 | }
|
---|
| 400 | }*/ |
---|