1 | #pragma once
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2 | #include "scene.h"
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3 | #include <list>
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4 | #include <string.h>
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5 | #include ".\GameScene.h"
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6 |
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7 | class MenueScene :
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8 | public Scene
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9 | {
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10 | public:
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11 | MenueScene(void);
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12 | ~MenueScene(void);
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13 |
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14 | virtual void initScene(GameManager &_manager);
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15 | virtual void clearScene();
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16 | void addChallenge(std::string challengeName);
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17 | virtual void renderScene(float fElapsedTime);
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18 |
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19 | void setDialogResourceManager(CDXUTDialogResourceManager * DialogResourceManager);
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20 | void setGUI(CDXUTDialog * GUI);
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21 | CDXUTDialog * getGUI();
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22 | virtual void OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext );
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23 |
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24 | void initGUI();
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25 | void setupGUI();
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26 | void renderGUI(float fElapsedTime);
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27 | void renderBackground();
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28 | void activateStandardBackground();
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29 | void activateLoadingBackground(int index);
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30 |
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31 | std::vector<std::string>* getChallengeList();
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32 | std::vector<std::string>* getChallengeNameList();
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33 | std::vector<std::string>* getChallengeScreenList();
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34 |
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35 | std::vector<IDirect3DTexture9*> Textures;
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36 | std::vector<IDirect3DTexture9*> LoadingTextures;
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37 |
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38 | LPD3DXSPRITE* getSprite();
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39 |
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40 | virtual void OnLostDevice( void* pUserContext );
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41 | virtual void OnDestroyDevice( void* pUserContext );
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42 | virtual HRESULT OnResetDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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43 |
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44 | //Backgroundmusic Stuff
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45 | /*FSOUND_STREAM *bgMusicStream;
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46 | int bgSoundChannel;
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47 | float bgSoundVolume;
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48 | bool soundStopped;
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49 | void setBackgroundSound(std::string filename);
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50 | void playBackgroundSound();*/
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51 | //virtual void setBackgroundSoundMute(bool _playMusic);
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52 | virtual void updateSoundNodeVolume();
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53 | private:
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54 | bool lightSetted;
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55 | CDXUTDialogResourceManager *DialogResourceManager;
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56 | CDXUTDialog *GUI;
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57 |
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58 | void updateMenueFirst();
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59 | void prepareLoading(int index);
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60 | void loadGameScene();
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61 |
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62 | #define MENU_IDLE 0
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63 | #define MENU_PREPARE 1
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64 | #define MENU_LOAD 2
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65 |
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66 | int menuestatus;
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67 |
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68 | std::vector<std::string> challengeList;
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69 | std::vector<std::string> challengeNameList;
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70 | std::vector<std::string> challengeScreenList;
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71 |
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72 | GameScene *activeGameScene;
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73 | int activeChallengeNumber;
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74 | int selectedChallengeNumber;
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75 |
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76 | //create sprite
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77 | LPD3DXSPRITE sprite;
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78 | //create scale/rotate matrices
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79 | D3DXMATRIX spriteMatrix;
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80 | //create surface descriptor
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81 | D3DSURFACE_DESC desc;
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82 |
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83 | #define IDC_LOADGAME 0
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84 | #define IDC_LOADGAME2 1
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85 | #define IDC_EXIT 2
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86 | #define IDC_CHALLENGELIST 3
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87 |
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88 | int backgroundIndex;
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89 | };
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