#include "dxstdafx.h" #include ".\nodefilter.h" #include "Node.h" #include "NodeFilter.h" NodeFilter::NodeFilter(void) { } NodeFilter::NodeFilter(Node *_node, bool _render) { this->node = _node; this->render = _render; } NodeFilter::~NodeFilter(void) { } void NodeFilter::setRenderPass(RenderPass* _renderPass) { this->renderPass = _renderPass; } bool NodeFilter::renderNode(Node* node) { if(node == this->node) return this->render; return true; }