Revision 1378,
1.2 KB
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #pragma once
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| 2 | #include "renderer.h"
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| 3 | #include "Object3d.h"
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| 4 | #include "RenderPass.h"
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| 5 | #include "Vector.h"
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| 6 | #include <algorithm>
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| 7 | #include "Sprite.h"
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| 8 |
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| 9 | class SharedResourceTexture;
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| 10 |
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| 11 | class ParticleRenderer :
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| 12 | public Renderer
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| 13 | {
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| 14 | public:
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| 15 | ParticleRenderer(void);
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| 16 | ~ParticleRenderer(void);
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| 17 |
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| 18 | virtual void init();
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| 19 | virtual void render();
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| 20 |
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| 21 | virtual void OnLostDevice( void* pUserContext );
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| 22 | virtual void OnDestroyDevice( void* pUserContext );
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| 23 | virtual HRESULT OnResetDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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| 24 |
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| 25 | virtual bool isLowerThan(Renderer* renderer);
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| 26 |
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| 27 | struct spriteSortFunction {
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| 28 | Vector cameraPos;
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| 29 |
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| 30 | spriteSortFunction(Vector _cameraPos) {
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| 31 | cameraPos = _cameraPos;
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| 32 | }
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| 33 |
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| 34 |
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| 35 | bool operator()(Sprite* &s1, Sprite* &s2) {
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| 36 | return s1->camDistance > s2->camDistance;
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| 37 | }
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| 38 | };
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| 39 |
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| 40 | bool needHeatHazePass();
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| 41 | void renderHeatHaze();
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| 42 | virtual bool needsExtraPass();
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| 43 | void renderSingleParticle();
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| 44 |
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| 45 | void setRenderSingleParticle(bool _singleParticle);
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| 46 | protected:
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| 47 |
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| 48 | bool singleParticle;
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| 49 | IDirect3DTexture9* depthTexture;
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| 50 | LPDIRECT3DSURFACE9 depthSurface;
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| 51 | SharedResourceTexture* sr;
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| 52 | ID3DXEffect* ParticleEffect;
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| 53 |
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| 54 | float nearPlane;
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| 55 | float farPlane;
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| 56 |
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| 57 | Vector cameraPos;
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| 58 | };
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