Revision 1378,
919 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include "node.h"
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3 | #include "NxPhysics.h"
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4 | #include <vector>
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5 | #include <list>
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6 |
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7 | class ParticleEmitter;
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8 | class ParticleRenderer;
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9 |
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10 | #define SPTR boost::shared_ptr
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11 | #define WPTR boost::weak_ptr
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12 |
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13 | class ParticleGroup :
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14 | public Node
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15 | {
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16 | public:
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17 | ParticleGroup(void);
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18 | ~ParticleGroup(void);
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19 |
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20 | void useGravity(bool _gravity);
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21 | virtual void setParticleGroup(int _group);
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22 | void addParticle(SPTR<Node> particle);
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23 | void addParticleEmitter(SPTR<Node> particleEmitter);
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24 | void removeParticleEmitter(ParticleEmitter* particleEmitter);
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25 | virtual void removeChild(std::list<SPTR<Node> >::iterator _it);
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26 | virtual void removeChild(SPTR<Node> _child);
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27 |
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28 | virtual void killMe();
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29 |
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30 | void setUseHeatHaze(bool _useHeatHaze);
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31 | bool getUseHeatHaze();
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32 | virtual void updateBBox();
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33 |
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34 | friend class ParticleRenderer;
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35 | protected:
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36 | bool gravity;
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37 | bool useHeatHaze;
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38 | std::vector<ParticleEmitter*> emitterList;
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39 |
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40 | };
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