Revision 1378,
1.3 KB
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
|
Line | |
---|
1 | #pragma once
|
---|
2 | #include "./Object3d.h"
|
---|
3 | #include "./GameManager.h"
|
---|
4 | #include <boost/shared_ptr.hpp>
|
---|
5 | #include "Node.h"
|
---|
6 |
|
---|
7 | using namespace std;
|
---|
8 |
|
---|
9 | #define SPTR boost::shared_ptr
|
---|
10 |
|
---|
11 | class Ocean: public Node
|
---|
12 | {
|
---|
13 | public:
|
---|
14 | Ocean(void);
|
---|
15 | ~Ocean(void);
|
---|
16 | void generateOcean(float deepC [4], float shallowC [4]);
|
---|
17 | void setTextures(std::string texture0, std::string texture1, std::string watermap);
|
---|
18 |
|
---|
19 | private:
|
---|
20 | struct Vertex
|
---|
21 | {
|
---|
22 | Vertex(float _x, float _y, float _z, float _nx, float _ny, float _nz, DWORD _color, float _u, float _v)
|
---|
23 | {
|
---|
24 | x = _x;
|
---|
25 | y = _y;
|
---|
26 | z = _z;
|
---|
27 | nx = _nx;
|
---|
28 | ny = _ny;
|
---|
29 | nz = _nz;
|
---|
30 | color = _color;
|
---|
31 | u = _u;
|
---|
32 | v = _v;
|
---|
33 | }
|
---|
34 |
|
---|
35 | float x, y, z;
|
---|
36 | float nx, ny, nz;
|
---|
37 | DWORD color;
|
---|
38 | float u, v;
|
---|
39 |
|
---|
40 | enum FVF
|
---|
41 | {
|
---|
42 | FVF_Flags = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1
|
---|
43 | };
|
---|
44 | };
|
---|
45 |
|
---|
46 | void loadEffect(float *deepC, float *shallowC);
|
---|
47 |
|
---|
48 | std::string texture0;
|
---|
49 | std::string texture1;
|
---|
50 | std::string watermap;
|
---|
51 |
|
---|
52 | std::vector<Object3d*> oceanPatches;
|
---|
53 |
|
---|
54 | Vector *normals;
|
---|
55 |
|
---|
56 | D3DMATERIAL9 *standardMats;
|
---|
57 | std::vector<IDirect3DTexture9*> Textures;
|
---|
58 |
|
---|
59 | //effect:
|
---|
60 | ID3DXEffect* OceanEffect;
|
---|
61 | D3DXHANDLE TexHandleWaves;
|
---|
62 | D3DXHANDLE TexHandleCubemap;
|
---|
63 | D3DXHANDLE TexHandleTerrain;
|
---|
64 |
|
---|
65 | D3DXHANDLE ShallowColorHandle;
|
---|
66 | D3DXHANDLE DeepColorHandle;
|
---|
67 | D3DXHANDLE DimensionHandle;
|
---|
68 | };
|
---|
Note: See
TracBrowser
for help on using the repository browser.