Revision 1378,
790 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #pragma once
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| 2 | #include "node.h"
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| 3 | #include "Plane.h"
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| 4 | #include "Scene.h"
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| 5 | #include "NxPhysics.h"
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| 6 | #include <list>
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| 7 |
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| 8 | #define FRONT 0
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| 9 | #define BACK 1
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| 10 | #define TOP 2
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| 11 | #define BOTTOM 3
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| 12 | #define LEFT 4
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| 13 | #define RIGHT 5
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| 14 |
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| 15 | class ParticleCube :
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| 16 | public Node
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| 17 | {
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| 18 | public:
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| 19 | ParticleCube(void);
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| 20 | ~ParticleCube(void);
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| 21 |
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| 22 | void setDimensions(float _w, float _h, float _d);
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| 23 | virtual void update(float dt);
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| 24 |
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| 25 | void addForceToParticle(Node* particle, Vector force);
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| 26 | void addVelocityToParticle(Node* particle, Vector velocity);
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| 27 |
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| 28 | protected:
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| 29 | float width, height, depth;
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| 30 |
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| 31 | Plane wall[6];
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| 32 | void updatePlanes();
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| 33 |
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| 34 | bool calcLocalPosition;
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| 35 | bool calcLocalVelocity;
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| 36 |
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| 37 | std::list<Node *> myParticleList;
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| 38 | std::list<Vector> myParticlePositionList;
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| 39 | std::list<Vector> myParticleVelocityList;
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| 40 | };
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